https://archive.guildofarchivists.org/w/api.php?action=feedcontributions&user=Alahmnat&feedformat=atomGuild of Archivists - User contributions [en]2024-03-29T00:30:45ZUser contributionsMediaWiki 1.33.1https://archive.guildofarchivists.org/w/index.php?title=Talk:Main_Page&diff=17349Talk:Main Page2024-02-05T09:07:13Z<p>Alahmnat: /* Badge Style Guide */ new section</p>
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<div>== Badge Style Guide ==<br />
<br />
Badges on the main page come in 2 sizes. The game, novel and Unexplored Branches badges are 231x100 pixels, with an 8 pixel border radius and transparent corners. The topic badges are 231x66 pixels.<br />
<br />
Topic badges use 40pt Catamaran Regular for their text, and D'niDings glyphs at a size which is roughly in line with the existing set (120 – 144pt). Text should be black (#000000), and the glyph should be #BFBFBF. To future-proof topic badges for Dark Mode, they should be placed on a white (#FFFFFF) background with an 8 pixel border radius.<br />
<br />
Please try to limit the use of fonts to Catamaran, unless there is an existing logo graphic or font for the subject of the badge.</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=MediaWiki:Sidebar&diff=17348MediaWiki:Sidebar2024-02-05T03:19:39Z<p>Alahmnat: </p>
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<hr />
<div>__NOTOC__ __NOEDITSECTION__ <br />
==Welcome to the Information Archive==<br />
The '''Information Archive''' is the official, ever-expanding repository of knowledge for all aspects of the [[D'ni]] Universe, maintained by the [[Guild of Archivists (restored)|Guild of Archivists]] community and contributors like you.<br />
<br />
===New here?===<br />
Check out the [[What is MYST?]] guide.<br />
<br />
===Browse by game===<br />
<div class="main-flex-container"><br />
<div class="main-flex-element-sm">[[File:Myst_portal_badge.png|link=Portal:Myst|Myst]]</div><br />
<div class="main-flex-element-sm">[[File:Riven_portal_badge.png|link=Portal:Riven|Riven]]</div><br />
<div class="main-flex-element-sm">[[File:Exile_portal_badge.png|link=Portal:Myst III: Exile]]</div><br />
<div class="main-flex-element-sm">[[File:Revelation_portal_badge.png|link=Portal:Myst IV: Revelation]]</div><br />
<div class="main-flex-element-sm">[[File:End_of_Ages_portal_badge.png|link=Portal:Myst V: End of Ages]]</div><br />
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===Browse by novel===<br />
<div class="main-flex-container"><br />
<div class="main-flex-element-sm">[[File:Book of Atrus_portal_badge.png|link=Portal:Myst: The Book of Atrus|Myst: The Book of Atrus]]</div><br />
<div class="main-flex-element-sm">[[File:Book of Ti'ana_portal_badge.png|link=Portal:Myst: The Book of Ti'ana|Myst: The Book of Ti'ana]]</div><br />
<div class="main-flex-element-sm">[[File:Book of D'ni_portal_badge.png|link=Portal:Myst: The Book of D'ni|Myst: The Book of D'ni]]</div><br />
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===Browse by topic===<br />
<div class="main-flex-container"><br />
<div class="main-flex-element-sm">[[File:Ages_portal_badge.png|link=Portal:Ages|Ages]]</div><br />
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[[GoArch:Unexplored Branches|Unexplored Branches]] is the official expanded universe of the Myst series.<br />
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''{{right|{{small|Changes to the main page should be proposed on [[Main Page/editcopy]]}}}}''</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=What_is_MYST%3F&diff=17344What is MYST?2024-02-04T09:53:43Z<p>Alahmnat: Fixed some typos, formatted some external links better, and added links to other pages on the Archive.</p>
<hr />
<div><br />
'''''A guide and FAQ for new explorers'''''<br />
<br />
==Myst==<br />
<br />
'''''MYST''''' is a point-and-click adventure/puzzle game that was released in 1993 by Cyan - a game that shook up the world of video games. ''Myst'' is also the first entry in a series of media products that detail a rich setting that contains elements of fantasy, science fantasy, and some proto-steampunk sensibilities. <br />
<br />
This document will provide you with an overview of the Myst games, the Myst setting, and the fandom community.<br />
<br />
===What is MYST, the game?===<br />
<br />
''MYST'' is a point-and-click adventure and puzzle game, initially released in 1993. It has had several revised versions and has been ported to many platforms over the years.<br />
<br />
The player is presented with a brief prologue scene and a book titled MYST. Touching the book transports you to the island of Myst, and you are left to your own devices. You begin the game knowing nothing about the story or the setting - it's a cold start. One of the key elements of the games are the linking books - books that take you to other worlds, known as Ages. Much of the play centers around finding these books.<br />
<br />
Myst is a game with a relaxed pace. There are no monsters or enemies, and no combat. The game is largely non-linear and has no time-limit. You don't 'die' at any point, and there are no irrevocable decisions until near the end. You must simply explore and understand, solving environmental puzzles in order to explore further.<br />
<br />
Your understanding of the story comes from exploring the environment. You navigate from a first-person view point, using the mouse to click on and interact with objects. Navigation is done by clicking directions on the screen to turn, move forward, climb ladders, etc. There is no real inventory (though there are one or two things you can pick up and carry). Your interaction with other characters is done through bits of full-motion video. There are no dialog trees, and the many things you find involving the characters are recorded messages or written journals.<br />
<br />
===Why is MYST important?===<br />
<br />
Outside of just being an entertaining game, ''Myst'' is an important part of video game history - one often forgotten about nowadays. While the gameplay itself is simple, the graphics were a major jump in quality at the time. <br />
<br />
''Myst'' also was one of the first PC games to gain widespread popularity. It was distributed on what was then a brand new technology (CD-ROM), and it was one of the 'killer apps' that lead people to buying CD-ROM drives for their computers. It was the top-selling PC game throughout the 90s until it was overtaken by the Sims in 2001. Even as of today (Feb 2024), it is the 23rd best-selling PC game of all time (better than titles like ''Doom'', ''Diablo II'', and ''Grand Theft Auto V'').<br />
<br />
''Myst'' was also critically-acclaimed. Publications like Wired and the New York Times pointed to ''Myst'' as evidence that video games could actually be art. ''Myst'' was the first video game to have been inducted into the Science Fiction and Fantasy Hall of Fame.<br />
<br />
===What are the different versions of Myst?===<br />
<br />
''Myst'' has had several versions and remasters, and has been ported to many platforms. The original ''Myst'' was on Mac and PC. Nowadays, you can find a remastered version of ''Myst'' called ''Myst Masterpiece Edition'' on Steam and GOG.com. There is also a version called ''realMYST'' which is the ''Myst'' game but in a roamable 3D realtime-rendered environment. You can find that on Steam and GoG, as well as many consoles. Recently, Cyan released a new version in 2020 for the Oculus Quest, and then a later 'flatscreen' version of the new Myst in 2021.<br />
<br />
The puzzles and story are pretty much identical, except that ''realMyst'' has some extra content available after the end of the original game. The differences across versions are primarily UI and movement styles, as well as graphics quality. The ''Myst'' from 2020 has the most changes - many of the devices one can interact with in game have been modified to be more VR friendly. It also includes an option to randomize puzzle solutions to add some challenge for players who are already familiar with the game.<br />
<br />
===What are the sequels to Myst?===<br />
There are five ''Myst'' games in total, as well as a 'spin off' series called ''Uru'' (which had a single player game and an online MMO version). All take place in the same game universe.<br />
The Myst games are:<br />
* ''[[Myst (game)|Myst]]''<br />
* ''[[Riven (game)|Riven]]''<br />
* ''[[Myst III: Exile]]''<br />
* ''[[Myst IV: Revelation]]''<br />
* ''[[Myst V: End of Ages]]''<br />
<br />
The ''[[#Uru|Uru]]'' section has more information about that series.<br />
<br />
===Are there other Myst things out there?===<br />
Yes, there are three novels in the Myst universe, as well as a tabletop roleplaying game. <br />
<br />
The novels, in release order, are:<br />
* ''[[Myst: The Book of Atrus|The Book of Atrus]]''<br />
* ''[[Myst: The Book of Ti'ana|The Book of Ti'ana]]''<br />
* ''[[Myst: The Book of D'ni|The Book of D'ni]]''<br />
You can find them collected together in a single volume called ''The Myst Reader''.<br />
<br />
The tabletop roleplaying game is called ''[[Unwritten|Unwritten: Adventures in the Ages of Myst and Beyond]]''. You can find it on [https://www.drivethrurpg.com/product/146509/Unwritten-Adventures-in-the-Ages-of-MYST-and-Beyond DriveThruRPG].<br />
<br />
===Do I have to play/read all of it?===<br />
Fans generally believe experiencing them all is best, of course. But each game is independent and you can enjoy each game on its own. One common caveat to this is that ''Myst V: End of Ages'' will make much more sense if you have played ''Uru'' (the spin off) first.<br />
<br />
===What is the story order of all of the games and novels?===<br />
The chronological order of the games and novels:<br />
* ''Book of Ti'ana''<br />
* ''Book of Atrus''<br />
* ''Myst''<br />
* ''Riven''<br />
* ''Book of D'ni''<br />
* ''Myst III: Exile''<br />
* ''Myst IV: Revelation''<br />
* ''Uru: Ages Beyond Myst'' and (or?) ''Uru: Complete Chronicles''<br />
* ''Uru Live''<br />
* ''Myst V: End of Ages''<br />
* ''Myst Online: Uru Live''<br />
* ''Unwritten''<br />
<br />
==Uru==<br />
<br />
===What is Uru?===<br />
''Uru'' is the spinoff series of ''Myst''. It co-exists with the ''Myst'' games, but has its own purpose and theme. It also has a complicated publishing history.<br />
<br />
''Uru'' was initially published in 2003 as a single player game as ''[[Uru: Ages Beyond Myst]]''. An online MMO called ''Uru Live'' never got out of beta.<br />
<br />
Two small expansions were released for Uru: the first was ''[[Uru: To D'ni|To D'ni]]'', and the second was ''[[Uru: The Path of the Shell|The Path of the Shell]]''. Uru and its expansions were collected and sold under ''[[Uru: Complete Chronicles]]''. This is the release you want to look for to play the single player version.<br />
<br />
Cyan released some server code to fans under the name ''[[Myst Online: Uru Live#Untìl Uru|Untìl Uru]]'', and fans ran shards (independent servers) from 2004 to 2007.<br />
<br />
The online game service GameTap resurrected ''Uru'' (with Cyan) in 2007 as ''[[Myst Online: Uru Live#GameTap|Myst Online: Uru Live]]'' (MOUL). It ran for a year, then closed. MOUL has some additional content compared to the single player game. Content that appeared in the expansions for the single player game is presented differently in MOUL.<br />
<br />
Cyan continues to maintain a server for ''Myst Online: Uru Live'', which it calls ''[[Myst Online: Uru Live#Myst Online: Uru Live (again)|Myst Online: Uru Live again]]'' (MOULa). They don't support it besides keeping it running, nor has there been any new canon story. However, fans have been running independent shards of ''Myst Online'', as well as have been developing some content that Cyan has begun to add to the core version of MOULa.<br />
<br />
''Note: Uru is often the term that fans use to refer to the fandom itself as well.''<br />
<br />
===What are the differences between Uru: Complete Chronicles and Myst Online: Uru Live?===<br />
The majority of the single player game and the online game are the same (and most of the online version can be done alone). However, at one point, the story and puzzles began to diverge. There is more story in MOUL, as well as more puzzles. Some require working with others. Some were meant to be community-level puzzles; completing those will require some research.<br />
<br />
===How do I get to the current version of Myst Online?===<br />
Go to [https://mystonline.com https://mystonline.com]<br />
<br />
If you have any issues, go to the Cyan discord (see the [[#Fandom|Fandom]] section for link) - there is a channel there specifically for issues with ''Myst Online''.<br />
<br />
==Lore==<br />
<br />
===What's up with the magic books?===<br />
The books in the games, called Linking Books, take you to different worlds/universes (called Ages). The ability to create these books is called the Art. Writing a book to access a new Age is often just called 'writing an Age'.<br />
<br />
===What happens when you link?===<br />
When you touch the open page of a Linking book, you fade out of this reality and are transported to a specific place in the Age. The book you used remains behind.<br />
<br />
===How do you get back?===<br />
You use a book that links back to where you came from. So you either bring a book, or hope there's one there to use. Otherwise, you are stuck.<br />
<br />
===Do Writers create these worlds when they write them?===<br />
The canonical answer is that the Ages already exist and the books just create links to them (hence Linking Books). This is a big point of contention amongst characters in the setting however, and often affects how people treat the Ages and the people in them.<br />
<br />
===How does the Art work?===<br />
The Art requires special Books that must be made with special paper and special ink. A Writer uses symbols called ''gahrohevtee'' (great words) to describe the Age they want to go to. The book then links to an Age that matches the description. Since no universe can be described in complete detail, there are many possible Ages (quantum realities/parallel universes) that may match the description - one is 'chosen' randomly when the book is first used. <br />
<br />
There are two types of Books: Descriptive Books and Linking Books. Descriptive Books make the first link to an Age and define the link - you can use it to then link to the Age. Linking Books are just Books that take you to an Age after it has been linked to. <br />
<br />
Linking Books are smaller than Descriptive Books, and just link back to the place where the book was written. They are connected in some way to the Descriptive Book for the Age, however. If the Descriptive Book is destroyed, all Linking Books to the Age stop working. So, destroying the Descriptive Book makes an Age inaccessible.<br />
<br />
===Is the Art the only way to link?===<br />
That's a very long story. You'll need to read the books or play the games.<br />
<br />
===What is D'ni?===<br />
D'ni is a place and a people. The [[D'ni (people)|D'ni]] are an ancient civilization that used the Art to access places for resources and exploitation; their civilization fell 200 - 300 years ago. Atrus is a descendant of the D'ni. <br />
<br />
[[D'ni]] is also a place, the city the D'ni lived in—built in a gigantic underground cavern—that exists miles beneath the New Mexico desert (Eddy County, to be specific).<br />
<br />
===How do you pronounce the name D'ni?===<br />
The official way is close to dih-NEE or duh-NEE. The earlier games use DUH-nee, however.<br />
<br />
===What are the Unexplored Branches?===<br />
[[GoArch:Unexplored Branches|Unexplored Branches]] (UB) is the extended universe of the ''Myst'' franchise. This section of lore is considered less canonical than lore in the games and books. Things that are considered UB lore include: lore released in Unwritten supplements, unused lore released to fans by Cyan, and fan content added to the primary MOULa server.<br />
<br />
==Advice==<br />
This advice isn't spoilers - it just points out some important points that might make your experience more enjoyable.<br />
<br />
===Any general advice?===<br />
* Read everything.<br />
* Touch/fiddle with everything.<br />
* Take notes/pictures.<br />
* When in doubt, see if you can turn on the power.<br />
<br />
===What should I be wary of?===<br />
There are a few places where it is easy to miss something; this is common in a lot of point-and-click games. You may have to click all over to find things you can click on. Also, it's very easy to miss a path, turn, or item so keep checking around. <br />
<br />
A common issue is missing that some items or elements in the game can be used multiple ways, some that might not be obvious at first. Make sure that you play with different game items and controls to see what they can do.<br />
<br />
===Do I really have to read everything?===<br />
Yes, and no. There is a lot of stuff that is just lore. But there are hints amongst the lore, and there are puzzles where you have to understand the lore to understand the puzzle. You just never know which is which.<br />
<br />
===What else should I know?===<br />
* Some of the Myst games have 'zip' modes that can be activated to travel around areas you have been more quickly. This can be very helpful when you need to run back and forth. Check the settings of the games for this.<br />
