Difference between revisions of "Reference:RAWA/DRC forum posts"

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This page is a collection of responses that RAWA made to conversations on the now-defunct DRC forum. These are '''not''' [[IC|in-cavern]] responses by Dr. [[Richard A. Watson]], the lead member of the DRC. Where possible, links to the original threads are included, though some topics were not preserved by archive.org before the forums were taken down. In those cases, the text that was copied to the Archive is the only available copy.
+
This page is a collection of responses that RAWA made to conversations on the now-defunct DRC forum. These are '''not''' [[IC|in-cavern]] responses by Dr. [[Richard A. Watson]], the lead member of the DRC. Where possible, links to the original threads are included, though some topics were not preserved by archive.org before the forums were taken down. In those cases, the text that was originally copied to the Archive is the only available copy.
  
== Contents ==
+
== D'ni word for "clock" ==
{{Special:PrefixIndex/Reference:RAWA/DRC forum posts/ |stripprefix=1}}
+
'''Posted: Wednesday May 10, 2006'''<br />
 +
''Original: Unavailable''
  
<inputbox>
+
{{ambox|text=Poster Marten had been wondering about what the D'ni word was for the spherical clocks in the neighborhoods.}}
type=create
+
 
break=no
+
<sneaks out of the OOC forum><br />
buttonlabel=Add content
+
<whispers, "go-rah-yan" (D'ni font: gorayån)><br />
prefix={{FULLPAGENAME}}/
+
<sneaks back to the OOC forum>
</inputbox>
+
 
 +
== Esher's accent ==
 +
'''Posted: Thursday May 18, 2006'''<br />
 +
''Original: [https://web.archive.org/web/20120212032622/http://forums.drcsite.org/viewtopic.php?p=16674&sid=61cba23d6291418940d86c26fdad3587#16674 Aitrus/Atrus/A'trus]''
 +
 
 +
<blockquote>
 +
JWPlatt wrote:
 +
 
 +
Actually, I figured David Ogden Steirs was never provided a pronunciation coach, and that by the time anyone heard the tapes, he had flown back to his far away villa somewhere, maybe Australia, and the FU clause in his contract said he didn't have to redo it once the clueless studio producer signed off on it.</blockquote>
 +
 
 +
David Ogden Stiers (complete aside: I can never remember how to spell his last name, so I looked it up. Wikipedia has both "Steirs" and "Stiers", IMDb and the "unofficial David Ogden Stiers website" have "Stiers". So I'm going with "Stiers".) did a great job pronouncing "D'ni" correctly for Dr. Watson's audio in Uru.
 +
 
 +
When he came to do the voice for Myst V, he wanted Esher to gave a harder glottal stop. Rand was ok with Esher's pronunciation. I didn't hear it for quite a while. Rand (knowing how upset I was with the original Catherine's voice in Riven, which contributed to having all of her dialog replaced by Rengin's voice-over) didn't let me hear it right away. And before he did let me hear it, he warned me that I wouldn't like it.
 +
 
 +
Rand has his own theories for Esher's pronunciation.
 +
 
 +
I'm sticking with "speech impediment".
 +
 
 +
<nowiki>:) </nowiki>
 +
 
 +
RAWA
 +
 
 +
== It being in Uru doesn't always make it real ==
 +
'''Posted: Friday May 26, 2006'''<br />
 +
''Original: Unavailable''
 +
 
 +
{{ambox|text=This was in response to a discussion about the seeming discrepancy between RAWA's statements that Myst Island would actually be larger than in the first game, and the appearance of Myst in ''Myst V: End of Ages'' (which was no different from in ''Myst'').}}
 +
 
 +
<blockquote>
 +
Morningstar wrote:
 +
 
 +
I would be surprised if the Myst island we see in EoA is the one that will be included in Uru Live. We have been told many times that the island was reduced in the Myst game with respect to the "real one" for techical reasons, while in EoA the island is much like the same as in the first game (apart from the obvious effects of time). As Live is supposed to be "real", then we should get the "real", full-sized Myst.</blockquote>
 +
 
 +
This has come up before back in beta the first time around. Zardoz can probably find my response to show how I answered this last time. :)
 +
 
 +
Here's my answer this time:
 +
 
 +
"Artistic License" was an IC explanation for things that had to be changed in the Myst games for financial, technical, or game-play reasons. It worked very nicely, because, IC, the games were recreations of historical events.
 +
 
 +
Uru, doesn't have that luxury, as it isn't meant to be a recreation of an historical event. Uru is supposed to be happening now; you are supposed to be you; etc. But... we still have to live within those same financial, technical, and game-play limitations. So just because you see something in Uru doesn't mean that it's "real" (the way we want it to be), it just means that we can't use "artistic license" as the explanation for why it isn't the way we wish it were.
 +
 
