MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
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    "continue": {
        "gapcontinue": "Recette_De_Biscuits_Aux_P\u00c3_pites_De_Chocolat_Et_Au_Caf\u00c3",
        "continue": "gapcontinue||"
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    "warnings": {
        "main": {
            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/postorius/lists/mediawiki-api-announce.lists.wikimedia.org/> for notice of API deprecations and breaking changes."
        },
        "revisions": {
            "*": "Because \"rvslots\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."
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    "query": {
        "pages": {
            "4349": {
                "pageid": 4349,
                "ns": 0,
                "title": "RealMyst",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{DISPLAYTITLE:realMyst}}\n{{stub}}\n{{OOC}}\n{{for|the original game|Myst (game)}}\n{{Infobox game\n| name = realMyst:<br/>Interactive 3D Edition\n| image = RealMyst game box.jpg\n| developer = [[Cyan]], [[Sunsoft]]\n| publishers = [[Mattel Interactive]]\n|designers = [[Robyn Miller]], [[Rand Miller]]\n| releases = Windows: Nov 20, 2000 <br>Mac OS: Mar 30, 2002 <br>iOS: Jun 14, 2012 <br>Windows: Feb 7, 2014 (r:ME) <br>Android: Jan 26, 2017 <br>Switch: May 21, 2020 (r:ME)\n| genres = graphic adventure, puzzle\n| mode = single-player\n| rating =\n| media =\n| input = keyboard, mouse\n| followed-by = [[Riven (game)|Riven]]\n}}\n'''realMyst: Interactive 3D Edition''' (working titles '''Myst 3D''' and '''Myst Dimensions''') is an adaptation of ''[[Myst (game)|Myst]]'' made in [[2000 CE|2000]]<ref>Walker, Trey (October 20, 2000). \"[https://web.archive.org/web/20110525163227/http://www.gamespot.com/pc/adventure/realmyst/news.html?sid=2643165&mode=recent Real Myst Shipping in Early November]\". GameSpot. Archived from the original on May 25, 2011.</ref> using [[Cyan]]'s real-time 3D engine [[Plasma]]. It was developed by people from Cyan as well as [[Sunsoft]], and originally published by the short-lived [[Mattel Interactive]].\n\n== Improvements ==\nrealMyst's interface is vastly different from the point-and-click interface. While the first-person perspective is retained (unlike [[Uru]]'s default), movement is continuous, rather than stepping from one node to another. This allows for a virtually infinite amount of perspectives, compared to the fixed point of view in ''[[Myst (game)|Myst]]'' and ''[[Riven (game)|Riven]]''.\n\nrealMyst also allowed for music fade-in and out when the player approached a certain screen (such as the Forechamber) instead of beginning and stopping abruptly.\n\nIn addition to all Ages featured in [[Myst (game)|Myst]] (and [[Myst Masterpiece Edition]]), realMyst features [[Rime]], a small experimental Age of [[Atrus]]'s for various purposes. Its viewer technology provides a new tie-in with [[Riven]], as that Age can be seen through the viewer. Therefore, the storyline connection between the two games has been improved through this additional Age.\n\nrealMyst also adds some weather effects. For example, [[Myst|Myst Island]] features a day cycle of 30 minutes, and [[Selenitic]], [[Mechanical]] and [[Stoneship]] each of 15 minutes, allowing the player to experience sunset. Stoneship also has rain and thunderstorms. A night version of Channelwood was planned, but it was left out.\n\nSome small tidbits were also added, such as [[Ti'ana]]'s gravestone.\n\n== Background ==\nThis was the first actual released product using the Plasma engine, and is thus seen by many as a testing ground for their then-ongoing ''[[Mudpie]]'' project. realMyst still has various remains of ''[[DIRT]]'', with hidden settings making no sense for this type of game (such as avatar emotes), and strings in the binaries pointing at its origin.\n\nHowever, Mudpie would later move to using version 2 of Plasma, obsoleting much of realMyst's architecture.\n\nMere months before release, ''realMyst'' was also the basis of ''[[Myst Mayhem]]'', Cyan's 2000 April Fool's joke.\n\n== Masterpiece Edition ==\nA visually enhanced revision was released for Windows and macOS on February 7, 2014<ref>Matulef, Jeffrey (February 7, 2014). \"[https://www.eurogamer.net/articles/2014-02-07-myst-gets-remade-again-in-realmyst-masterpiece-edition Myst gets remade, again, in realMyst: Masterpiece Edition]\". Eurogamer. Retrieved May 13, 2020.</ref>, running on the Unity engine. The remake received a significant graphical overhaul on January 28, 2015, which fixed several bugs and upgraded the detail of many models and textures.\n\n== Re-releases and ports ==\n{{See also|Myst (game)|Myst (2020)}}\n''realMyst'' has been remade various times and ported to multiple platforms:\n* Windows: November 20, 2000<ref name=\"mjourney\">\"[https://www.mystjourney.com/myst/versions/ Myst Masterpiece and realMyst]\", Myst Journey, accessed November 14, 2020.</ref>\n* Mac OS: March 30, 2002<ref name=\"mjourney\" />\n* iOS: June 8, 2012<ref name=\"mjourney\" />\n* realMyst: Masterpiece Edition: February 5, 2014<ref name=\"mjourney\" />\n** January 28, 2015 (v2.0)<ref name=\"mjourney\" />\n* Android: January 26, 2017<ref>Webster, Andrew (January 26, 2017). \"[https://www.theverge.com/2017/1/26/14357340/myst-game-android-announced-mobile-release-date Iconic adventure game Myst debuts on Android today]\". The Verge.</ref>\n* Switch: May 21, 2020 (rM:ME)<ref>Romano, Sal (May 13, 2020). \"[https://www.gematsu.com/2020/05/realmyst-masterpiece-edition-for-switch-launches-may-21 realMyst: Masterpiece Edition for Switch launches May 21]\". Gematsu. Retrieved May 13, 2020.</ref>\n\n== References ==\n{{reflist}}\n\n[[Category:Games]]\n[[Category:Myst]]\n[[Category:Articles needing cleanup]]"
