Difference between revisions of "Er'cana pellet"

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[[File:ErcanaPellets.jpg|thumb|Pellets ready to be brought to the Uran silo.]]
 
[[File:ErcanaPellets.jpg|thumb|Pellets ready to be brought to the Uran silo.]]
These pellets are actually a hyper-condensed form of minerals and nutrients, serving as food for the [[Lake algae|bioluminescent algae]] in the D'ni lake. Once they touch water, they dissolve, making the algae absorb the nutrients and glow brighter than usual. [[Kadish]] made them in order to solidify his position as the [[Grower]], making people believe he was bringing light to the cavern by making the lake glow bright. A link to a [[Uran silo|silo]] in the industrial district of [[Uran District|Uran]], which was presumably used to test the pellets' effectiveness, is located beside the pellet manufacturing device.
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An '''[[Er'cana]] pellet''' is a hyper-condensed cylinder of minerals and nutrients that once dropped into the [[D'ni Cavern lake|lake]] serves as food for the [[Lake algae|bioluminescent algae]] in the Cavern. Before [[Fall of D'ni|the Fall]], [[Kadish]] served as the engineer behind the construction of the Er'cana complex responsible for manufacturing these specific pellets.<ref>{{cite journal|author=Michael Simpson|journal=The Watcher's Sanctuary|journal-page=Reference:DRC research notebooks/The Watcher's Sanctuary|game=Uru: The Path of the Shell}}</ref> The ovens in Er'cana are equipped with an at-hand linking book to a [[Uran silo|silo]] in the industrial district of [[Uran District|Uran]].  
 
 
== Pellet points ==
 
[[Explorer]]s accumulate "pellet points" in their [[KI]] for each pellet dropped into the lake. Points are based on pellet quality, as determined by a meter in the Silo; the better the quality, the more points awarded per pellet. Roughly 1/6 of the points are given to the lake total, the rest goes to the KI score<ref>{{Discord message|url=https://discord.com/channels/282045216221822978/282046743338811392/855552952977326110|author=Chogon|channel=#dev|server=OpenUru|text=<nowiki/><!-- The nowiki prevents an incorrect paragraph break after the first line -->When you drop pellets at the ErcanaCitySilo, 1/6 goes to the lake and 5/6 goes to your KI - roughly, there is a small percentage of randomness.}}</ref>.
 
  
 
== Effect on algae ==
 
== Effect on algae ==
 
:{{Main|Pellet Recipe}}
 
:{{Main|Pellet Recipe}}
  
Although the chemical content of the pellet is unknown, the effect of the pellet on the algae is readily visible when dropped into the lake water. The effect varies according to the 'recipe' used to 'cook' the pellets, which determines how beneficial the pellet is to the lake algae. The ''ideal'' reaction, according to the [[DRC]], creates a deep, orange glow that blooms outward through the algae. Other reactions include a bright, white glow, bubbles, steam, or no reaction at all. Certain recipes can even produce 'exploders', pellets that explode when they hit the water.
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Although the chemical content of the pellet is unknown, their effect on the algae is immediately visible when dropped into the lake water. The effect varies according to the 'recipe' used to 'cook' the pellets, which determines how beneficial the pellet is to the lake algae. The ''ideal'' reaction is a deep, orange glow that radiates outward through the water. Other reactions include a bright, white glow, bubbles, steam, or no reaction at all. Certain recipes can even produce 'exploders', pellets that explode when they hit the water.
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== Pellet points ==
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:{{Main|D'ni_Cavern_lake#DRC restoration}}
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[[Explorer]]s accumulate "pellet points" in their [[KI]] for each pellet dropped into the lake. More points are awarded for higher quality pellets. Pellets that explode and damage the algae receive no points. A meter in the silo provides feedback on such quality. [[Victor Laxman]] further modified the [[Imager}imagers]] in Cavern neighborhoods to accept and display pellet point counts to generate productive competition between hoods.<ref>{{DRC KI messages|author=Victor Laxman|message=07/30/07: Pellet Update|page=Reference:DRC_KI_messages}}</ref> Roughly 1/6 of the points are given to the lake total, the rest goes to the KI score<ref>{{Discord message|url=https://discord.com/channels/282045216221822978/282046743338811392/855552952977326110|author=Chogon|channel=#dev|server=OpenUru|text=<nowiki/><!-- The nowiki prevents an incorrect paragraph break after the first line -->When you drop pellets at the ErcanaCitySilo, 1/6 goes to the lake and 5/6 goes to your KI - roughly, there is a small percentage of randomness.}}</ref>.
  
 
===Appearances===
 
===Appearances===

Revision as of 13:31, 9 October 2021

Pellets ready to be brought to the Uran silo.

An Er'cana pellet is a hyper-condensed cylinder of minerals and nutrients that once dropped into the lake serves as food for the bioluminescent algae in the Cavern. Before the Fall, Kadish served as the engineer behind the construction of the Er'cana complex responsible for manufacturing these specific pellets.[1] The ovens in Er'cana are equipped with an at-hand linking book to a silo in the industrial district of Uran.

Effect on algae

Main article: Pellet Recipe

Although the chemical content of the pellet is unknown, their effect on the algae is immediately visible when dropped into the lake water. The effect varies according to the 'recipe' used to 'cook' the pellets, which determines how beneficial the pellet is to the lake algae. The ideal reaction is a deep, orange glow that radiates outward through the water. Other reactions include a bright, white glow, bubbles, steam, or no reaction at all. Certain recipes can even produce 'exploders', pellets that explode when they hit the water.

Pellet points

Explorers accumulate "pellet points" in their KI for each pellet dropped into the lake. More points are awarded for higher quality pellets. Pellets that explode and damage the algae receive no points. A meter in the silo provides feedback on such quality. Victor Laxman further modified the [[Imager}imagers]] in Cavern neighborhoods to accept and display pellet point counts to generate productive competition between hoods.[2] Roughly 1/6 of the points are given to the lake total, the rest goes to the KI score[3].

Appearances

References

  1. Michael Simpson. The Watcher's Sanctuary. Uru: The Path of the Shell.
  2. Template:DRC KI messages
  3. Chogon at June 18, 2021 21:01:59 (UTC) in #dev on OpenUru:

    When you drop pellets at the ErcanaCitySilo, 1/6 goes to the lake and 5/6 goes to your KI - roughly, there is a small percentage of randomness.