 +
The most glaringly obvious example of this is kicking those fish traps around. Anyone who thinks that's "real" (either that's really what you would do if you were there, or that that's the way we wanted it to be), well, I don't know what to say, other than "Um, no." :)
 +
 
 +
Suffice it to say, if Myst Island shows up in Uru at some point, I would be very, very surprised if it wasn't the same size as it was shown in Myst.
 +
 
 +
Such is life.
 +
 
 +
<nowiki>:)</nowiki>
 +
 
 +
RAWA
 +
 
 +
== Link between Cyan's design and DRC restoration phases ==
 +
'''Posted: Saturday June 17, 2006'''<br />
 +
''Original: [https://web.archive.org/web/20071023011946/http://forums.drcsite.org/viewtopic.php?p=18288 Sometimes you just have to overlook things…]''
 +
 
 +
<blockquote>
 +
Gondar wrote:
 +
 
 +
I recall a posting on that.. but that was a while back, and I'm too lazy to dig.</blockquote>
 +
 
 +
Here's what I posted here<ref>This topic is not available on archive.org.</ref> (it may help to read that thread for context).
 +
 
 +
<nowiki>----- </nowiki>
 +
 
 +
OK.  Here are what the phases mean both IC and OOC.  There really isn't much difference. If you just read between the lines just a tiny bit, you’'ll see that the IC phases are nearly identical to the OOC phases each Age goes through. 
 +
 
 +
'''Phase 1'''<br />
 +
IC: Initial Mapping - During this Phase, basic maps and documents are created for the Age or location being restored. These documents are later detailed further in phase 3. Dr. Kodama is the head DRC member in charge of this phase.
 +
 
 +
OOC: Initial Design - During this Phase, basic maps and documents are created for the Age or location being designed.  This includes the design of the puzzles and story for the Age.  (For an example, here's a link to one of the "Initial Design" maps for Riven: http://tinselman.com/files/all_islands_sm.jpg  (from Robyn Miller's Blog, Feb 22, 2006 entry))
 +
 
 +
'''Phase 2'''<br />
 +
IC: Structural Analysis - All structures and supports are examined for integrity and safety. Dr. Kodama also heads the completion of this phase.
 +
 
 +
OOC: Massing Model - All structures are made in rough form to show their basic shapes and sizes.  Little or no texture/lighting are done at this stage.  Most of the wireframes at the “3D history” site mentioned earlier in this thread are massing models from Uru and/or DIRT.
 +
 
 +
'''Phase 3'''<br />
 +
IC: Detailed Analysis - The Age or location is given a thorough examination by a survey team, which creates extensive maps and additional documentation on the area. Dr. Sutherland is in charge of this phase.
 +
 
 +
OOC: Detailed Analysis - The Age or location (massing model) is given a through examination by the design team. We can walk around and get a "feel" for the Age and make changes while the Age is still in the early stages.  Design documents are updated to reflect any changes in the Age's design.
 +
 
 +
'''Phase 4'''<br />
 +
IC: Restoration - This is the most extensive phase, during which all machinery is repaired, structures are secured, and cleanup is performed. Mr. Engberg is in charge of operations in this phase.
 +
 
 +
OOC: Detailed Modeling/Wiring - This is the most extensive phase.  In fact, when Dr. Watson first explained the phases way back then, he said he could see this one being broken into two parts.  IC, it makes sense to refer to both parts as one “restoration” phase.  OOC, though, it really is two distinct phases.
 +
 
 +
Phase 4a - Detailed Modeling - Models are refined to final forms (structures are secured and cleanup is performed), textures are added, lighting is added, etc. Once phase 4a is finished, the Age will "look" complete.  If you get a screen shot of something at the end of this stage, you might assume "Hey, it’s done.  Why haven't they opened it yet", but there's still a lot to do - it ''looks'' great, but nothing actually ''works'' yet.  (The Kahlo screenshots mentioned earlier in this thread are from Phase 4a.)
 +
 
 +
Phase 4b - Wiring - This is where everything in the Age is made to "work". Machines, elevators, doors, buttons, levers, triggers, puzzles, game-play, etc. Once phase 4b is done, hopefully everthing in the Age works as it was designed.  The Age is almost ready, now.  (Kahlo was in this phase when it was suspended for technical reasons.  Even now, it could end up stuck in phase 4b for a looong time, but I'm “cautiously optimistic” about that, too. :)
 +
 
 +
'''Phase 5'''<br />
 +
IC: Limited Access - In this final phase before completion, the Age or location is opened for limited access by authorized explorers. Dr. Sutherland oversees the operations of this phase.
 +
 