* Look for settings that turn off or on hint systems, depending on how you want to play.<br />
* Some of the games have long animations that you have to wait on to move on. The first few times you should watch them. But there is usually a key that will skip the animation - this is useful if you are walking past it for the umpteenth time.<br />
* Not every interactable thing is important - they are just flavor. Part of the trick of the game is figuring which things are which.<br />
<br />
==Fandom==<br />
<br />
===Where do I find Myst fans?===<br />
The primary place is Cyan's official [https://discord.gg/cyanchat Discord server]<br />
<br />
There is also a yearly gathering of ''Myst'' fans called [https://mysterium.net Mysterium]<br />
<br />
===What do Myst fans call themselves===<br />
Myst fans often call themselves ‘explorers’, in reference to what players were called in Uru. Some people use the tongue-in-cheek term “D’nerds”.<br />
<br />
==Random Trivia==<br />
* The co-creators of ''Myst'', the Miller brothers, appear in ''Myst''. Rand plays Atrus and Achenar. Robyn plays Sirrus. Rand goes on to play Atrus in all the subsequent games.<br />
* Cyan made ''Myst'', ''Riven'', ''Uru'', and ''Myst 5''. ''Myst 3' was created by Presto Studios (now defunct) and ''Myst 4'' was made by UbiSoft.<br />
* The antagonist in Myst 3 is played by Brad Dorif, the same actor who played Grimer Wormtongue in the ''Lord of the Rings'' movies.<br />
* Peter Gabriel voices a character in ''Myst 4'', and one of his songs appears in the game. Another of his songs appears in the single player version of Uru as well.<br />
* Cyan created a game in 2016 called ''Obduction''. While not in the Myst franchise, it was billed as a spiritual successor of Myst, made using modern graphics. It's really good, you should play it.<br />
* The language of the D'ni that appears in ''Riven'' and later ''Myst'' games is a constructed language made by Richard Watson, one of the programmers who worked on ''Myst'' and subsequent games. <br />
* The word for "hello" in D'ni is ''[[Dictionary:shorah|shorah]]''.<br />
* Famous ''Myst'' fans include Matt Damon, Neil Patrick Harris, Adam Conover, Adam Savage, Jeff Dunham, Rowan Farrow, and Steven Sondheim<br />
* A parody of ''Myst'' called ''Pyst'' was made by a different developer, and was available in stores for a while. It stars John Goodman (yes, that John Goodman) as the King of Pyst. He even sings a song.<br />
* The Miller brothers appeared in a Gap advertising campaign.<br />
* Rand Miller appeared on a postage stamp in the country of Palau in its ''The Information Age: Visionaries in the Twentieth Century'' stamp set.</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=What_is_MYST%3F&diff=17343What is MYST?2024-02-04T09:31:22Z<p>Alahmnat: /* Do Writers create these worlds when they writes them? */</p>
<hr />
<div><br />
'''''A guide and FAQ for new explorers'''''<br />
<br />
==Myst==<br />
<br />
'''''MYST''''' is a point-and-click adventure/puzzle game that was released in 1993 by Cyan - a game that shook up the world of video games. ''Myst'' is also the first entry in a series of media products that detail a rich setting that contains elements of fantasy, science fantasy, and some proto-steampunk sensibilities. <br />
<br />
This document will provide you with an overview of the Myst games, the Myst setting, and the fandom community.<br />
<br />
===What is MYST, the game?===<br />
<br />
''MYST'' is a point-and-click adventure and puzzle game, initially released in 1993. It has had several revised versions and has been ported to many platforms over the years.<br />
<br />
The player is presented with a brief prologue scene and a book titled MYST. Touching the book transports you to the island of Myst, and you are left to your own devices. You begin the game knowing nothing about the story or the setting - it's a cold start. One of the key elements of the games are the linking books - books that take you to other worlds, known as Ages. Much of the play centers around finding these books.<br />
<br />
Myst is a game with a relaxed pace. There are no monsters or enemies, and no combat. The game is largely non-linear and has no time-limit. You don't 'die' at any point, and there are no irrevocable decisions until near the end. You must simply explore and understand, solving environmental puzzles in order to explore further.<br />
<br />
Your understanding of the story comes from exploring the environment. You navigate from a first-person view point, using the mouse to click on and interact with objects. Navigation is done by clicking directions on the screen to turn, move forward, climb ladders, etc. There is no real inventory (though there are one or two things you can pick up and carry). Your interaction with other characters is done through bits of full-motion video. There are no dialog trees, and the many things you find involving the characters are recorded messages or written journals.<br />
<br />
===Why is MYST important?===<br />
<br />
Outside of just being an entertaining game, ''Myst'' is an important part of video game history - one often forgotten about nowadays. While the gameplay itself is simple, the graphics were a major jump in quality at the time. <br />
<br />
''Myst'' also was one of the first PC games to gain widespread popularity. It was distributed on what was then a brand new technology (CD-ROM), and it was one of the 'killer apps' that lead people to buying CD-ROM drives for their computers. It was the top-selling PC game throughout the 90s until it was overtaken by the Sims in 2001. Even as of today (Feb 2024), it is the 23rd best-selling PC game of all time (better than titles like ''Doom'', ''Diablo II'', and ''Grand Theft Auto V'').<br />
<br />
''Myst'' was also critically-acclaimed. Publications like Wired and the New York Times pointed to ''Myst'' as evidence that video games could actually be art. ''Myst'' was the first video game to have been inducted into the Science Fiction and Fantasy Hall of Fame.<br />
<br />
===What are the different versions of Myst?===<br />
<br />
''Myst'' has had several versions and remasters, and has been ported to many platforms. The original ''Myst'' was on Mac and PC. Nowadays, you can find a remastered version of ''Myst'' called ''Myst Masterpiece Edition'' on Steam and GOG.com. There is also a version called ''realMYST'' which is the ''Myst'' game but in a roamable 3D realtime-rendered environment. You can find that on Steam and GoG, as well as many consoles. Recently, Cyan released a new version in 2020 for the Oculus Quest, and then a later 'flatscreen' version of the new Myst in 2021.<br />
<br />
The puzzles and story are pretty much identical, except that ''realMyst'' has some extra content available after the end of the original game. The differences across versions are primarily UI and movement styles, as well as graphics quality. The ''Myst'' from 2020 has the most changes - many of the devices one can interact with in game have been modified to be more VR friendly. It also includes an option to randomize puzzle solutions to add some challenge for players who are already familiar with the game.<br />
<br />
===What are the sequels to Myst?===<br />
There are five ''Myst'' games in total, as well as a 'spin off' series called ''Uru'' (which had a single player game and an online MMO version). All take place in the same game universe.<br />
The Myst games are:<br />
* ''Myst''<br />
* ''Riven''<br />
* ''Myst III: Exile''<br />
* ''Myst IV: Revelation''<br />
* ''Myst V: End of Ages''<br />
<br />
The ''Uru'' section has more information about that series.<br />
<br />
===Are there other Myst things out there?===<br />
Yes, there are three novels in the Myst universe, as well as a tabletop roleplaying game. <br />
<br />
The novels are:<br />
* ''The Book of Ti'ana''<br />
* ''The Book of Atrus''<br />
* ''The Book of D'ni''<br />
You can find them collected together in a single volume called ''The Myst Reader''.<br />
<br />
The tabletop roleplaying game is called ''Unwritten: Adventures in the Ages of Myst and Beyond''. You can find it on [https://www.drivethrurpg.com/product/146509/Unwritten-Adventures-in-the-Ages-of-MYST-and-Beyond DriveThruRPG].<br />
<br />
===Do I have to play/read all of it?===<br />
Fans generally believe experiencing them all is best, of course. But each game is independent and you can enjoy each game on its own. One common caveat to this is that ''Myst V: End of Ages'' will make much more sense if you have played ''Uru'' (the spin off) first.<br />
<br />
===What is the story order of all of the games and novels?===<br />
The chronological order of the games and novels:<br />
* ''Book of Ti'ana''<br />
* ''Book of Atrus''<br />
* ''Myst''<br />
* ''Riven''<br />
* ''Book of D'ni''<br />
* ''Myst III: Exile''<br />
* ''Myst IV: Revelation''<br />
* ''Uru: Ages Beyond Myst'' and (or?) ''Uru: Complete Chronicles''<br />
* ''Uru Live''<br />
* ''Myst V: End of Ages''<br />
* ''Myst Online: Uru Live''<br />
* ''Unwritten''<br />
<br />
==Uru==<br />
<br />
===What is Uru?===<br />
''Uru'' is the spinoff series of ''Myst''. It co-exists with the ''Myst'' games, but has its own purpose and theme. It also has a complicated publishing history.<br />
<br />
''Uru'' was initially published in 2003 as a single player game as ''Uru: Ages Beyond Myst''. An online MMO called ''Uru Live'' never got out of beta.<br />
<br />
Two small expansions were released for Uru: the first was ''To D'ni'', and the second was ''Path of the Shell''. Uru and its expansions were collected and sold under ''Uru: Complete Chronicles''. This is the release you want to look for to play the single player version.<br />
<br />
Cyan released some server code to fans under the name ''Until Uru'', and fans ran shards (independent servers) from 2004 to 2007.<br />
<br />
The online game service GameTap resurrected ''Uru'' (with Cyan) in 2007 as ''Myst Online: Uru Live'' (MOUL). It ran for a year, then closed. MOUL has some additional content compared to the single player game. Content that appeared in the expansions for the single player game is presented differently in MOUL.<br />
<br />
Cyan continues to maintain a server for ''Myst Online: Uru Live'', which it calls ''Myst Online: Uru Live again'' (MOULa). They don't support it besides keeping it running, nor has there been any new canon story. However, fans have been running independent shards of ''Myst Online'', as well as have been developing some content that Cyan has begun to add to the core version of MOULa.<br />
<br />
''Note: Uru is often the term that fans use to refer to the fandom itself as well.''<br />
<br />
===What are the differences between Uru: Complete Chronicles and Myst Online: Uru Live?===<br />
The majority of the single player game and the online game are the same (and most of the online version can be done alone). However, at one point, the story and puzzles began to diverge. There is more story in MOUL, as well as more puzzles. Some require working with others. Some were meant to be community-level puzzles; completing those will require some research.<br />
<br />
===How do I get to the current version of Myst Online?===<br />
Go to [https://mystonline.com https://mystonline.com]<br />
<br />
If you have any issues, go to the Cyan discord (see the Fandom section for link) - there is a channel there specifically for issues with ''Myst Online''.<br />
<br />
==Lore==<br />
<br />
===What's up with the magic books?===<br />
The books in the games, called Linking Books, take you to different worlds/universes (called Ages). The ability to create these books is called the Art. Writing a book to access a new Age is often just called 'writing an Age'.<br />
<br />
===What happens when you link?===<br />
When you touch the open page of a Linking book, you fade out of this reality and are transported to a specific place in the Age. The book you used remains behind.<br />
<br />
===How do you get back?===<br />
You use a book that links back to where you came from. So you either bring a book, or hope there's one there to use. Otherwise, you are stuck.<br />
<br />
===Do Writers create these worlds when they write them?===<br />
The canonical answer is that the Ages already exist and the books just create links to them (hence Linking Books). This is a big point of contention amongst characters in the setting however, and often affects how people treat the Ages and the people in them.<br />
<br />
===How does the Art work?===<br />
The Art requires special Books that must be made with special paper and special ink. A Writer uses symbols called gahrohevtee (great words) to describe the Age they want to go to. The book then links to an Age that matches the description. Since no universe can be described in complete detail, there are many possible Ages (quantum realities/parallel universes) that may match the description - one is 'chosen' randomly when the book is first used. <br />
<br />
There are two types of books: descriptive books and linking books. Descriptive books make the first link to an Age and define the link - you can use it to then link to the Age. Linking books are just books that take you to an Age after it has been linked to. <br />
<br />
Linking books are smaller than descriptive books, and just link back to the place where the book was written. They are connected in some way to the descriptive book for the Age, however. If the descriptive book is destroyed, all linking books to the Age stop working. So, destroying the descriptive book makes an Age inaccessible.<br />
<br />
===Is the Art the only way to link?===<br />
That's a very long story. You’ll need to read the books or play the games.<br />
<br />
===What is D'ni?===<br />
D'ni is a place and a people. The D'ni are an ancient civilization that used the Art to access places for resources and exploitation; their civilization fell 200 - 300 years ago. Atrus is a descendant of the D'ni. <br />
<br />
D'ni is also a place, the city the D'ni lived in (built in a gigantic underground cavern) that exists miles beneath the New Mexico desert (Eddy County, to be specific).<br />
<br />
===How do you pronounce the name D'ni?===<br />
The official way is close to dih-NEE or duh-NEE. The earlier games use DUH-nee, however.<br />
<br />
===What are the Unexplored Branches?===<br />
[[Unexplored Branches]] (UB) is the extended universe of the ''Myst'' franchise. This section of lore is considered less canonical than lore in the games and books. Things that are considered UB lore include: lore released in Unwritten supplements, unused lore released to fans by Cyan, and fan content added to the primary MOULa server.<br />
<br />
==Advice==<br />
This advice isn't spoilers - it just points out some important points that might make your experience more enjoyable.<br />
<br />
===Any general advice?===<br />
* Read everything.<br />
* Touch/fiddle with everything.<br />
* Take notes/pictures.<br />
* When in doubt, see if you can turn on the power.<br />
<br />
===What should I be wary of?===<br />
There are a few places where it is easy to miss something; this is common in a lot of point-and-click games. You may have to click all over to find things you can click on. Also, it's very easy to miss a path, turn, or item so keep checking around. <br />
<br />
A common issue is missing that some items or elements in the game can be used multiple ways, some that might not be obvious at first. Make sure that you play with different game items and controls to see what they can do.<br />
<br />
===Do I really have to read everything?===<br />
Yes, and no. There is a lot of stuff that is just lore. But there are hints amongst the lore, and there are puzzles where you have to understand the lore to understand the puzzle. You just never know which is which.<br />
<br />
===What else should I know?===<br />
* Some of the Myst games have 'zip' modes that can be activated to travel around areas you have been more quickly. This can be very helpful when you need to run back and forth. Check the settings of the games for this.<br />
* Look for settings that turn off or on hint systems, depending on how you want to play.<br />
* Some of the games have long animations that you have to wait on to move on. The first few times you should watch them. But there is usually a key that will skip the animation - this is useful if you are walking past it for the umpteenth time.<br />
* Not every interactable thing is important - they are just flavor. Part of the trick of the game is figuring which things are which.<br />
<br />
==Fandom==<br />
<br />
===Where do I find Myst fans?===<br />
The primary place is Cyan's official Discord server: [https://discord.gg/cyanchat]<br />
<br />
There is also a yearly gathering of ''Myst'' fans called Mysterium: [https://mysterium.net]<br />
<br />
===What do Myst fans call themselves===<br />
Myst fans often call themselves ‘explorers’, in reference to what players were called in Uru. Some people use the tongue-in-cheek term “D’nerds”.<br />
<br />
==Random Trivia==<br />