                    }
                ]
            },
            "2837": {
                "pageid": 2837,
                "ns": 0,
                "title": "Rebek",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{Infobox age\n| image = Rebek.jpg\n| date-written = approx. 8012 DE\n| restoration-phase = Phase Three\n| restoration-phase3 = May 26, 2015 (Intangibles)<ref>\"[http://intangible.grey-skies.net/projects/ Projects]\", Intangibles website. Accessed November 18, 2019.</ref>\n}}\n'''Rebek''' was a D'ni [[Age]] settled in approximately [[8012 DE]].<ref name=\"tweek\">[https://www.facebook.com/agesoftweek/photos/a.1753151991666451.1073741828.1753123188335998/1961286624186319/ Ages of Tweek], Facebook, accessed May 10, 2018.</ref> It was a source of prized and highly intelligent workhorse animals, which the D'ni eventually hunted to near extinction.\n\n== History ==\n=== D'ni history ===\nShortly after the D'ni arrived on Rebek in 8012 DE, they discovered a highly intelligent and powerful native creature that could be used as workhorses throughout the empire. Although it was soon clear to the settlers that these creatures were nearly sentient in their level of intelligence, it seems they hid this evidence for the sake of maintaining their lucrative animal trade. Over the next 500 years, the population dropped as the D'ni overworked and exploited them for their labor, and the creatures gradually became more aggressive toward the D'ni. In 8503 DE, a pack killed six D'ni<ref name=\"tweek\" />, and another incident a month later resulted in the government banning their use and closing off the Age.\n\nDespite this closure, it appears that the Age's owners continued to travel to Rebek in order to hunt the creatures. This activity was not officially sanctioned by the government, but evidence suggests that they were aware of the practice. By 8590 DE, a hunting lodge and safari tour industry had sprung up on the Age, servicing a small\u2014and very wealthy\u2014segment of the D'ni population interested in hunting the extremely dangerous game. Because of their intelligence, the creatures continued to develop deadlier and more dangerous tactics in response to these hunts, which only served to make the activity more attractive to thrill-seekers. By 9000 DE, the creatures were thought to be extinct.\n\nDemand for hunting this most dangerous game persisted, however. In 9005 DE, the Rebek Book went missing. While originally thought to have been destroyed, it was in fact stolen and hidden by a D'ni named Lord [[Balishek]]. Shortly after the Book disappeared, the wealthy hunting cadre and their gaggle of spectators paid to have slaves imported to the Age and trained to be replacements for the native creatures. Slaves were promised freedom if they killed one of the D'ni hunters during a safari, but it is unclear whether those promises were actually kept. The slaves were also given doses of a powder produced by animals native to Rebek, which had an adrenaline-like effect and made the hunts more challenging for the D'ni. Over time, this blood sport grew in popularity, though it was officially still illegal. In 9375 DE, The D'ni began to use [[Teledahn]] as a storage facility for the slaves bound for Rebek, under the supervision of a private owner named [[Manesmo]]. It seems that the activity was still popular all the way up to the [[fall of D'ni]] in 9400 DE.\n\nAlthough the D'ni thought they had gone extinct, the population of the original creatures which the D'ni had hunted rebounded in another part of the Age after the Fall.<ref name=\"tweek\" /> \n\n=== DRC restoration ===\nAccording to Douglas Sharper's journal, Rebek was being worked on by the DRC as early as 2000 CE. Sharper's assistant, [[Nick White]], had been assigned to the Age and described it as \"amazing\"<ref>Douglas Sharper. [[Reference:Douglas Sharper, personal journal|Personal journal]]. [[Uru]].</ref>, but was pulled off of the project in July of that year. At the time, Sharper suspected that Dr. [[Richard A. Watson|Watson]] discovered evidence of the slave hunts, and chose to slow-walk the restoration there as a result. When an [[explorer]] questioned him directly about the restoration in Rebek, Dr. Watson said, \"The environment is a large space with some unusual gravitational/magnetic anomalies. We don't consider it a safe place to be spending a lot of time at the moment...\".\n\nWhen the [[DRC]] published their list of restoration projects in early 2004, Rebek was already listed in Phase Two, but suspended. A note on the page echoed Dr. Watson's remarks, stating \"Rebek - 7/02 - Environmental abnormalities - too dangerous - Watson\".<ref>\"[http://web.archive.org/web/20040410194923/http://www.drcsite.org:80/ages/rebek.shtml Rebek Restoration Progress]\", DRC website, accessed May 10, 2018. Archived from the original on April 10, 2004.</ref> After the DRC returned in 2006, they voted 3-1 to re-activate the project, but it remained shelved due to a lack of manpower.<ref>\"[https://web.archive.org/web/20070219020055/http://drcsite.org/project.php Restoration Projects in the Ages]\", DRC website, accessed May 10, 2018. Archived from the original on February 19, 2007.</ref> \n\n== References ==\n{{reflist}}\n\n[[Category:Inhabited Ages]]\n[[Category:Ages mentioned in Uru]]\n[[Category:Unreleased Ages]]\n[[Category:Intangibles]]"
                    }
                ]
            }
        }
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}