 +
OOC: Testing - In this final phase before completion, the Age or location is opened for testing by Quality Control (our in-house testers).  They get to hammer on it, find bugs, and send it back to the phase 4 people to make fixes as needed.
 +
 
 +
Once it's passed Phase 5 inspection, it can be opened to you all.
 +
 
 +
The phases, both IC and OOC, are not completely isolated.  For example, The massing modeling of Age  (Phase 2) will probably begin before Design (Phase 1) is 100% finished, so sometimes the Age is actually in two or more different Phases simultaneously, but we generally keep the listing at Phase 1 until Initial Design is complete, even if the massing model has started, then keep it listed as Phase 2 until the Massing model is complete, even if some of the Detail Analysis has started, etc.
 +
 
 +
As for the current Age list on the DRC site:  It was last updated just before the DRC disbanded in 2004. It, like most of the rest of the site, is about two years out of date now.  There are places that are open in D'mala that are still listed in earlier phases of restoration. If we get a contract for funding, that's on the list of things to do.  Without a contract, there really isn't a point of updating it 'cause it very well could all be shut down again.  (Which is the reason for... say it with me now... "Cautious optimism".)
 +
 
 +
<nowiki>--------- </nowiki>
 +
 
 +
<blockquote>
 +
Gondar wrote:
 +
 
 +
But, what it does imply.. are the people who do the various tasks then the players for said characters? Implying Marie Sutherland is played by one of the texture artists or something?
 +
 
 +
Then again, are they played by one dedicated person (easier to keep a cohesive personality) or a group (easier to allow them to be around any given time)</blockquote>
 +
 
 +
Do you ''really'' want the answers to these?
 +
 
 +
<nowiki>:) </nowiki>
 +
 
 +
RAWA
 +
 
 +
== Re: Differences between RAWA and Dr. Watson ==
 +
'''Posted: Tuesday, January 2, 2007'''<br />
 +
''Original: Unavailable''
 +
 
 +
{{ambox|text=This clarification came about during an [[OOC]] discussion about the similarities between Richard Watson of [[Cyan]] and Richard Watson of the [[DRC]].}}
 +
 
 +
<blockquote>
 +
QUOTE("vidkid7")
 +
 
 +
Gah, I'm so confused. For years, I thought that Dr. Watson and RAWA were the same person... but various people (including Rand at Mysterium) have told me that they're actually two different people.</blockquote>
 +
 
 +
The confusion between me and Dr. Watson is understandable. There are many similarities between the two of us.
 +
 
 +
== What happened to the Sci-Fi Channel's Myst miniseries ==
 +
'''Posted: January 24, 2007'''<br />
 +
''Original: [https://web.archive.org/web/20080113192030/http://forums.drcsite.org/viewtopic.php?p=29883&highlight= RAWA signal: The Lost mini-series?]
 +
 
 +
Response #1: Sometimes it's best to let sleeping dogs lie. (Which was my response last time this was brought up because that company's rights to the miniseries were about to expire and I didn't want any flares being sent their way to encourage them to extend those rights. It was better for everyone. Really.)
 +
 
 +
Response #2: Things didn't work out, and that's all I'm going to say. (Which is a perfectly reasonable response, thanks.)
 +
 
 +
Response #3: If the mangling in the comics made you cringe, the outline of the miniseries would have sent you into convulsions.
 +
 
 +
 
 +
Having said all that, we're not opposed to the Myst stories being told in another format (e.g. movie, miniseries, television, comic books, DVD, View-Master reels, etc.).
 +
 
 +
But I will give a hint for anyone planning to submit an outline to develop the Myst stories for another medium: The words "Atrus and Catherine consummate their relationship" do not belong anywhere in the Book of Atrus. Believe me, that one hint alone will save us all a great deal of time.
 +
 
 +
Thank you.
 +
 
 +
== Notes ==
 +
{{reflist}}

Revision as of 05:55, 26 May 2018

This page is a collection of responses that RAWA made to conversations on the now-defunct DRC forum. These are not in-cavern responses by Dr. Richard A. Watson, the lead member of the DRC. Where possible, links to the original threads are included, though some topics were not preserved by archive.org before the forums were taken down. In those cases, the text that was originally copied to the Archive is the only available copy.

D'ni word for "clock"

Posted: Wednesday May 10, 2006
Original: Unavailable

<sneaks out of the OOC forum>
<whispers, "go-rah-yan" (D'ni font: gorayån)>
<sneaks back to the OOC forum>

Esher's accent

Posted: Thursday May 18, 2006
Original: Aitrus/Atrus/A'trus

JWPlatt wrote:

Actually, I figured David Ogden Steirs was never provided a pronunciation coach, and that by the time anyone heard the tapes, he had flown back to his far away villa somewhere, maybe Australia, and the FU clause in his contract said he didn't have to redo it once the clueless studio producer signed off on it.