* The co-creators of ''Myst'', the Miller brothers, appear in ''Myst''. Rand plays Atrus and Achenar. Robyn plays Sirrus. Rand goes on to play Atrus in all the subsequent games.<br />
* Cyan made ''Myst'', ''Riven'', ''Uru'', and ''Myst 5''. ''Myst 3' was created by Presto Studios (now defunct) and ''Myst 4'' was made by UbiSoft.<br />
* The antagonist in Myst 3 is played by Brad Dorif, the same actor who played Grimer Wormtongue in the ''Lord of the Rings'' movies.<br />
* Peter Gabriel voices a character in ''Myst 4'', and one of his songs appears in the game. Another of his songs appears in the single player version of Uru as well.<br />
* Cyan created a game in 2016 called ''Obduction''. While not in the Myst franchise, it was billed as a spiritual successor of Myst, made using modern graphics. It's really good, you should play it.<br />
* The language of the D'ni that appears in ''Riven'' and later ''Myst'' games is a constructed language made by Richard Watson, one of the programmers who worked on ''Myst'' and subsequent games. <br />
* The word for "hello" in D'ni is ''[[Dictionary:shorah|shorah]]''.<br />
* Famous ''Myst'' fans include Matt Damon, Neil Patrick Harris, Adam Conover, Adam Savage, Jeff Dunham, Rowan Farrow, and Steven Sondheim<br />
* A parody of ''Myst'' called ''Pyst'' was made by a different developer, and was available in stores for a while. It stars John Goodman (yes, that John Goodman) as the King of Pyst. He even sings a song.<br />
* The Miller brothers appeared in a Gap advertising campaign.<br />
* Rand Miller appeared on a postage stamp in the country of Palau in its ''The Information Age: Visionaries in the Twentieth Century'' stamp set.</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=What_is_MYST%3F&diff=17342What is MYST?2024-02-04T09:30:29Z<p>Alahmnat: /* How do I get to the current version of Myst Online? */</p>
<hr />
<div><br />
'''''A guide and FAQ for new explorers'''''<br />
<br />
==Myst==<br />
<br />
'''''MYST''''' is a point-and-click adventure/puzzle game that was released in 1993 by Cyan - a game that shook up the world of video games. ''Myst'' is also the first entry in a series of media products that detail a rich setting that contains elements of fantasy, science fantasy, and some proto-steampunk sensibilities. <br />
<br />
This document will provide you with an overview of the Myst games, the Myst setting, and the fandom community.<br />
<br />
===What is MYST, the game?===<br />
<br />
''MYST'' is a point-and-click adventure and puzzle game, initially released in 1993. It has had several revised versions and has been ported to many platforms over the years.<br />
<br />
The player is presented with a brief prologue scene and a book titled MYST. Touching the book transports you to the island of Myst, and you are left to your own devices. You begin the game knowing nothing about the story or the setting - it's a cold start. One of the key elements of the games are the linking books - books that take you to other worlds, known as Ages. Much of the play centers around finding these books.<br />
<br />
Myst is a game with a relaxed pace. There are no monsters or enemies, and no combat. The game is largely non-linear and has no time-limit. You don't 'die' at any point, and there are no irrevocable decisions until near the end. You must simply explore and understand, solving environmental puzzles in order to explore further.<br />
<br />
Your understanding of the story comes from exploring the environment. You navigate from a first-person view point, using the mouse to click on and interact with objects. Navigation is done by clicking directions on the screen to turn, move forward, climb ladders, etc. There is no real inventory (though there are one or two things you can pick up and carry). Your interaction with other characters is done through bits of full-motion video. There are no dialog trees, and the many things you find involving the characters are recorded messages or written journals.<br />
<br />
===Why is MYST important?===<br />
<br />
Outside of just being an entertaining game, ''Myst'' is an important part of video game history - one often forgotten about nowadays. While the gameplay itself is simple, the graphics were a major jump in quality at the time. <br />
<br />
''Myst'' also was one of the first PC games to gain widespread popularity. It was distributed on what was then a brand new technology (CD-ROM), and it was one of the 'killer apps' that lead people to buying CD-ROM drives for their computers. It was the top-selling PC game throughout the 90s until it was overtaken by the Sims in 2001. Even as of today (Feb 2024), it is the 23rd best-selling PC game of all time (better than titles like ''Doom'', ''Diablo II'', and ''Grand Theft Auto V'').<br />
<br />
''Myst'' was also critically-acclaimed. Publications like Wired and the New York Times pointed to ''Myst'' as evidence that video games could actually be art. ''Myst'' was the first video game to have been inducted into the Science Fiction and Fantasy Hall of Fame.<br />
<br />
===What are the different versions of Myst?===<br />
<br />
''Myst'' has had several versions and remasters, and has been ported to many platforms. The original ''Myst'' was on Mac and PC. Nowadays, you can find a remastered version of ''Myst'' called ''Myst Masterpiece Edition'' on Steam and GOG.com. There is also a version called ''realMYST'' which is the ''Myst'' game but in a roamable 3D realtime-rendered environment. You can find that on Steam and GoG, as well as many consoles. Recently, Cyan released a new version in 2020 for the Oculus Quest, and then a later 'flatscreen' version of the new Myst in 2021.<br />
<br />
The puzzles and story are pretty much identical, except that ''realMyst'' has some extra content available after the end of the original game. The differences across versions are primarily UI and movement styles, as well as graphics quality. The ''Myst'' from 2020 has the most changes - many of the devices one can interact with in game have been modified to be more VR friendly. It also includes an option to randomize puzzle solutions to add some challenge for players who are already familiar with the game.<br />
<br />
===What are the sequels to Myst?===<br />
There are five ''Myst'' games in total, as well as a 'spin off' series called ''Uru'' (which had a single player game and an online MMO version). All take place in the same game universe.<br />
The Myst games are:<br />
* ''Myst''<br />
* ''Riven''<br />
* ''Myst III: Exile''<br />
* ''Myst IV: Revelation''<br />
* ''Myst V: End of Ages''<br />
<br />
The ''Uru'' section has more information about that series.<br />
<br />
===Are there other Myst things out there?===<br />
Yes, there are three novels in the Myst universe, as well as a tabletop roleplaying game. <br />
<br />
The novels are:<br />
* ''The Book of Ti'ana''<br />
* ''The Book of Atrus''<br />
* ''The Book of D'ni''<br />
You can find them collected together in a single volume called ''The Myst Reader''.<br />
<br />
The tabletop roleplaying game is called ''Unwritten: Adventures in the Ages of Myst and Beyond''. You can find it on [https://www.drivethrurpg.com/product/146509/Unwritten-Adventures-in-the-Ages-of-MYST-and-Beyond DriveThruRPG].<br />
<br />
===Do I have to play/read all of it?===<br />
Fans generally believe experiencing them all is best, of course. But each game is independent and you can enjoy each game on its own. One common caveat to this is that ''Myst V: End of Ages'' will make much more sense if you have played ''Uru'' (the spin off) first.<br />
<br />
===What is the story order of all of the games and novels?===<br />
The chronological order of the games and novels:<br />
* ''Book of Ti'ana''<br />
* ''Book of Atrus''<br />
* ''Myst''<br />
* ''Riven''<br />
* ''Book of D'ni''<br />
* ''Myst III: Exile''<br />
* ''Myst IV: Revelation''<br />
* ''Uru: Ages Beyond Myst'' and (or?) ''Uru: Complete Chronicles''<br />
* ''Uru Live''<br />
* ''Myst V: End of Ages''<br />
* ''Myst Online: Uru Live''<br />
* ''Unwritten''<br />
<br />
==Uru==<br />
<br />
===What is Uru?===<br />
''Uru'' is the spinoff series of ''Myst''. It co-exists with the ''Myst'' games, but has its own purpose and theme. It also has a complicated publishing history.<br />
<br />
''Uru'' was initially published in 2003 as a single player game as ''Uru: Ages Beyond Myst''. An online MMO called ''Uru Live'' never got out of beta.<br />
<br />
Two small expansions were released for Uru: the first was ''To D'ni'', and the second was ''Path of the Shell''. Uru and its expansions were collected and sold under ''Uru: Complete Chronicles''. This is the release you want to look for to play the single player version.<br />
<br />
Cyan released some server code to fans under the name ''Until Uru'', and fans ran shards (independent servers) from 2004 to 2007.<br />
<br />
The online game service GameTap resurrected ''Uru'' (with Cyan) in 2007 as ''Myst Online: Uru Live'' (MOUL). It ran for a year, then closed. MOUL has some additional content compared to the single player game. Content that appeared in the expansions for the single player game is presented differently in MOUL.<br />
<br />
Cyan continues to maintain a server for ''Myst Online: Uru Live'', which it calls ''Myst Online: Uru Live again'' (MOULa). They don't support it besides keeping it running, nor has there been any new canon story. However, fans have been running independent shards of ''Myst Online'', as well as have been developing some content that Cyan has begun to add to the core version of MOULa.<br />
<br />
''Note: Uru is often the term that fans use to refer to the fandom itself as well.''<br />
<br />
===What are the differences between Uru: Complete Chronicles and Myst Online: Uru Live?===<br />
The majority of the single player game and the online game are the same (and most of the online version can be done alone). However, at one point, the story and puzzles began to diverge. There is more story in MOUL, as well as more puzzles. Some require working with others. Some were meant to be community-level puzzles; completing those will require some research.<br />
<br />
===How do I get to the current version of Myst Online?===<br />
Go to [https://mystonline.com https://mystonline.com]<br />
<br />
If you have any issues, go to the Cyan discord (see the Fandom section for link) - there is a channel there specifically for issues with ''Myst Online''.<br />
<br />
==Lore==<br />
<br />
===What's up with the magic books?===<br />
The books in the games, called Linking Books, take you to different worlds/universes (called Ages). The ability to create these books is called the Art. Writing a book to access a new Age is often just called 'writing an Age'.<br />
<br />
===What happens when you link?===<br />
When you touch the open page of a Linking book, you fade out of this reality and are transported to a specific place in the Age. The book you used remains behind.<br />
<br />
===How do you get back?===<br />
You use a book that links back to where you came from. So you either bring a book, or hope there's one there to use. Otherwise, you are stuck.<br />
<br />
===Do Writers create these worlds when they writes them?===<br />
The canonical answer is that the Ages already exist and the books just create links to them (hence Linking Books). This is a big point of contention amongst characters in the setting however, and often affects how people treat the Ages and the people in them. <br />
<br />
===How does the Art work?===<br />
The Art requires special Books that must be made with special paper and special ink. A Writer uses symbols called gahrohevtee (great words) to describe the Age they want to go to. The book then links to an Age that matches the description. Since no universe can be described in complete detail, there are many possible Ages (quantum realities/parallel universes) that may match the description - one is 'chosen' randomly when the book is first used. <br />
<br />
There are two types of books: descriptive books and linking books. Descriptive books make the first link to an Age and define the link - you can use it to then link to the Age. Linking books are just books that take you to an Age after it has been linked to. <br />
<br />
Linking books are smaller than descriptive books, and just link back to the place where the book was written. They are connected in some way to the descriptive book for the Age, however. If the descriptive book is destroyed, all linking books to the Age stop working. So, destroying the descriptive book makes an Age inaccessible.<br />
<br />
===Is the Art the only way to link?===<br />
That's a very long story. You’ll need to read the books or play the games.<br />
<br />
===What is D'ni?===<br />
D'ni is a place and a people. The D'ni are an ancient civilization that used the Art to access places for resources and exploitation; their civilization fell 200 - 300 years ago. Atrus is a descendant of the D'ni. <br />
<br />
D'ni is also a place, the city the D'ni lived in (built in a gigantic underground cavern) that exists miles beneath the New Mexico desert (Eddy County, to be specific).<br />
<br />
===How do you pronounce the name D'ni?===<br />
The official way is close to dih-NEE or duh-NEE. The earlier games use DUH-nee, however.<br />
<br />
===What are the Unexplored Branches?===<br />
[[Unexplored Branches]] (UB) is the extended universe of the ''Myst'' franchise. This section of lore is considered less canonical than lore in the games and books. Things that are considered UB lore include: lore released in Unwritten supplements, unused lore released to fans by Cyan, and fan content added to the primary MOULa server.<br />
<br />
==Advice==<br />
This advice isn't spoilers - it just points out some important points that might make your experience more enjoyable.<br />
<br />
===Any general advice?===<br />
* Read everything.<br />
* Touch/fiddle with everything.<br />
* Take notes/pictures.<br />
* When in doubt, see if you can turn on the power.<br />
<br />
===What should I be wary of?===<br />
There are a few places where it is easy to miss something; this is common in a lot of point-and-click games. You may have to click all over to find things you can click on. Also, it's very easy to miss a path, turn, or item so keep checking around. <br />
<br />
A common issue is missing that some items or elements in the game can be used multiple ways, some that might not be obvious at first. Make sure that you play with different game items and controls to see what they can do.<br />
<br />
===Do I really have to read everything?===<br />
Yes, and no. There is a lot of stuff that is just lore. But there are hints amongst the lore, and there are puzzles where you have to understand the lore to understand the puzzle. You just never know which is which.<br />
<br />
===What else should I know?===<br />
* Some of the Myst games have 'zip' modes that can be activated to travel around areas you have been more quickly. This can be very helpful when you need to run back and forth. Check the settings of the games for this.<br />
* Look for settings that turn off or on hint systems, depending on how you want to play.<br />
* Some of the games have long animations that you have to wait on to move on. The first few times you should watch them. But there is usually a key that will skip the animation - this is useful if you are walking past it for the umpteenth time.<br />
* Not every interactable thing is important - they are just flavor. Part of the trick of the game is figuring which things are which.<br />
<br />
==Fandom==<br />
<br />
===Where do I find Myst fans?===<br />
The primary place is Cyan's official Discord server: [https://discord.gg/cyanchat]<br />
<br />
There is also a yearly gathering of ''Myst'' fans called Mysterium: [https://mysterium.net]<br />
<br />
===What do Myst fans call themselves===<br />
Myst fans often call themselves ‘explorers’, in reference to what players were called in Uru. Some people use the tongue-in-cheek term “D’nerds”.<br />
<br />
==Random Trivia==<br />
* The co-creators of ''Myst'', the Miller brothers, appear in ''Myst''. Rand plays Atrus and Achenar. Robyn plays Sirrus. Rand goes on to play Atrus in all the subsequent games.<br />
* Cyan made ''Myst'', ''Riven'', ''Uru'', and ''Myst 5''. ''Myst 3' was created by Presto Studios (now defunct) and ''Myst 4'' was made by UbiSoft.<br />
* The antagonist in Myst 3 is played by Brad Dorif, the same actor who played Grimer Wormtongue in the ''Lord of the Rings'' movies.<br />
* Peter Gabriel voices a character in ''Myst 4'', and one of his songs appears in the game. Another of his songs appears in the single player version of Uru as well.<br />
* Cyan created a game in 2016 called ''Obduction''. While not in the Myst franchise, it was billed as a spiritual successor of Myst, made using modern graphics. It's really good, you should play it.<br />
* The language of the D'ni that appears in ''Riven'' and later ''Myst'' games is a constructed language made by Richard Watson, one of the programmers who worked on ''Myst'' and subsequent games. <br />
* The word for "hello" in D'ni is ''[[Dictionary:shorah|shorah]]''.<br />
* Famous ''Myst'' fans include Matt Damon, Neil Patrick Harris, Adam Conover, Adam Savage, Jeff Dunham, Rowan Farrow, and Steven Sondheim<br />
