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Unwritten: System Reference Document/Skills
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==Provoke== Provoke is the skill about getting someone’s dander up and eliciting emotional response from them—fear, anger, shame, etc. It’s the “being a jerk” skill. To use Provoke, you need some kind of justification. That could come entirely from the situation, or because you have an aspect that’s appropriate, because you’ve created an advantage with another skill (like Rapport or Deceive), or because you’ve assessed your target’s aspects (see Empathy). Alternatively, Provoke can be used to evoke strong positive emotions, such as boosting the morale of a crowd. '''Potential Uses:''' Staring down an opponent, inciting a riot, looking intimidating, badgering someone until they give in, dispersing an angry mob, goading a person into making a mistake ===Actions=== * '''Overcome:'''You can Provoke someone into doing what you want in a fit of emotional pique. You might intimidate them for information, goad them into acting out, or scare them into running away. This will often happen when you’re going up against nameless NPCs or it isn’t worthwhile to play out the particulars. Against PCs or important NPCs, you’ll need to win a contest with three victories. They oppose with Will. * '''Advantage:'''You can create advantages representing momentary emotional states, like Enraged, Shocked, or Hesitant. Your target opposes with Will. * '''Discover:'''Provoke’s main use in discovery is getting people to talk by unbalancing them into revealing something they wouldn’t otherwise. For example, you can use it to place aspects indicating fear so you can really ramp up the pressure, or for someone else to play off of in a ‘good cop, bad cop’ way. ===Example stunts=== '''Double Dare.''' You gain a +2 on Provoke rolls to convince someone to do something dangerous, embarrassing, or unwise. '''Draw Ire.''' When you create an advantage on an opponent using Provoke, you can use your free invocation to become the target of that character’s next relevant action, drawing their attention away from another target. '''Okay, Fine!''' You can use Provoke in place of Empathy to learn a target’s aspects, by bullying or bothering them until they reveal one to you. The target opposes this with Will. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.)
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