* A parody of ''Myst'' called ''Pyst'' was made by a different developer, and was available in stores for a while. It stars John Goodman (yes, that John Goodman) as the King of Pyst. He even sings a song.<br />
* The Miller brothers appeared in a Gap advertising campaign.<br />
* Rand Miller appeared on a postage stamp in the country of Palau in its ''The Information Age: Visionaries in the Twentieth Century'' stamp set.</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=9462_DE&diff=166529462 DE2023-12-03T02:15:56Z<p>Alahmnat: </p>
<hr />
<div>{{hahrtee|9450|16}}<br />
'''9462 DE''' was a year on the [[D'ni calendar]].<br />
<br />
== Events ==<br />
* Sirrus and Achenar imprison [[Atrus]] on [[K'veer]], and unknowingly trap themselves in [[Spire]] and [[Haven]].<br />
* [[Leebro 8]]<br />
** [[Gehn]] captures Catherine<br />
* [[Leevot 25]]<br />
** Sirrus realizes he is trapped on Spire<br />
* [[Leevobro 13]]<br />
** The [[Stranger]] arrives in [[D'ni]]<br />
** Atrus burns the Linking Books to Haven and Spire<br />
* [[Leevosahn 1]]<br />
** Atrus sends the Stranger to [[Riven]] to rescue Catherine<br />
* Riven collapses<br />
<br />
<noinclude><br />
<!-- Categories that should not be included when this page is included in the D'ni decade page should go inside this section --><br />
[[Category:9450s DE activity]]<br />
[[Category:{{PAGENAME}}| ]]<br />
</noinclude></div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=MediaWiki:Sidebar&diff=15718MediaWiki:Sidebar2022-10-21T17:06:38Z<p>Alahmnat: Fixed link to old Archive.</p>
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<hr />
<div>{{Infobox<br />
|bodyclass=writers<br />
<br />
|title = {{{name|{{PAGENAME}}}}}<br />
|image = {{ #if: {{{image|}}} | [[File:{{{image}}}|270px]] }}<br />
|caption = {{{imagecaption|}}}<br />
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|label1 = Name in [[D'ni (language)|D'ni]]<br />
|data1 = {{ #if: {{{dni-name|}}} | <dni>{{{dni-name}}}</dni> }}<br />
<br />
|label2 = Author<br />
|data2 = {{{author|unknown}}}<br />
<br />
|label3 = Written<br />
|data3 = {{{date-written|}}}<br />
<br />
|label4 = Link-in points<br />
|data4 = {{{link-ins|}}}<br />
<br />
|label5 = Connections<br />
|data5 = {{{connections|}}}<br />
<br />
|header6 = {{ #if: {{{restoration-phase|}}}{{{restoration-date-added|}}}{{{restoration-phase1|}}}{{{restoration-phase2|}}}{{{restoration-phase3|}}}{{{restoration-phase4|}}}{{{restoration-phase5|}}}{{{restoration-release-date|}}} | [[Restoration phases|Restoration progress]] }}<br />
|label6 = Current phase<br />
|data6 = {{{restoration-phase|}}}<br />
<br />
|label7 = Added<br />
|data7 = {{{restoration-date-added|}}}<br />
|label8 = Phase 1 began<br />
|data8 = {{{restoration-phase1|}}}<br />
|label9 = Phase 2 began<br />
|data9 = {{{restoration-phase2|}}}<br />
|label10 = Phase 3 began<br />
|data10 = {{{restoration-phase3|}}}<br />
|label11 = Phase 4 began<br />
|data11 = {{{restoration-phase4|}}}<br />
|label12 = Phase 5 began<br />
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}}{{ns0|[[Category:Ages]]}}<br />
{{ #if: {{{author|}}} | {{ns0|[[Category:Ages written by known authors]]}} | {{ns0|[[Category:Ages written by unknown authors]]}} }}<noinclude><br />
{{Documentation}}<br />
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<hr />
<div>{{Infobox<br />
|bodyclass=writers<br />
<br />
|title = {{{name|{{PAGENAME}}}}}<br />
|image = {{ #if: {{{image|}}} | [[File:{{{image}}}|270px|thumb]] }}<br />
|caption = {{{imagecaption|}}}<br />
<br />
|label1 = Name in [[D'ni (language)|D'ni]]<br />
|data1 = {{ #if: {{{dni-name|}}} | <dni>{{{dni-name}}}</dni> }}<br />
<br />
|label2 = Author<br />
|data2 = {{{author|unknown}}}<br />
<br />
|label3 = Written<br />
|data3 = {{{date-written|}}}<br />
<br />
|label4 = Link-in points<br />
|data4 = {{{link-ins|}}}<br />
<br />
|label5 = Connections<br />
|data5 = {{{connections|}}}<br />
<br />
|header6 = {{ #if: {{{restoration-phase|}}}{{{restoration-date-added|}}}{{{restoration-phase1|}}}{{{restoration-phase2|}}}{{{restoration-phase3|}}}{{{restoration-phase4|}}}{{{restoration-phase5|}}}{{{restoration-release-date|}}} | [[Restoration phases|Restoration progress]] }}<br />
|label6 = Current phase<br />
|data6 = {{{restoration-phase|}}}<br />
<br />
|label7 = Added<br />
|data7 = {{{restoration-date-added|}}}<br />
|label8 = Phase 1 began<br />
|data8 = {{{restoration-phase1|}}}<br />
|label9 = Phase 2 began<br />
|data9 = {{{restoration-phase2|}}}<br />
|label10 = Phase 3 began<br />
|data10 = {{{restoration-phase3|}}}<br />
|label11 = Phase 4 began<br />
|data11 = {{{restoration-phase4|}}}<br />
|label12 = Phase 5 began<br />
|data12 = {{{restoration-phase5|}}}<br />
|label13 = Released<br />
|data13 = {{{restoration-release-date|}}}<br />
}}{{ns0|[[Category:Ages]]}}<br />
{{ #if: {{{author|}}} | {{ns0|[[Category:Ages written by known authors]]}} | {{ns0|[[Category:Ages written by unknown authors]]}} }}<noinclude><br />
{{Documentation}}<br />
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<div><dni>Sora</dni><br />
<br />
I'm Alahmnat, Grand Master of the [[Guild of Archivists (restored)|Guild of Archivists]]. I own and operate this website, but you're always welcome to help me expand and improve it. If you have questions or a couple of suggestions <s>instead of fleeing west</s>, you can find me at these fine social media outlets:<br />
<br />
* [http://www.twitter.com/ArchivistsGuild @ArchivistsGuild] - The official GoArch Twitter account.<br />
* [http://www.twitter.com/Alahmnat @Alahmnat] - My personal Twitter account.<br />
<br />
You can also contact me through IM via:<br />
* Alahmnat#5164 on [http://www.discordapp.com Discord chat]<br />
* [https://t.me/alahmnat Alahmnat] on Telegram<br />
<br />
== Essays ==<br />
{{Special:PrefixIndex/User:Alahmnat/ |stripprefix=on}}</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Reference:Yeesha,_personal_journal_(Myst_V:_End_of_Ages)&diff=15383Reference:Yeesha, personal journal (Myst V: End of Ages)2022-05-03T22:58:56Z<p>Alahmnat: Lots of typo fixes</p>
<hr />
<div>{{needs-image}}<br />
{{Infobox document<br />
| author = [[Yeesha]]<br />
| location = [[Descent]] (various)<br />
}}<br />
== Prologue ==<br />
These pages are my journey, my story, my path. They are not meant to cover up but to reveal. Sometimes in poem, sometimes in story, sometimes clear, sometimes vague, sometimes long sometimes brief. But the release of theses words is a soothing elixir to my burdened soul. The words must flow from me, or I will die. <br />
<br />
And in the end, these words are crumbs that spill along my path. And whoever eats these crumbs will know more of me.<br />
<br />
== Journal 1 ==<br />
I am finding where I am, by understanding where I was. <br />
<br />
And everything I was is linked to the island of Myst—the refuge.<br />
<br />
And I must know where they were as well. My heritage, my people, my family. <br />
<br />
My Father, the prisoner of the hidden and the revealed. Raised by Ti'ana who hid the truth. Then raised by Gehn, who revealed the truth. But Ti'ana hid for love, and Gehn revealed for power. <br />
<br />
Mother too, nothing more than a slave to what she knew and what she felt. Taught by Gehn to write what she knew. Then taught by Ti'ana to write what she felt. But Gehn's teachings imprisoned her, and Ti'ana's teachings freed her.<br />
<br />
And in the end, through the hidden and revealed, through the known and felt, through the good and evil, through the gods and devils — they came together.<br />
<br />
Together they came: Father floating, and mother{{sic}} caring. Father knowing and Mother feeling. <br />
<br />
And my Great-Grandmother Ti'ana watched, and my grandfather Gehn fell. <br />
<br />
And so began out path of pain.<br />
<br />
Ti'ana was called the destroyer, but she brought them together — and lived with them on Myst island. <br />
<br />
Father could not keep Myst simple — new structures and new ages he brought. Mother could not keep Myst solitary — two new sons she brought — my brothers — Sirus and Achenar. And they grew strong, and hungry, and lustful, like their Grandfather Gehn — unable to control the power of Books — the power of writing Ages.<br />
<br />
As a result they became prisoners. Prisoners in their refuge.<br />
<br />
I will never return to that place.<br />
<br />
== Journal 2 ==<br />
Pride is a thief. Pride stole the soul of the D'ni people. Pride stole my own brothers. The temptation was too great. It is not the power, but the desire for power that destroys. That desire is in my blood. The blood of my ancestors — the blood of my flesh. I fight it, but I am pulled, even now.<br />
<br />
My father tried to hide what he valued, his Books and Ages, while my brothers tried to hide what they valued, riches and power. Father was trusting, or naïve, and Ages and people were destroyed. <br />
<br />
And so my family was imprisoned. My brothers in Ages written by Father; Father in a D'ni prison he had escaped in childhood; and Mother in the world she loved and feared the most — Riven — her home — her refuge.<br />
<br />
Perhaps it is why I fear my home — my refuge.<br />
<br />
And then by the Maker, or by the roll, a stranger found the Book. The Book had been intended to be destroyed by fire, but by the Maker, or by the roll, it was taken far away. The Book was preserved until it was time. Surely it was the Maker that preserved the Book that would bring help. <br />
<br />
Now it was time. A stranger found the Book, came to the island and freed Father. A lesson was learned, a friendship was forged. <br />
<br />
Friendship. <br />
<br />
The least are my friends. I must use the Least wisely. I must listen to them. And respect them. They are powerful, they are willing, and they are afraid.<br />
<br />
== Journal 3 ==<br />
The stranger, the friend returned again to help Father save Mother. Imagine — a stranger — traveling to Riven — risking all, asking for nothing. I think of humility, thinking more of others.<br />
<br />
Humility: prisoners are freed by nothing more, and nothing less.<br />
<br />
Gehn, my Grandfather, my heritage<ref>When narrated, Yeesha puts audible sarcasm quotations around the word "heritage", followed by an exhale of disgust.</ref>, that monster who thought himself a god was once again imprisoned. Perhaps he still rules that desolate, empty, and dead place, riven by the pride and bitterness of his own heart. But more than likely he is in another desolate, empty, dead place, where there is weeping. I hope he is miserable. I cannot forgive him for what he did. It eats at my heart.<br />
<br />
I hate him, because I have his same desire.<br />
<br />
Mother and Father came again together to the refuge — to Myst island. But it was only a shell, a place to exist — a fallen place — torn apart by pride just as the great D'ni city was. <br />
<br />
Just as I am. Torn. <br />
<br />
What is a stranger? Someone who is not me? Yet sometimes I feel like a stranger to myself. I become two. One who I know, and one who I do not. Where does this other one come from? Which one is me? <br />
<br />
== Journal 4 ==<br />
I am sick of The Grower.<br />
<br />
Oh yes, some believe in prophecies that predict the restoration of D'ni — the fallen city of D'ni would grow. There were attempts before, and there will be attempts again. They always fail.<br />
<br />
Even those my Father tried. They learned great things of the Made and the Maker. They learned of the Bahro, of the Least, and of deeper truths. They learned of Father, and his wisdom in rebuilding and rewriting.<br />
<br />
The D'ni city came alive again, for a time. The dead were properly buried and the living were properly cared for. D'ni took short, labored breaths. Sap flowed, though the tree did not grow, for there was no grower. <br />
<br />
Even Father did not see then as I do now. <br />
<br />
The grower had not come.<br />
<br />
I had not come.<br />
<br />
I am the Grower.<br />
<br />
I failed.<br />
<br />
And I think of myself as worthy? I am nothing — the failed child, of failed parents, of failed grandparents. How many generations must fail before we give up? Why do I try?<br />
<br />
I have failed with the Tablet already. There are no second chances here.<br />
<br />
And yet I long to hold it, and try once more.<br />
<br />
== Journal 5 ==<br />
Tomahna — my home — the place where I was: the place where I began. I was a spark of joy to Mother and Father, after their fire was almost quenched. And yet what joy could we have had if my brothers had been there as well?<br />
<br />
Still torn.<br />
<br />
Father and Mother loved and shared with me, their desert bird. Father shared wisdom and knowledge, and Mother shared visions and dreams.<br />
<br />
When did they come to know my destiny? Surely not from birth. As I look back, they knew so much; they saw so clearly. They planted and watered, so that I would learn how to do the same. I would not realize it until after I was to see them no longer.<br />
<br />
Am I the Grower because they taught me, or did they teach me because I am the Grower? <br />
<br />
Torn.<br />
<br />
But peace was not yet with us. From the past, an enemy came, seeking revenge. But there was help for a third time. Without help, where would we be? Would there be a grower? Would there be a seed to grow?<br />
<br />
It's all been so fragile.<br />
<br />
But it must be by the Maker I am here — and there is meaning. <br />
<br />
Or it may be by the roll I am here — and there is no meaning.<br />
<br />
== Journal 6 ==<br />
I was very young when I first felt strong. Indeed, I was young, but I thought I understood. I had many abilities, even then, but little wisdom. Better to have fewer abilities and much wisdom. <br />
<br />
I knew I was doing something great for us, but what I did was foolish for me. I thought I was reuniting our family, bringing back what joy we once had. I almost brought an end to life.<br />
<br />
Yet again it was a friend who came to our aid. <br />
<br />
Now I think that most things cannot be returned to how they were. My brothers were not to be released. But the Maker turned my poor choice to some small good, and Achenar was redeemed.<br />
<br />
My tears flow as I write these memories. The suffering and pain I have caused — and endured. And yet I am thankful. I will be powerful like the Bahro.<br />
<br />
I long to be so strong. <br />
<br />
They will sing a song of thankfulness. They will sing a song, without regard to their circumstance. They will stand and take time to sing to the Maker with hearts of joy. If only I could have such a heart.<br />
<br />
== Journal 7 ==<br />
Alone.<br />
<br />
There is a powerful conjunction between the in and the out, the beneath and the above. A wound, a mouth, a well, a pit. I wanted to make the journey for myself from where the D'ni dug upward, where they almost came to the surface. From the place where Ti'ana first climbed downward, and where Father followed evil into the ground. <br />
<br />
I began my journey with a heavy burden. It was Ti'ana who came to D'ni, and caused its fall. I am from her. I feel I am destined to bring another destruction.<br />
<br />
Father and Mother tried to prepare me — tried to tell me who they thought I was. I still see the power of each. I have the best of each — and the burden of each. And they watched me leave, I saw the sadness and the fear. But more terrifying, I saw their hope. <br />
<br />
And I left my comfort to find me. And even as I took my first step away from Tomahna, my shoulders ached, for the burden I bore. Deep prophecies and weighty destinies.<br />
<br />
So much to learn and understand about myself. My Father said we can never understand — we can only understand more.<br />
<br />
The more I understood the more I powerful I became, and the more dangerous I became, and the less I understood.<br />
<br />
== Journal 8 ==<br />
Home was far behind — I was on longer a child. I journeyed deep — deep within myself, deep within the earth, down to the D'ni cavern. I was alone for a time as I consumed my heritage, breathing deep the air of the cavern and the knowledge of my people.<br />
<br />
But the desire for companionship drove me mad. I engaged a senomar as my confident, and a tredfish in the harbor became my younger brother. I spoke to them as family and they answered, I swear they answered.<br />
<br />
Then my mind took a final step into madness when I walked into the library on Ae'gura and saw an old D'ni man on the floor below me. Now I was imagining people to ease my loneliness. <br />
<br />
But he was no mirage — his name was Calam. And he was a D'ni Writer of Ages.<br />
<br />
Trust did not come easily. There was conflict between us — between his ancient rules of D'ni that I did not respect, and my creativity, which he feared. We fought and feared and battled and screamed, until exhausted, we began to learn from each other. We learned of the power of both, just as Father and Mother had done.<br />
<br />
So I learned to Write with all the skills that the D'ni had known — beyond what my parents had taught me. For their lessons were given by a flawed instructor and by their own trial and error. I learned to Write from a Master: an opportunity my Father was never given. Calam's abilities were breathtaking — he knew all the D'ni knew, when D'ni fell.<br />
<br />
But I taught as well as learned. There were that the D'ni were forbidden to Write, words they feared, concepts they shunned. Rules and boxes. I had no cultural fear of such things, so I dug deeper, asking questions that Calam could not answer. And together we sought answers.<br />
<br />
That is how we learned of the Bahro and the Tablet. I learned of its power. We grew in knowledge and strength, and Calam became one of my dearest friends. I began to think that it was he who would be the Grower.<br />
<br />
But evil will find you, even in the depths of the earth, and Calam was murdered.<br />
<br />
[''in D'ni script''] KEPIK<br />
<br />
== Journal 9 ==<br />
Power is a gift. Power is a curse.<br />
<br />
I learned of the fearsome power I wield on that day — the day of Calam's death. In a fit of rage I destroyed the murderer, and I destroyed my innocence.<br />
<br />
And again I learned that most things cannot be returned to how they were. <br />
<br />
And my power continued to grow even as I began to see that the prophecies of the Grower might speak of me. My destiny began to be fulfilled. But there was still more. <br />
<br />
The Least. Abused. Mistreated. Misunderstood. Ignored. They were mocked and scorned and their hearts still show their pain, but they continue to serve.<br />
<br />
Such power they have, and yet they serve. They treated me with kindness, and I learned from them. They respected what I was becoming. With them I learned new laws, new rules, and new powers. I used the powers to care for a tree to come, and the Tablet allowed me to grow beyond Ti'ana, beyond Father and Mother, beyond D'ni, beyond Calam.<br />
<br />
The Tablet held them. The Tablet chained them.<br />
<br />
The tablet held me. The tablet empowered me.<br />
<br />
I watched with them. I waited with them. I learned with them. I called them from captivity and grew while they gathered. Together we became both weak and strong. <br />
<br />
And then my time came. My time to take the Tablet. My time to choose. I was ready. I felt the pull of holding it, of channeling and releasing the full power of the Bahro. I would right the wrongs, I would set things the way they should be. I would choose well — I could not fail. I am the Grower.<br />
<br />
I was so sure, so strong, so wise, but I didn't open myself and listen to the Maker. The noise of me drowned his quiet voice.<br />
<br />
And I failed. Failed to see anything beyond myself and what was obvious. And pain came quickly, when I realized what I had done. The Tablet returned, and the Bahro continued to serve. The pain still burns me.<br />
<br />
But the powerful Bahro simply wait and serve. <br />
<br />
Pain is often how we learn. <br />
<br />
But it is not for us to give — we are not the teachers. We must not abuse them. We must not abuse the Bahro.<br />
<br />
== Journal 10 ==<br />
How could I have not seen the true path? I see it now so clearly. But can I get another chance to make things right?<br />
<br />
They came. They came to D'ni — those who felt called. I knew they would. I was prepared for them, and I pointed the way. I spoke often of the pride of D'ni, of their belief in their own power and strength and the reason that D'ni once fell. And a few understand. And they began to follow me. I am the Grower — I would lead them to rebuild. <br />
<br />
Yet another burden.<br />
<br />
But what is the task of a Grower? My father wrote another Age, but I see that the tree is not a place, but a people — the heart of a people, That is what must grow. <br />
<br />
If only I had another chance to make things right. The Tablet is the key — how could I have failed?<br />
<br />
== Journal 11 ==<br />
I know what to do. I see it so clearly. One more chance to determine the destiny of the tablet{{sic}}. I can feel it. <br />
<br />
To be so close and yet be sow powerless — it drives me mad. The Tablet sits there, holding the power of the Bahro captive, and I alone know what to do. I failed once, but what does that mean? Why am I punished when I could accomplish so much? The rules seem so arbitrary — some game of the Maker that only he understands.<br />
<br />
This legacy of failure. And now I see this final chance to right generations of wrong. To unleash the power that has be held for thousands of years. It is at my fingertips! I know what must be done, but I cannot speak of it, for fear it would somehow break the rules — tarnish the heart, taint the act, soil the innocence.<br />
<br />
I had a dream...<br />
<br />
I am carrying the seed of D'ni, the seed of all things that are D'ni, through a small cave. And I come to a place where the path stops, and there are two holes — one above me, and one below me. And through the hole below I can see the D'ni cavern and the great city. And through the hole above I can see the sky and sun. <br />
<br />
A voice calls to me. "In which hole will you plant the seed?"<br />
<br />
And I know it is easy to drop the seed in the hole below, and I know it is impossible to throw the seed through the hole above. I call out to the voice, asking for wisdom. <br />
<br />
And the voice answers me "Do not drop the seed in the hole below, for that is easy, but that is the way of the past. Do not throw the seed in the hole above, for that is difficult, and that is the task for another. In which hole will you plant the seed?"<br />
<br />
And I know what to do.<br />
<br />
And I know I am the Grower.<br />
<br />
== Notes ==<br />
{{reflist}}<br />
<br />
[[Category:Journals]]<br />
[[Category:Myst V: End of Ages reference material]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Brain_pod&diff=15238Brain pod2022-01-11T12:04:15Z<p>Alahmnat: Redirected page to Troom</p>
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<div>#REDIRECT [[Troom]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Template:Portal_navbar&diff=14986Template:Portal navbar2021-12-10T00:23:37Z<p>Alahmnat: Renamed the MOULa Fan Content link</p>
<hr />
<div>{{center|<br />
'''Portals'''<br />
}}<br />
{{center|<br />
{{small|<br />
[[Portal:Myst games|{{clickable button|Myst games}}]]<br />
[[Portal:Myst novels|{{clickable button|Myst novels}}]]<br />
[[Portal:D'ni|{{clickable button|D'ni}}]]<br />
[[Portal:History|{{clickable button|History}}]]<br />
[[Portal:People|{{clickable button|People}}]]<br />
[[Portal:Places|{{clickable button|Places}}]]<br />
[[Portal:Plants|{{clickable button|Plants}}]]<br />
[[Portal:Animals|{{clickable button|Animals}}]]<br />
[[Portal:Unwritten|{{clickable button|Unwritten}}]]<br />
[[Portal:Intangibles|{{clickable button|Intangibles}}]]<br />
[[Portal:Explorer-led Restoration Projects|{{clickable button|Explorer-led Restoration Projects}}]]<br />
[[Special:RandomInCategory/Archive portals|{{clickable button|Random portal}}]]<br />
}}<br />
}}<br />
{{Portals}}</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Template:Unexplored_Branches_portal&diff=14985Template:Unexplored Branches portal2021-12-10T00:22:29Z<p>Alahmnat: Renamed the MOULa Fan Content link</p>
<hr />
<div>{{ombox<br />
| image= {{#if: {{{image|}}} | [[Image:{{{image}}}|150px|text-bottom]] | none }}<br />
| style= width:100%; margin:auto;<br />
| text= [[Portal:Unwritten|Unwritten]] {{dot}} [[Portal:Intangibles|Intangibles]] {{dot}} [[Portal:Explorer-led Restoration Projects|Explorer-led Restoration Projects]]<br />
| textstyle= text-align:right;<br />
}}<br />
<noinclude><br />
[[Category:Navigation templates]]<br />
</noinclude></div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Portal:MOULa_Fan_Content&diff=14984Portal:MOULa Fan Content2021-12-10T00:19:06Z<p>Alahmnat: Alahmnat moved page Portal:MOULa Fan Content to Portal:Explorer-led Restoration Projects: Making the page name more IC-aligned</p>
<hr />
<div>#REDIRECT [[Portal:Explorer-led Restoration Projects]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Portal:Explorer-led_Restoration_Projects&diff=14983Portal:Explorer-led Restoration Projects2021-12-10T00:19:05Z<p>Alahmnat: Alahmnat moved page Portal:MOULa Fan Content to Portal:Explorer-led Restoration Projects: Making the page name more IC-aligned</p>
<hr />
<div>__NOTOC__<br />
__NOEDITSECTION__<br />
{{Unexplored Branches portal|image=moula_fan_content_portal_badge.png}}<br />
<br />
{{for|more information about Myst Online: Uru Live again fan content|GoArch:MOULa approval}}<br />
==Released material==<br />
{| width="100%" |<br />
| valign="top" width="34%" |<br />
===Ages===<br />
* [[Chiso Preniv]]<br />
* [[Serene]]<br />
* [[Tre'bivdil]]<br />
* [[Veelay Tsahvahn]]<br />
<br />
===Cavern locations===<br />
* [[New Messengers' Pub]]<br />
* [[Vothol Gallery]]<br />
| valign="top" width="34%" |<br />
===People===<br />
* [[Doobes|Patrick Dulebohn]]<br />
| valign="top" width="33%" |<br />
===Documents===<br />
* [[Reference:Chiso_Preniv_Linking_Book_Note|Chiso Preniv Linking Book Note]]<br />
|}<br />
<br />
==Active projects==<br />
This is a list of all active restoration efforts in the [[D'ni cavern]] and other [[Age]]s. Once a project is complete and made available to other explorers, it will appear in the list above. Some Ages and cavern locations on this list originally appeared on the [[DRC's restoration efforts list]], and have since been taken on as works within the restoration community. '''Restoration Explorers are encouraged to list their projects below and keep them up-to-date.'''<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Age / Area Name !! Project Lead !! Current Phase !! Latest Information<br />
|-<br />
| [[Ae'gura Aquarium]] || Tweek || data-sort-value="4" | Four || <br />
|-<br />
| data-sort-value="Bead Age" | "[[Bead Age]]" || || Suspended || Had reached phase three before work was suspended.<br />
|-<br />
| [[Cass]] || Tweek || data-sort-value="4" | Four || <br />
|-<br />
| [[Chezahcen Cathedral]] || Calum Traveler || data-sort-value="2" | Two || Imagers and Sound projectors still need work. 2021-10-07.<br />
|-<br />
| [[Chiso Preniv]] || [[Doobes]] || Open || 21st August, 2020: Officially opened to explorers. 2020-08-21.<br />
|-<br />
| [[Dahtahmnay]] || || Suspended || Had reached phase one before work was suspended.<br />
|-<br />
| [[Descent]] || [[Doobes]] || data-sort-value="1" | One<br /><small>(project specific system)</small> || Improvements to structural integrity continue along with rigorous safety inspections. 2021-10-04.<br />
|-<br />
| [[D'ni Residence]] || data-sort-value="Lynch, Megan" | Megan Lynch || data-sort-value="2" | Two || Initial mapping completed. Phase Two begins. 2021-10-07.<br />
|-<br />
| [[Dovah Na'grenis]] || [[Doobes]] || data-sort-value="2" | Two || <br />
|-<br />
| [[Eder Ahryee]] || Tweek || data-sort-value="1" | One || <br />
|-<br />
| [[Eder Fahsee]] || Tweek || data-sort-value="4" | Four || <br />
|-<br />
| [[Elonin]] || Ametist, Dulcamara || || <br />
|-<br />
| [[Fahets]] || Tweek || data-sort-value="3" | Three || <br />
|-<br />
| [[Fall of D'ni memorial]] || TGMChrist || data-sort-value="4" | Four<br /><small>(project specific system)</small> || 2021-11-12<ref>{{cite web|url=http://dniexplorer.com/forum/viewtopic.php?p=119#p119|title=A new Memorial at Kings Lookout in Ae'gura|website=Beneath forum|access-date=November 11, 2021}}</ref><br />
|-<br />
| [[Fehnir House]] || Tweek || data-sort-value="5" | Five || <br />
|-<br />
| [[Figurine Shop]] || Tweek || data-sort-value="1" | One || <br />
|-<br />
| [[Gateway Nexus]] || Tweek || data-sort-value="4" | Four || <br />
|-<br />
| data-sort-value="Jellyfish Age" | "[[Jellyfish Age]]" || || Suspended || Had reached phase three before work was suspended.<br />
|-<br />
| [[Kahlo]] || || Suspended || Had reached phase four before work was suspended.<br />
|-<br />
| [[Kalamee]] || Semjay || data-sort-value="2" | Two || Working on linking in point. 2021-10-05.<br />
|-<br />
| [[Kotsahvosahn]] || [[Doobes]] || data-sort-value="3" | Three || <br />
|-<br />
| [[Lehns]] || Tweek || data-sort-value="4" | Four || <br />
|-<br />
| [[Messengers' Pub (new)|Messenger's Pub]] || [[Doobes]] || Open || Officially opened to explorers. 2020-08-21.<br />
|-<br />
| [[Neighbourhood – Diren]] || data-sort-value="Lynch, Megan" | Megan Lynch || data-sort-value="1" | One || Just discovered today. Initial mapping has not even begun. 2021-10-04.<br />
|-<br />
| [[Neighbourhood – Tehren]] || Tweek || data-sort-value="5" | Five || <br />
|-<br />
| [[Overflow Station]] || Calum Traveler || data-sort-value="2" | Two || 2021-11-22.<ref>{{cite web|url=https://caltravelerslog.wordpress.com/2021/11/22/overflow-station-restoration/|title=Overflow Station Restoration|website=Traveler's Cavern Log|access-date=November 23, 2021}}</ref><br />
|-<br />
| [[Pento]] || || Suspended || Had reached phase one before work was suspended.<br />
|-<br />
| [[Pod 12]] || Calum Traveler || data-sort-value="1" | One || <br />
|-<br />
| [[Pirahnay]] || || Suspended || Had reached phase one before work was suspended.<br />
|-<br />
| [[Rebek]] || Tweek || data-sort-value="3" | Three || <br />
|-<br />
| [[Serene]] || data-sort-value="Legate, Andy" | Andy Legate || Open || Officially opened to explorers. 2021-05-05.<br />
|-<br />
| [[Stan's Oasis]] || [[Doobes]] || data-sort-value="3" | Three || <br />
|-<br />
| [[Sul]] || Tweek || data-sort-value="4" | Four || Work continuing on a structure. 2020-10-25.<br />
|-<br />
| [[Teltokhuru]] || [[Doobes]] || data-sort-value="1" | One || <br />
|-<br />
| [[Teshafee]] || [[Doobes]] || data-sort-value="1" | One || <br />
|-<br />
| [[Tiam]] || Ametist || data-sort-value="5" | Five || <br />
|-<br />
| [[Toteltee]] || [[Doobes]] || data-sort-value="1" | One || <br />
|-<br />
| Undisclosed Location || [[Doobes]] || data-sort-value="3" | Three || <br />
|-<br />
| data-sort-value="Vale, The" | [[The Vale]] || [[Doobes]] || data-sort-value="3" | Three || <br />
|-<br />
| [[Venalem]] || || Suspended || Had reached phase one before work was suspended.<br />
|-<br />
| [[Vertigo]] || Calum Traveler || data-sort-value="2" | Two || Investigating potential psychic cognito hazards. 2021-08-18.<br />
|}<br />
<br />
==Resources==<br />
* [https://openuru.org Open Uru]<br />
* [https://www.guildofwriters.org Guild of Writers]<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
{{Portal navbar}}<br />
[[Category:Archive portals]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Portal:Explorer-led_Restoration_Projects&diff=14982Portal:Explorer-led Restoration Projects2021-12-10T00:16:16Z<p>Alahmnat: Added restoration project list to the portal</p>
<hr />
<div>__NOTOC__<br />
__NOEDITSECTION__<br />
{{Unexplored Branches portal|image=moula_fan_content_portal_badge.png}}<br />
<br />
{{for|more information about Myst Online: Uru Live again fan content|GoArch:MOULa approval}}<br />
==Released material==<br />
{| width="100%" |<br />
| valign="top" width="34%" |<br />
===Ages===<br />
* [[Chiso Preniv]]<br />
* [[Serene]]<br />
* [[Tre'bivdil]]<br />
* [[Veelay Tsahvahn]]<br />
<br />
===Cavern locations===<br />
* [[New Messengers' Pub]]<br />
* [[Vothol Gallery]]<br />
| valign="top" width="34%" |<br />
===People===<br />
* [[Doobes|Patrick Dulebohn]]<br />
| valign="top" width="33%" |<br />
===Documents===<br />
* [[Reference:Chiso_Preniv_Linking_Book_Note|Chiso Preniv Linking Book Note]]<br />
|}<br />
<br />
==Active projects==<br />
This is a list of all active restoration efforts in the [[D'ni cavern]] and other [[Age]]s. Once a project is complete and made available to other explorers, it will appear in the list above. Some Ages and cavern locations on this list originally appeared on the [[DRC's restoration efforts list]], and have since been taken on as works within the restoration community. '''Restoration Explorers are encouraged to list their projects below and keep them up-to-date.'''<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Age / Area Name !! Project Lead !! Current Phase !! Latest Information<br />
|-<br />
| [[Ae'gura Aquarium]] || Tweek || data-sort-value="4" | Four || <br />
|-<br />
| data-sort-value="Bead Age" | "[[Bead Age]]" || || Suspended || Had reached phase three before work was suspended.<br />
|-<br />
| [[Cass]] || Tweek || data-sort-value="4" | Four || <br />
|-<br />
| [[Chezahcen Cathedral]] || Calum Traveler || data-sort-value="2" | Two || Imagers and Sound projectors still need work. 2021-10-07.<br />
|-<br />
| [[Chiso Preniv]] || [[Doobes]] || Open || 21st August, 2020: Officially opened to explorers. 2020-08-21.<br />
|-<br />
| [[Dahtahmnay]] || || Suspended || Had reached phase one before work was suspended.<br />
|-<br />
| [[Descent]] || [[Doobes]] || data-sort-value="1" | One<br /><small>(project specific system)</small> || Improvements to structural integrity continue along with rigorous safety inspections. 2021-10-04.<br />
|-<br />
| [[D'ni Residence]] || data-sort-value="Lynch, Megan" | Megan Lynch || data-sort-value="2" | Two || Initial mapping completed. Phase Two begins. 2021-10-07.<br />
|-<br />
| [[Dovah Na'grenis]] || [[Doobes]] || data-sort-value="2" | Two || <br />
|-<br />
| [[Eder Ahryee]] || Tweek || data-sort-value="1" | One || <br />
|-<br />
| [[Eder Fahsee]] || Tweek || data-sort-value="4" | Four || <br />
|-<br />
| [[Elonin]] || Ametist, Dulcamara || || <br />
|-<br />
| [[Fahets]] || Tweek || data-sort-value="3" | Three || <br />
|-<br />
| [[Fall of D'ni memorial]] || TGMChrist || data-sort-value="4" | Four<br /><small>(project specific system)</small> || 2021-11-12<ref>{{cite web|url=http://dniexplorer.com/forum/viewtopic.php?p=119#p119|title=A new Memorial at Kings Lookout in Ae'gura|website=Beneath forum|access-date=November 11, 2021}}</ref><br />
|-<br />
| [[Fehnir House]] || Tweek || data-sort-value="5" | Five || <br />
|-<br />
| [[Figurine Shop]] || Tweek || data-sort-value="1" | One || <br />
|-<br />
| [[Gateway Nexus]] || Tweek || data-sort-value="4" | Four || <br />
|-<br />
| data-sort-value="Jellyfish Age" | "[[Jellyfish Age]]" || || Suspended || Had reached phase three before work was suspended.<br />
|-<br />
| [[Kahlo]] || || Suspended || Had reached phase four before work was suspended.<br />
|-<br />
| [[Kalamee]] || Semjay || data-sort-value="2" | Two || Working on linking in point. 2021-10-05.<br />
|-<br />
| [[Kotsahvosahn]] || [[Doobes]] || data-sort-value="3" | Three || <br />
|-<br />
| [[Lehns]] || Tweek || data-sort-value="4" | Four || <br />
|-<br />
| [[Messengers' Pub (new)|Messenger's Pub]] || [[Doobes]] || Open || Officially opened to explorers. 2020-08-21.<br />
|-<br />
| [[Neighbourhood – Diren]] || data-sort-value="Lynch, Megan" | Megan Lynch || data-sort-value="1" | One || Just discovered today. Initial mapping has not even begun. 2021-10-04.<br />
|-<br />
| [[Neighbourhood – Tehren]] || Tweek || data-sort-value="5" | Five || <br />
|-<br />
| [[Overflow Station]] || Calum Traveler || data-sort-value="2" | Two || 2021-11-22.<ref>{{cite web|url=https://caltravelerslog.wordpress.com/2021/11/22/overflow-station-restoration/|title=Overflow Station Restoration|website=Traveler's Cavern Log|access-date=November 23, 2021}}</ref><br />
|-<br />
| [[Pento]] || || Suspended || Had reached phase one before work was suspended.<br />
|-<br />
| [[Pod 12]] || Calum Traveler || data-sort-value="1" | One || <br />
|-<br />
| [[Pirahnay]] || || Suspended || Had reached phase one before work was suspended.<br />
|-<br />
| [[Rebek]] || Tweek || data-sort-value="3" | Three || <br />
|-<br />
| [[Serene]] || data-sort-value="Legate, Andy" | Andy Legate || Open || Officially opened to explorers. 2021-05-05.<br />
|-<br />
| [[Stan's Oasis]] || [[Doobes]] || data-sort-value="3" | Three || <br />
|-<br />
| [[Sul]] || Tweek || data-sort-value="4" | Four || Work continuing on a structure. 2020-10-25.<br />
|-<br />
| [[Teltokhuru]] || [[Doobes]] || data-sort-value="1" | One || <br />
|-<br />
| [[Teshafee]] || [[Doobes]] || data-sort-value="1" | One || <br />
|-<br />
| [[Tiam]] || Ametist || data-sort-value="5" | Five || <br />
|-<br />
| [[Toteltee]] || [[Doobes]] || data-sort-value="1" | One || <br />
|-<br />
| Undisclosed Location || [[Doobes]] || data-sort-value="3" | Three || <br />
|-<br />
| data-sort-value="Vale, The" | [[The Vale]] || [[Doobes]] || data-sort-value="3" | Three || <br />
|-<br />
| [[Venalem]] || || Suspended || Had reached phase one before work was suspended.<br />
|-<br />
| [[Vertigo]] || Calum Traveler || data-sort-value="2" | Two || Investigating potential psychic cognito hazards. 2021-08-18.<br />
|}<br />
<br />
==Resources==<br />
* [https://openuru.org Open Uru]<br />
* [https://www.guildofwriters.org Guild of Writers]<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
{{Portal navbar}}<br />
[[Category:Archive portals]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Mee-Dis_War&diff=14901Mee-Dis War2021-11-08T00:32:51Z<p>Alahmnat: Updated with information presented from primary sources during the Deep City Lecture event</p>
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<div>The '''Mee-Dis War''' was a protracted civil war which lasted from [[6985 DE]] to [[7085 DE]]. As was frequently the case in D'ni's history, the conflict arose from debates over the involvement of ahrotantee—"outsiders"— in D'ni affairs, but it was further fueled by the instability of the new Guild-run government following the death of King [[Kerath]].<br />
<br />
== Inciting incident ==<br />
Shortly after the appointment of the first five Lords, one of them, [[Kedri (Lord)|Kedri]], put forward a proposal to increase the degree to which outsiders could be involved and integrated into D'ni society. The question was highly divisive, with the 360-member [[Guild Council]] approving the proposal by only a two vote majority. Because of the closeness of the result, however, the Lords themselves were also required to vote. Kedri was joined by one other Lord, while the other three voted against it, resulting in Kedri’s measure being defeated by a single vote.<br />
<br />
Kedri was outraged by the narrow reversal, as were many of his supporters on the Council. The affair led many to question the validity of the new government, and some even suggested that the monarchy be restored. In the aftermath, Kedri swore to his peers that they would regret their decision.<br />
<br />
After Kerath's death in [[6985 DE]], the D'ni people found themselves rudderless in a way that they had not been since the self-entombment of King [[Ahlsendar]] in [[1501 DE]]. Their culture and religion quickly lost much of their cohesion, and tensions from the still-recent "betrayal" of Lord Kedri's measure for outsider inclusion finally boiled over completely.<br />
<br />
== Early fighting ==<br />
It is unclear what exactly triggered the first conflict of the war, but for roughly the first 20 years, it was fought mostly on the periphery of the empire, and consisted largely of terrorist-style attacks on opposing groups. However, in [[7011 DE]], Lord [[Taeri]] was assassinated, resulting in an outright civil war erupting between the two groups.<br />
<br />
== The civil war ==<br />
Following Taeri's assassination, the war spilled over into the D'ni cavern and the City itself, though throughout its duration there were never more than minor battles fought between the two factions. Kedri quickly drew support from many of the people living in the Ages operated by the D'ni. Some even claimed to be more D'ni than those they fought against. This was the first of what D'ni supremacists saw as an outrage, further strengthening their conviction that Kedri's alliance would destroy their civilization if allowed to succeed.<br />
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More damaging, however, was Kedri's eventual assertion that outsiders should be allowed to write their own Ages. Again, his opponents were infuriated by the idea, calling it the "worst act in D'ni history", and it seemed even to some of his supporters to be a bridge too far. As he became more and more radical in his thinking, Kedri's own troops began to fear that he had gone insane, and in [[7064 DE]] they conspired to kill him. This act did not stop the fighting, however. At the time of his death, Kedri was rumored to have been plotting an assault on the [[Guild of Ink-Makers]] or the [[Guild of Books]]. While this did not immediately come to pass, a force led by outsiders did make just such an attempt in [[7084 DE]]. According to contemporary accounts, the attack would have succeeded if not for the heroic actions of a Guildsman named [[Saren]] in what would come to be known as "Saren's Defense". His actions even inspired the Guild Council to name an award—the [[Saren Medal]]—in his honor.<br />
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The near destruction of their society's most precious assets seemed to pull those who supported Kedri's cause back from the brink, and one year later, in 7085 DE, a treaty was signed to end the hostilities.<br />
<br />
== Aftermath ==<br />
The fallout from the Mee-Dis War was immense. As a result of the failure of Kedri's revolt, the more conservative members of the guilds who believed in the supremacy of D'ni took greater control of the government and D'ni society<ref>[[Reference:DRC research notebooks/King Kerath|King Kerath Notebook]]</ref>. The Guild Council declared that the [[D'ni religion]] would follow the teachings of the prophet [[Gish]]. The official church of the D'ni state became more conservative as a result, and other belief systems were declared heretical—though some of the larger sects remained in various levels of secrecy. Laws and regulations were passed to prevent such inclusive ideologies from taking root in the future. An exhaustion seemed to grip the D'ni people in the wake of the war's end, with one author stating that they had been left "stale and cold, much like the rock in which they lived, and the rituals that once meant so much to them, they now performed out of empty obligation."<br />
<br />
== Trivia ==<br />
Given that the Mee-Dis War was an internal civil war between two competing ideologies in D'ni, its name may be an abbreviation of the names for those groups, but the actual origin of the name is presently unknown.<br />
<br />
== See also ==<br />
* "[[How They Came; A Detailed Look at What Started the Mee-Dis War]]"<br />
* [https://youtu.be/ed4i8J8A9gc Deep City Lectures #1: The Mee-Dis War]<br />
<br />
== References ==<br />
{{reflist}}<br />
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[[Category:D'ni conflicts]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=MediaWiki:Spam-whitelist&diff=14900MediaWiki:Spam-whitelist2021-11-08T00:32:44Z<p>Alahmnat: </p>
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#</pre> <!-- leave this line exactly as it is --></div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=MediaWiki:Spam-whitelist&diff=14899MediaWiki:Spam-whitelist2021-11-08T00:32:10Z<p>Alahmnat: Created page with " #<!-- leave this line exactly as it is --> <pre> # External URLs matching this list will *not* be blocked even if they would # have been blocked by blacklist entries. # # Syn..."</p>
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youtu\.be</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=MediaWiki:Sidebar&diff=14866MediaWiki:Sidebar2021-10-14T23:12:21Z<p>Alahmnat: </p>
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** GoArch:Policies|Policies</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Uran_silo&diff=14797Uran silo2021-09-07T01:21:32Z<p>Alahmnat: </p>
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<div>{{stub}}<br />
{{needs-image}}<br />
{{infobox location<br />
| location = [[Ashem'en District]], [[D'ni Cavern]]<br />
| link-ins = {{small|{{ki-ps|1913|1562|-164}}}}<br />
| restoration-phase = Released<ref name="Restoration Projects">{{cite web|url=http://www.drcsite.org/project.php|title=D'ni Restoration Council - Restoration Project|website=DRC website|access-date=May 3, 2021|archive-page=Reference:DRC Restoration Projects|archive-date=June 28, 2007}}</ref><br />
| restoration-phase5 = January 21, [[2007 DE]]<ref>{{cite web|url=http://www.drcsite.org/project.php|title=D'ni Restoration Council - Restoration Project|website=DRC Website|access-date=May 3, 2021|archive-url=https://web.archive.org/web/20070219020055/http://www.drcsite.org/project.php|archive-date=February 19, 2007}}</ref><br />
| restoration-release-date = June 25, 2007 DE<ref name="Restoration Projects" /><br />
}}<br />
The '''Silo''' (also known as the '''Er'cana City Silo''' or '''Uran Silo''') is a small building above the lake, on the wall of the D'ni cavern. It is used as a testing place for the [[pellet]]s constructed in [[Er'cana]].<br />
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==Building==<br />
The building consists of a dome of sorts, with inside it two balconies overlooking the pool on the bottom of the Silo. The link-in spot is located on the lower balcony, along with a 'pellet meter', which apparently measures the quality of the pellets and displays this visually, then drops it into the pool, in which the effect of the pellets on the water of the lake can clearly be seen. This pool is supposedly connected to the rest of the lake. The only usable exit is a [[Linking Book]] back to Er'cana on the lower balcony, though there is a closed door on the upper balcony.<br />
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==References==<br />
<br />
<references /><br />
<br />
{{Main locations in Uru}}<br />
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[[Category:Uru]]<br />
[[Category:Uru: The Path of the Shell]]<br />
[[Category:Myst Online: Uru Live]]<br />
[[Category:D'ni technologies]]<br />
[[Category:Articles_needing_cleanup]]<br />
[[Category:Places in the D'ni cavern]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Template:Spoilers/doc&diff=14599Template:Spoilers/doc2021-06-05T01:41:34Z<p>Alahmnat: </p>
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<div>== Usage ==<br />
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This template is used in articles which have small spoiler sections, as in, passages that may unintentionally reveal important aspects of an element of the D'ni universe for an user reading the article. See [[GA:SPOILER]] for guidelines on when to use this template.<br />
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== Parameters ==<br />
; ''unnamed parameter'' 1<br />
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; ''unnamed parameter'' 3<br />
: Optional. Width of the spoiler element. Defaults to 90%.<br />
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== Example ==<br />
{{tlx|spoilers|Darth Vader is Luke's father.|The Empire Strikes Back}}<br />
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{{spoilers|Darth Vader is Luke's father.|The Empire Strikes Back}}</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Template:Spoilers/doc&diff=14598Template:Spoilers/doc2021-06-05T01:40:57Z<p>Alahmnat: Created page with "== Usage == This template is used in articles which have small spoiler sections, as in, passages that may unintentionally reveal important aspects of an element of the D'ni u..."</p>
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<div>== Usage ==<br />
<br />
This template is used in articles which have small spoiler sections, as in, passages that may unintentionally reveal important aspects of an element of the D'ni universe for an user reading the article. See [[GA:SPOILER]] for guidelines on when to use this template.<br />
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== Parameters ==<br />
; ''unnamed parameter'' 1<br />
: Spoiler content to be hidden.<br />
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; ''unnamed parameter'' 2<br />
: Optional. Source of the spoiler. Defaults to "the D'ni universe".<br />
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== Example ==<br />
{{tlx|spoilers|Darth Vader is Luke's father.|The Empire Strikes Back}}<br />
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{{spoilers|Darth Vader is Luke's father.|The Empire Strikes Back}}</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Template:Spoilers&diff=14597Template:Spoilers2021-06-05T01:35:42Z<p>Alahmnat: Created page with "{| class="mw-collapsible mw-collapsed wikitable maintainers" style="border: none; width: {{#iferror: {{#expr: {{{3|}}} }} | {{{3|}}} | {{{3|90}}}% }};" !<div class="spoiler-n..."</p>
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{{Documentation}}</noinclude></div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=GoArch:Spoiler_policy/editproposal&diff=14589GoArch:Spoiler policy/editproposal2021-06-04T23:49:46Z<p>Alahmnat: Created page with "{{policy|GA:SP|GA:SPOIL|GA:SPOILER|GA:SPOILERS}} == Publicly available content == The Archive is intended to be a repository of all known information about the D'ni universe...."</p>
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<div>{{policy|GA:SP|GA:SPOIL|GA:SPOILER|GA:SPOILERS}}<br />
<br />
== Publicly available content ==<br />
The Archive is intended to be a repository of all known information about the D'ni universe. As such, it is assumed that visitors are either seeking information that may contain spoilers, or will not be annoyed if they see it. This policy only applies to ''released'' content that is considered ''widely available''. There are exceptions (see below) which require a more nuanced approach.<br />
<br />
The Archive is '''not''', however, a walkthrough or hint guide. While puzzles may be discussed, and their mechanics explained (see [[Clocktower (Myst)]] for a good example), it is not generally appropriate to supply full solutions, or to give step-by-step instructions for how to complete them.<br />
<br />
== Intangibles ==<br />
As we move forward into a new era for the D'ni universe, the Archive needs to take a more flexible approach to spoiler content. Material that is part of the [[Intangibles]] project, for instance, is ''technically'' public knowledge now, but most players and fans won't know about it. It would be unfair to potentially ruin those fans' first experience with any Intangibles content that ''does'' get officially released by making it available without any warnings or caveats.<br />
<br />
Therefore, any material which would spoil the puzzles or mechanics of an Intangibles area that has not yet been added to [[MOULa]] should be wrapped in a {{tlx|spoilers}} template. To use an existing example, [[Ahnonay]]'s central puzzle is ultimately about deception and things not being what they seem. If the information about the Age's spheres had been made public prior to the age's official release, it would have ruined the experience of discovering that fact for the first time on your own.<br />
<br />
For the sake of relative newcomers, spoilers should remain tagged as such for at least 6 months after the eventual release of any Intangibles content into MOULa.<br />
<br />
== Unexplored Branches ==<br />
Other [[GoArch:Unexplored Branches|Unexplored Branches]] content will likely need to be judged on a case-by-case basis. If the content is released in a player- or fan-ready format (such as being added to MOULa, or being published in an Unwritten source book), then spoiler warnings are less necessary. <br />
<br />
For content that is released similarly to the Intangibles drop on June 4, 2021, however, err on the side of preventing readers from encountering something that may spoil the experience for them upon wider release.<br />
<br />
''Updated 2021-06-04''<br />
<br />
{{Policies navbox}}<br />
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[[Category:Archive policies]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Template:Policy&diff=14586Template:Policy2021-06-04T23:11:21Z<p>Alahmnat: Added editproposal link for proposed changes since policy pages are protected by default</p>
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<div>{{ombox<br />
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| image = [[File:GoArch wiki logo.png|60px|link=]]<br />
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| text = <div style="padding-top: 6px; padding-bottom: 5px;">{{{textoverride|'''This page documents an Archive [[GoArch:Policies|policy]].'''<br><div style="font-size: 90%;">It describes a widely accepted standard that all editors should normally follow.<br />To propose changes, use [[{{ARTICLEPAGENAME}}/editproposal|this sub-page]].</div>{{#if:{{{text|}}}|&nbsp;{{{text}}}}}}}}</div><br />
}}{{#ifeq:{{{demo}}}|yes||<includeonly>{{#ifeq:{{NAMESPACE}}|{{ns:4}}|{{{category|[[Category:Archive policies|{{{sort|{{PAGENAME}}}}}]]<br />
[[Category:Archive {{#switch:{{{subcategory|}}}<br />
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}} policies|{{{sort|{{PAGENAME}}}}}]] }}} }}</includeonly>}}<noinclude>{{documentation}}<!-- Add categories to the /doc subpage, not here! -->[[Category:Exclude in print]]</noinclude></div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=GoArch:Canon_policy/editproposal&diff=14585GoArch:Canon policy/editproposal2021-06-04T23:07:00Z<p>Alahmnat: Created page with "{{policy|GA:CANON}} == Canon == The Myst canon is a hierarchical collection of material from the following sources, listed in order of prominence: * RAWA * Myst Online:..."</p>
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<div>{{policy|GA:CANON}}<br />
<br />
== Canon ==<br />
The Myst canon is a hierarchical collection of material from the following sources, listed in order of prominence:<br />
<br />
* [[RAWA]]<br />
* Myst Online: Uru Live<br />
* Myst, Riven, Myst III: Exile, Myst IV: Revelation, Myst V: End of Ages, and other versions of Uru<br />
* The Myst novels (the Books of Atrus, Ti'ana, D'ni, and the preview material from the Book of Marrim)<br />
<br />
In cases where contradictions occur, the source that is higher on the list takes precedence. If the contradiction is between sources on the same tier, the newer source takes precedence.<br />
<br />
=== Examples or precedence ===<br />
* While the Book of Ti'ana heavily implies that D'ni is in the Middle East, Uru and RAWA say that it is in New Mexico. <br />
* While the Watcher's Sanctuary in Uru: Complete Chronicles is yellow and brown, it is blue in Myst Online: Uru Live, and therefore canonically blue (and also canonically called the Watcher's Pub).<br />
* Myst and Riven use Trap Books as a central game mechanic. However, RAWA has said that they don't really exist. Myst IV: Revelation builds on RAWA's decree by eliminating references to "Trap Books" altogether.<br />
<br />
== Apocrypha ==<br />
'''Apocrypha''' is any material published by an official source that has been declared non-canon by [[Cyan]] or [[RAWA]], as well as certain fan-created content (see below). While apocrypha is accepted on the Archive, it ''must'' be marked as such by including the {{tlx|apocrypha}} template at the top of the article. The most prominent "official" apocrypha includes:<br />
<br />
* Trap Books<br />
* [[Myst: The Book of the Black Ships]], comics #0 and #1<br />
* The [[Riven Journals]]<br />
* The Book of Atrus and Book of Ti'ana's implications that D'ni is located in the Middle East.<br />
** The city of [[Tadjinar]] and its leader [[Amanjira]] are also considered apocryphal as a result of this ruling.<br />
<br />
=== Fan works ===<br />
The following content may be posted, provided the {{tlx|apocrypha}} template is applied:<br />
<br />
* Fan-created Ages and Cavern locations<br />
* Research and writings based on canon sources (e.g. analytical scholarship on D'ni architecture)<br />
* Fan-created historical materials of questionable origin (e.g. the [[Lara Documents]])<br />
* [[Unwritten]] content<br />
<br />
For more information, please see [[GoArch:Apocrypha]].<br />
<br />
== Non-canon ==<br />
Other projects created by fans are not considered to be canon and should not be posted in the Archive. This includes:<br />
<br />
* Fan fiction stories<br />
* Hacks or modifications made to unofficial MOULa shards<br />
<br />
Finally, concept art and information which is only attainable through hacking the games is considered non-canon and should not be posted or referenced. Illustrations and concept art may be used as images in infoboxes when no other picture is available, but this may still be ruled inappropriate on a case-by-case basis.<br />
<br />
{{Policies navbox}}<br />
<br />
[[Category:Archive policies]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Template:Unexplored_Branches&diff=14556Template:Unexplored Branches2021-06-04T19:43:23Z<p>Alahmnat: Added indicator which will show at the top right of the page</p>
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<div><indicator name="unexplored-branches">[[File:Unexplored Branches stamp.png|30px|link=GoArch:Unexplored Branches]]</indicator><includeonly>[[Category:Unexplored Branches]]</includeonly>{{ambox<br />
| type=notice<br />
| image=[[File:Unexplored Branches stamp.png|50px]]<br />
| issue = is part of the [[GoArch:Unexplored Branches|Unexplored Branches]] It should be considered canon unless otherwise superseded by information from [[Cyan]].<br />
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{{Documentation}}</noinclude></div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=GoArch_talk:MOULa_approval&diff=14555GoArch talk:MOULa approval2021-06-04T19:38:46Z<p>Alahmnat: Created page with "== Let's talk == The day has come. After conversing with GreyDragon at Cyan, fan-created content on the official shard is properly considered to be GoArch:Unexplored Branche..."</p>
<hr />
<div>== Let's talk ==<br />
The day has come. After conversing with GreyDragon at Cyan, fan-created content on the official shard is properly considered to be [[GoArch:Unexplored Branches|Unexplored Branches]] material, and he has recommended that we work with the Guild of Writers and Cyan's lore team (which, to be transparent, I'm also a member of) to ensure that, going forward, new additions are vetted not just for technical compatibility, but also for lore compatibility.<br />
<br />
What does that process look like? I am open to any and all suggestions.<br />
<br />
--[[User:Alahmnat|Alahmnat]], Grand Master ([[User_talk:Alahmnat|talk]]) 12:38, 4 June 2021 (PDT)</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=GoArch:MOULa_approval&diff=14554GoArch:MOULa approval2021-06-04T19:34:33Z<p>Alahmnat: Created page with "{{ambox|type=notice|text=The complete process for approval of user-created content in MOULa as Unexplored Branches has not yet been finalized. The information on this page is..."</p>
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<div>{{ambox|type=notice|text=The complete process for approval of user-created content in MOULa as Unexplored Branches has not yet been finalized. The information on this page is subject to change as that process is defined. You can help by contributing your opinions to the [[GoArch talk:MOULa approval|talk page]].}}<br />
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== Requirements ==<br />
Fan-created content intended for the official Myst Online shard operated by Cyan should, as a bare minimum, comply with [https://www.guildofwriters.org/wiki/RAWA%27s_Guidelines_For_Writing RAWA's Guidelines For Writing] as laid out on the [[Guild of Writers]] wiki.</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=GoArch:Unexplored_Branches&diff=14553GoArch:Unexplored Branches2021-06-04T19:21:42Z<p>Alahmnat: /* Projects */</p>
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<div>[[File:Unexplored Branches stamp.png|thumb|The Unexplored Branches emblem.]] '''Unexplored Branches''' is the name of the [[w:expanded universe|expanded universe]] for the Myst and Uru franchises. The Branches are an umbrella for works associated with, authorized by Cyan, or otherwise considered to have high [[GoArch:Canon policy|canonicity]], but do not fall within the boundaries of "full" canon. <br />
<br />
== Projects ==<br />
The following projects are considered to be a part of the Unexplored Branches expanded universe:<br />
<br />
* ''[[Unwritten]]'', a tabletop role-playing game set in the Myst and Uru universe.<br />
* [[Intangibles]] - A collection of Ages and other locations that were originally conceived by Cyan for Uru Live, but were never completed. <br />
* [[GoArch:MOULa approval|Fan-created content for Myst Online: Uru Live (again)]] - Any fan-created Ages or locations added to [[Myst Online: Uru Live#Myst_Online:_Uru_Live_.28again.29|Myst Online: Uru Live (again)]].<br />
<br />
== Requirements ==<br />
In order for a project to be considered a part of Unexplored Branches, it must be authorized by Cyan as such. Each Unexplored Branches project may have its own unique set of restrictions or requirements. These requirements are spelled out on the individual projects' pages for ease of access.</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=GoArch:Apocrypha&diff=14552GoArch:Apocrypha2021-06-04T19:19:14Z<p>Alahmnat: /* Descriptions of fan-created content */</p>
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<div><indicator name="apocrypha">[[File:Apocrypha.png|30px|link=GoArch:Apocrypha]]</indicator>{{OOC}}<br />
<br />
<br />
[[Image:Apocrypha.png|170px|frameless|right]]'''Apocrypha''' is a catch-all term for things that aren't quite canon, but which meaningfully contribute to the broader D'ni universe. Based on feedback provided to the Guild, apocrypha lives on the Main namespace of the Archive alongside all other canon content.<br /><!-- Don't remove this line break; it's needed to wrap the TOC to a new line.--><br />
<br />
== Browse ==<br />
To browse the current collection of apocryphal material, visit the [[:Category:Apocrypha|Apocrypha category]].<br />
<br />
==Indicating Apocrypha==<br />
All apocryphal articles '''must''' include the {{tlx|Apocrypha}} template at the top of the page. This adds a special badge to the article (as seen at the top-right of the page, across from the title) and automatically includes it in the [[:Category:Apocrypha|Apocrypha]] category.<br />
<br />
==Acceptable content==<br />
===Research topics===<br />
This covers things like [http://sandgame.tumblr.com/post/155407593128/dni-architecture the history of D'ni architecture] and other such subjects which are ''based on'' canon material, but which have to take new creative liberties with the material.<br />
<br />
===Descriptions of fan-created content===<br />
Articles describing Ages created by community members (such as the [[Guild of Writers (restored)|Guild of Writers]], or ''[[Unwritten]]'' contributors) are the most obvious source of material, but things like the [[Lara documents]] are also an excellent fit.<br />
<br />
Apocrypha of this nature '''must''' be sourced to an original location outside the Archive. Be sure to include any necessary links or bibliographical information in a "References" section at the end of any Apocrypha article.<br />
<br />
'''Note''': Fan-created content that has been added to [[Myst Online: Uru Live]]'s official server or an official ''Unwritten'' source book is considered to be a part of the [[GoArch:Unexplored Branches|Unexplored Branches]] expanded universe and ''not'' Apocrypha.<br />
<br />
=== Ret-conned official content===<br />
Occasionally, Cyan publishes something which contradicts their earlier work. This includes things like "Trap Books", or even the implied location of D'ni in the Book of Ti'ana. Some licensed material, such as the Myst comics created by Dark Horse Comics in the late '90s, may also contradict official canon. Any such contradictory material should also be classified as Apocrypha.<br />
<br />
==Non-contradiction==<br />
Fan-created Apocrypha should ideally comply with existing canon, and not contradict any other fan-contributed projects that have already been posted. Generally, this material will operate on a first-come, first-claimed basis, creating a sort of unofficial extended universe out of whatever is agreed to first. Content that does not comply with this requirement will be flagged, and if the issues are not corrected in a timely manner, it will be removed. Should Cyan add new elements to the official canon, all content that does not comply—even previously-approved content—will need to be flagged for modification.<br />
<br />
Separate from this is the possibility for creating some sort of process that involves Cyan giving some sort of ''official'' approval to a fan project or piece of content. This was [http://mystonline.com/forums/viewtopic.php?f=36&t=15804 originally proposed back in 2008], shortly after GameTap shut down Myst Online, but it was quickly put onto Cyan's infinitely-large "back burner". RAWA developing a brain tumor has no doubt further complicated the prospects of reviving this process, but it may be worth re-proposing at some point.<br />
<br />
==Moderating content==<br />
This material has the potential to become notably contentious, especially in the event that projects within it begin to overlap and contradict one another. If necessary, new moderators will be promoted to help deal with disputes.<br />
<br />
===Do Not Post (DNP)===<br />
Before posting Apocrypha content that does not belong to you, please consult the [[/DNP|DNP]] sub-page. If the person who owns the content you want to post is listed on the DNP page for any reason, '''do not submit their work'''. If you wish to have your name added to the DNP list, please [mailto:dnp@guildofarchivists.org email dnp@guildofarchivists.org]. You may specify whether you want to keep your material off of the Archive entirely, or only allow content to be submitted by you personally. If you prefer the latter, please be sure to register for an account and include your username in your email so that we can verify whoever is posting.<br />
<br />
[[Category:GoArch projects]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=GoArch:Unexplored_Branches&diff=14551GoArch:Unexplored Branches2021-06-04T19:15:32Z<p>Alahmnat: </p>
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<div>[[File:Unexplored Branches stamp.png|thumb|The Unexplored Branches emblem.]] '''Unexplored Branches''' is the name of the [[w:expanded universe|expanded universe]] for the Myst and Uru franchises. The Branches are an umbrella for works associated with, authorized by Cyan, or otherwise considered to have high [[GoArch:Canon policy|canonicity]], but do not fall within the boundaries of "full" canon. <br />
<br />
== Projects ==<br />
The following projects are considered to be a part of the Unexplored Branches expanded universe:<br />
<br />
* [[Unwritten]], a tabletop role-playing game set in the Myst and Uru universe.<br />
* [[Intangibles]] - A collection of Ages and other locations that were originally conceived by Cyan for Uru Live, but were never completed. <br />
* [[Fan-created content for Myst Online: Uru Live (again)]] - Any fan-created Ages or locations added to [[Myst Online: Uru Live#Myst_Online:_Uru_Live_.28again.29|Myst Online: Uru Live (again)]].<br />
<br />
== Requirements ==<br />
In order for a project to be considered a part of Unexplored Branches, it must be authorized by Cyan as such. Each Unexplored Branches project may have its own unique set of restrictions or requirements. These requirements are spelled out on the individual projects' pages for ease of access.</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Venalem&diff=14550Venalem2021-06-04T19:04:45Z<p>Alahmnat: </p>
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<div>{{Infobox age<br />
| image = Venalem_Side-01.jpg<br />
| imagecaption = Side view of Venalem.<br />
| dni-name = <abbr style="text-decoration: none;" title="Venalem">venalem</abbr><br />
| restoration-phase = Phase One<br />
| restoration-phase1 = Unknown<br />
}}<br />
'''Venalem''' is an [[Age]] on the [[DRC]]'s restoration projects list. Its name contains the D'ni word for "ink" ({{de|lem}}, <dni>lem</dni>).<br />
<br />
== Appearance ==<br />
DRC sketches indicate that the working area of the Age is a hollowed-out iceberg in an arctic ocean, with submarine-like machinery installed to gather and harvest material from massive underwater plant pods. Harvested pods, some as much as 40 feet across, were cleaned and converted into rooms for buildings in other portions of the facility.<br />
<br />
== History ==<br />
=== D'ni history ===<br />
There is little information available about Venalem's purpose, but based on its name, the Age may have been involved in the production of the Ink used in ''[[regestoy]]''.<br />
<br />
=== DRC restoration ===<br />
Restoration work in Venalem was suspended in March of 2001 CE due to unknown "environmental ramifications".<ref>"[http://web.archive.org/web/20040410195553/http://www.drcsite.org:80/ages/venalem.shtml Venalem Restoration Progress]", DRC website, accessed May 10, 2018. Archived from the original on April 10, 2004</ref> When the DRC returned to the cavern in 2006, restoration was again suspended by a 3-1 vote on September 30, 2006.<ref>"[https://web.archive.org/web/20070219020055/http://drcsite.org/project.php Restoration Project], DRC website, accessed May 10, 2018. Archived from the original on February 9, 2007</ref><br />
<br />
== References ==<br />
{{reflist}}<br />
<br />
[[Category:Ages mentioned in Uru]]<br />
[[Category:Unreleased Ages]]<br />
[[Category:Intangibles]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Rebek&diff=14549Rebek2021-06-04T19:04:13Z<p>Alahmnat: </p>
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<div>{{Infobox age<br />
| image = Rebek.jpg<br />
| date-written = approx. 8012 DE<br />
| restoration-phase = Phase Three<br />
| restoration-phase3 = May 26, 2015 (Intangibles)<ref>"[http://intangible.grey-skies.net/projects/ Projects]", Intangibles website. Accessed November 18, 2019.</ref><br />
}}<br />
'''Rebek''' was a D'ni [[Age]] settled in approximately [[8012 DE]].<ref name="tweek">[https://www.facebook.com/agesoftweek/photos/a.1753151991666451.1073741828.1753123188335998/1961286624186319/ Ages of Tweek], Facebook, accessed May 10, 2018.</ref> It was a source of prized and highly intelligent workhorse animals, which the D'ni eventually hunted to near extinction.<br />
<br />
== History ==<br />
=== D'ni history ===<br />
Shortly after the D'ni arrived on Rebek in 8012 DE, they discovered a highly intelligent and powerful native creature that could be used as workhorses throughout the empire. Although it was soon clear to the settlers that these creatures were nearly sentient in their level of intelligence, it seems they hid this evidence for the sake of maintaining their lucrative animal trade. Over the next 500 years, the population dropped as the D'ni overworked and exploited them for their labor, and the creatures gradually became more aggressive toward the D'ni. In 8503 DE, a pack killed six D'ni<ref name="tweek" />, and another incident a month later resulted in the government banning their use and closing off the Age.<br />
<br />
Despite this closure, it appears that the Age's owners continued to travel to Rebek in order to hunt the creatures. This activity was not officially sanctioned by the government, but evidence suggests that they were aware of the practice. By 8590 DE, a hunting lodge and safari tour industry had sprung up on the Age, servicing a small—and very wealthy—segment of the D'ni population interested in hunting the extremely dangerous game. Because of their intelligence, the creatures continued to develop deadlier and more dangerous tactics in response to these hunts, which only served to make the activity more attractive to thrill-seekers. By 9000 DE, the creatures were thought to be extinct.<br />
<br />
Demand for hunting this most dangerous game persisted, however. In 9005 DE, the Rebek Book went missing. While originally thought to have been destroyed, it was in fact stolen and hidden by a D'ni named Lord [[Balishek]]. Shortly after the Book disappeared, the wealthy hunting cadre and their gaggle of spectators paid to have slaves imported to the Age and trained to be replacements for the native creatures. Slaves were promised freedom if they killed one of the D'ni hunters during a safari, but it is unclear whether those promises were actually kept. The slaves were also given doses of a powder produced by animals native to Rebek, which had an adrenaline-like effect and made the hunts more challenging for the D'ni. Over time, this blood sport grew in popularity, though it was officially still illegal. In 9375 DE, The D'ni began to use [[Teledahn]] as a storage facility for the slaves bound for Rebek, under the supervision of a private owner named [[Manesmo]]. It seems that the activity was still popular all the way up to the [[fall of D'ni]] in 9400 DE.<br />
<br />
Although the D'ni thought they had gone extinct, the population of the original creatures which the D'ni had hunted rebounded in another part of the Age after the Fall.<ref name="tweek" /> <br />
<br />
=== DRC restoration ===<br />
According to Douglas Sharper's journal, Rebek was being worked on by the DRC as early as 2000 CE. Sharper's assistant, [[Nick White]], had been assigned to the Age and described it as "amazing"<ref>Douglas Sharper. [[Reference:Douglas Sharper, personal journal|Personal journal]]. [[Uru]].</ref>, but was pulled off of the project in July of that year. At the time, Sharper suspected that Dr. [[Richard A. Watson|Watson]] discovered evidence of the slave hunts, and chose to slow-walk the restoration there as a result. When an [[explorer]] questioned him directly about the restoration in Rebek, Dr. Watson said, "The environment is a large space with some unusual gravitational/magnetic anomalies. We don't consider it a safe place to be spending a lot of time at the moment...".<br />
<br />
When the [[DRC]] published their list of restoration projects in early 2004, Rebek was already listed in Phase Two, but suspended. A note on the page echoed Dr. Watson's remarks, stating "Rebek - 7/02 - Environmental abnormalities - too dangerous - Watson".<ref>"[http://web.archive.org/web/20040410194923/http://www.drcsite.org:80/ages/rebek.shtml Rebek Restoration Progress]", DRC website, accessed May 10, 2018. Archived from the original on April 10, 2004.</ref> After the DRC returned in 2006, they voted 3-1 to re-activate the project, but it remained shelved due to a lack of manpower.<ref>"[https://web.archive.org/web/20070219020055/http://drcsite.org/project.php Restoration Projects in the Ages]", DRC website, accessed May 10, 2018. Archived from the original on February 19, 2007.</ref> <br />
<br />
== References ==<br />
{{reflist}}<br />
<br />
[[Category:Inhabited Ages]]<br />
[[Category:Ages mentioned in Uru]]<br />
[[Category:Unreleased Ages]]<br />
[[Category:Intangibles]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Pento&diff=14548Pento2021-06-04T19:03:39Z<p>Alahmnat: </p>
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<div>{{infobox age<br />
| author = [[Judges of Yahvo]]<br />
| restoration-phase = Suspended<br />
| restoration-phase1 = January 7, 2004 (added)<br />
}}<br />
The '''Pento''' [[Age]] was written by the [[Judges of Yahvo]] for the purposes of breeding a warrior race to take over D'ni. Their efforts proved successful, and D'ni was invaded by the Pento during the [[Pento War]]. King [[Ahlsendar]] later developed a plague which he unleashed upon the [[Pento (race)|Pento]] as a biological weapon, eradicating the entire race.<br />
<br />
[[Category:Unreleased Ages]]<br />
[[Category:Intangibles]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Katha_Island&diff=14547Katha Island2021-06-04T19:03:01Z<p>Alahmnat: </p>
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<div>{{Infobox location<br />
| location = [[D'ni]]<br />
| image = KathaIsland.jpg<br />
| imagecaption = A view of Katha island from the Lake.<br />
| dni-name = <abbr style="text-decoration: none;" title="Katha">KaTa</abbr><br />
| restoration-phase = Phase One (Suspended)<br />
}}<br />
'''Katha Island''' was one of many islands that dotted the waters of the main cavern of [[D'ni]]. It was home to [[Faresh]], and later served as the headquarters of the [[Guild of Illusionists]].<br />
<br />
== History ==<br />
=== D'ni history ===<br />
The mansion on Katha Island was built in [[5043 DE]], at the same time that its owner, Faresh, was named Grand Master of the Guild of Illusionists by King [[Yableshan]], and secretly tasked with leading the [[Relyimah]]—the D'ni secret police. It was said that Faresh delighted in illusions, puzzles, and mazes, and his home was host to many such attractions. Many high-level government officials were often seen at the parties hosted there, and the house's popularity led to the D'ni government selling a number of other islands in the lake to other elite members of society in [[5095 DE]].<br />
<br />
In [[5102 DE]], Faresh's daughter died after leaping from her bedroom window in the middle of the night. Records indicate that she claimed to see spirits; this combined with her own death led to rumors of the mansion being haunted. Faresh left the home a year later, unable to continue living there with his memories. When he departed, he left the mansion to the Relyimah as a base of operations. Their covert comings and goings only served to fuel the rumors of hauntings on the island.<br />
<br />
=== DRC history ===<br />
The [[DRC]] have kept Katha Island closed to explorers. It was last reviewed in September 2006 CE, when the council unanimously voted for suspension while the area was still in Phase One of restoration.<br />
<br />
[[Category:Places mentioned in Uru]]<br />
[[Category:Places in the D'ni cavern]]<br />
[[Category:Intangibles]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Kalamee&diff=14546Kalamee2021-06-04T19:02:45Z<p>Alahmnat: </p>
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<div>{{Infobox age<br />
| restoration-phase = Phase Two<br />
| restoration-phase2 = Unknown (Intangibles)<ref>{{cite web|url=http://intangible.grey-skies.net/projects/|title=Projects|website=Intangibles website|access-date=November 18, 2019}}</ref><br />
}}<br />
'''Kalamee''' (<dni>KalamE</dni>) was an [[Age]] listed for restoration on the [[DRC]]'s website. It was originally suspended in August of 2001 by [[Dr. Watson]]. "Resources volatile" was the reason given for suspension. On September 30, 2006 CE, the DRC voted 4–0 to suspend restoration again.<br />
<br />
== References ==<br />
<br />
<references/><br />
<br />
[[Category:Unreleased Ages]]<br />
[[Category:Intangibles]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Kahlo&diff=14545Kahlo2021-06-04T19:02:31Z<p>Alahmnat: </p>
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<div>{{Infobox age<br />
| image = Kahlo.jpg<br />
| imagecaption = A DRC photo of Kahlo, possibly the area beneath the Hive.<br />
| restoration-phase = Phase Four<br />
}}<br />
'''Kahlo''', not to be confused with the [[Ae'gura]] pub that [[Kahlo Pub|shares its name]], was one of the ancient D'ni [[Age]]s, known for having enormous bones poking out of the landscape. According to [[Dr. Watson]], the Restoration team ran into some "resource problems" of some sort, which he did not provide an explanation for.<br />
<br />
Kahlo was at Phase Four when the [[DRC]] abandoned the cavern in 2004 CE. When they returned in 2006, Dr. [[Ikuro Kodama|Kodama]] and [[Michael Engberg]] announced that they had begun working on the Age again thanks to a small trickle of money from a then-un-named benefactor interested in re-starting the restoration. According to Dr. Kodama<ref>{{cite journal|author=Ikuro Kodama|journal=2006-07-06 Town Hall chatlog|journal-page=Reference:2006-07-06 Ikuro Kodama Town Hall discussing new Ages|game=Uru Live|game-page=Myst Online: Uru Live}}</ref>, Kahlo was re-suspended due to lack of sufficient resources to complete the restoration in a timely manner.<br />
<br />
Based on current images and illustrations of the Age, it appears to be similar to an elephant graveyard here on Earth, but for much larger creatures. The Age also appears to be inhabited by flying creatures (supposedly the [[kamkenta]]s depicted on the walls of [[Eder Kemo]]), which dwell in a huge bone-like structure referred to as "the hive". <br />
<br />
==References==<br />
{{reflist}}<br />
<br />
[[Category:Unreleased Ages]]<br />
[[Category:Intangibles]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Hector%27s_Cove&diff=14544Hector's Cove2021-06-04T19:01:56Z<p>Alahmnat: </p>
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<div><br />
<br />
{{stub}}<br />
<br />
<gallery><br />
File:Birdflinalclr.jpg<br />
<br />
</gallery><br />
<br />
[[Category:Places]]<br />
[[Category:Age locations]]<br />
[[Category:Intangibles]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Dahtamnay&diff=14543Dahtamnay2021-06-04T19:01:07Z<p>Alahmnat: </p>
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<div>{{Infobox age<br />
| dni-name = DatamnA<br />
| restoration-phase = Suspended<br />
| restoration-phase1 = September 2000<br />
| restoration-phase2 = August 12, 2006?<br />
}}<br />
'''Dahtamnay''' was an [[Age]] that once belonged to the [[Guild of Miners]], and was used to manufacture [[firemarble]]s. <br />
<br />
== Etymology ==<br />
The name "Dahtamnay" is a combination of the [[D'ni (language)|D'ni]] words for "marble" ({{de|dahko}}, <dni>DaKo</dni>), "fire" ({{de|tahm}}, <dni>tam</dni>) and "root" ({{de|nay}}, <dni>nA</dni>).<br />
<br />
== Appearance ==<br />
Dahtamnay is a bitterly cold Age with a very long rotational period. The terrain is a mix of plains and low mountains. While the areas used by the Guild of Miners range from 0 to 32 degrees, some areas can be as low as -200. A tectonic rift beneath one of these mountain ranges provided the Guild with sufficient warmth to create a base of operations for their manufacturing efforts.<br />
<br />
Electrical and frost storms are also common on this Age, making travel even more dangerous.<br />
<br />
== History ==<br />
=== D'ni use ===<br />
The Guild of Miners used Dahtamnay as a manufacturing center for firemarbles. Raw materials were gathered by the Age's native inhabitants and returned to the Guild's central manufacturing hangar for production.<br />
<br />
=== DRC restoration ===<br />
Restoration efforts were suspended in September of 2000 due to environmental concerns by Dr. [[Ikuro Kodama|Kodama]]. When the DRC returned to the cavern in 2006 and re-assessed their ability to work on Dahtamnay's restoration, it was again suspended. This time, however, it was suspended due to lack of resources, not environmental concerns. Reportedly, the DRC had planned to eventually re-open Dahtamnay to meet the need for firemarbles posed by greater numbers of [[explorer]]s in [[D'ni]], but the restoration was abandoned before those plans could be implemented.<br />
<br />
== References ==<br />
* "[http://dniexplorer.com/archive/index.php?title=Dahtamnay Dahtamnay]", Beneath wiki.<br />
* "[https://cavernlink.wordpress.com/projects/dni-ages/ D’ni Areas & Ages]", Cavern Link, accessed May 24, 2020.<br />
* "[http://www.florestica.com/hpotd/dahtamnay/index.html Dahtamnay]", The Lost Library of D'ni, accessed May 24, 2020.<br />
<br />
[[Category:Ages mentioned in Uru]]<br />
[[Category:Intangibles]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Ae%27gura_Aquarium&diff=14542Ae'gura Aquarium2021-06-04T19:00:37Z<p>Alahmnat: </p>
<hr />
<div>{{infobox location<br />
| location = [[Ae'gura]]<br />
| restoration-phase = Phase One<br />
| restoration-phase1 = November 3, 2006<br />
| restoration-phase4 = December 10, 2014 (Intangibles)<ref>"[http://intangible.grey-skies.net/projects/ Projects]", Intangibles website. Accessed November 18, 2019.</ref><br />
}}<br />
The '''Ae'gura Aquarium''' is a building on the island of [[Ae'gura]] in the [[D'ni cavern]]. It is currently off limits to [[explorer]]s. The [[DRC]] added it to their online restoration projects list upon their return in 2007 CE. The structure was in restoration phase one as of November 3, 2006. At the time, the DRC noted that they were investigating how to repair "severe cracks"<ref>"[http://web.archive.org/web/20070219020055/http://www.drcsite.org:80/project.php Restoration Project]", DRC website. Accessed February 27, 2018. Archived from the original on February 19, 2007.</ref> in the aquarium's tanks. No progress was made by the time the DRC left the Cavern again in February of 2008.<br />
<br />
== References ==<br />
{{reflist}}<br />
<br />
[[Category:Places mentioned in Uru]]<br />
[[Category:Places in the D'ni cavern]]<br />
[[Category:Restoration Phase 1]]<br />
[[Category:Intangibles]]</div>Alahmnathttps://archive.guildofarchivists.org/w/index.php?title=Category:Intangibles&diff=14541Category:Intangibles2021-06-04T18:58:17Z<p>Alahmnat: Created page with "{{main|Intangibles}}"</p>
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<div>{{main|Intangibles}}</div>Alahmnat