David Ogden Stiers (complete aside: I can never remember how to spell his last name, so I looked it up. Wikipedia has both "Steirs" and "Stiers", IMDb and the "unofficial David Ogden Stiers website" have "Stiers". So I'm going with "Stiers".) did a great job pronouncing "D'ni" correctly for Dr. Watson's audio in Uru.

When he came to do the voice for Myst V, he wanted Esher to gave a harder glottal stop. Rand was ok with Esher's pronunciation. I didn't hear it for quite a while. Rand (knowing how upset I was with the original Catherine's voice in Riven, which contributed to having all of her dialog replaced by Rengin's voice-over) didn't let me hear it right away. And before he did let me hear it, he warned me that I wouldn't like it.

Rand has his own theories for Esher's pronunciation.

I'm sticking with "speech impediment".

:)

RAWA

It being in Uru doesn't always make it real

Posted: Friday May 26, 2006
Original: Unavailable

Morningstar wrote:

I would be surprised if the Myst island we see in EoA is the one that will be included in Uru Live. We have been told many times that the island was reduced in the Myst game with respect to the "real one" for techical reasons, while in EoA the island is much like the same as in the first game (apart from the obvious effects of time). As Live is supposed to be "real", then we should get the "real", full-sized Myst.

This has come up before back in beta the first time around. Zardoz can probably find my response to show how I answered this last time. :)

Here's my answer this time:

"Artistic License" was an IC explanation for things that had to be changed in the Myst games for financial, technical, or game-play reasons. It worked very nicely, because, IC, the games were recreations of historical events.

Uru, doesn't have that luxury, as it isn't meant to be a recreation of an historical event. Uru is supposed to be happening now; you are supposed to be you; etc. But... we still have to live within those same financial, technical, and game-play limitations. So just because you see something in Uru doesn't mean that it's "real" (the way we want it to be), it just means that we can't use "artistic license" as the explanation for why it isn't the way we wish it were.

The most glaringly obvious example of this is kicking those fish traps around. Anyone who thinks that's "real" (either that's really what you would do if you were there, or that that's the way we wanted it to be), well, I don't know what to say, other than "Um, no." :)

Suffice it to say, if Myst Island shows up in Uru at some point, I would be very, very surprised if it wasn't the same size as it was shown in Myst.

Such is life.

:)

RAWA

Link between Cyan's design and DRC restoration phases

Posted: Saturday June 17, 2006
Original: Sometimes you just have to overlook things…

Gondar wrote:

I recall a posting on that.. but that was a while back, and I'm too lazy to dig.

Here's what I posted here[1] (it may help to read that thread for context).

-----

OK. Here are what the phases mean both IC and OOC. There really isn't much difference. If you just read between the lines just a tiny bit, you’'ll see that the IC phases are nearly identical to the OOC phases each Age goes through.

Phase 1
IC: Initial Mapping - During this Phase, basic maps and documents are created for the Age or location being restored. These documents are later detailed further in phase 3. Dr. Kodama is the head DRC member in charge of this phase.

OOC: Initial Design - During this Phase, basic maps and documents are created for the Age or location being designed. This includes the design of the puzzles and story for the Age. (For an example, here's a link to one of the "Initial Design" maps for Riven: http://tinselman.com/files/all_islands_sm.jpg (from Robyn Miller's Blog, Feb 22, 2006 entry))

Phase 2
IC: Structural Analysis - All structures and supports are examined for integrity and safety. Dr. Kodama also heads the completion of this phase.

OOC: Massing Model - All structures are made in rough form to show their basic shapes and sizes. Little or no texture/lighting are done at this stage. Most of the wireframes at the “3D history” site mentioned earlier in this thread are massing models from Uru and/or DIRT.

Phase 3
IC: Detailed Analysis - The Age or location is given a thorough examination by a survey team, which creates extensive maps and additional documentation on the area. Dr. Sutherland is in charge of this phase.

OOC: Detailed Analysis - The Age or location (massing model) is given a through examination by the design team. We can walk around and get a "feel" for the Age and make changes while the Age is still in the early stages. Design documents are updated to reflect any changes in the Age's design.

Phase 4
IC: Restoration - This is the most extensive phase, during which all machinery is repaired, structures are secured, and cleanup is performed. Mr. Engberg is in charge of operations in this phase.

OOC: Detailed Modeling/Wiring - This is the most extensive phase. In fact, when Dr. Watson first explained the phases way back then, he said he could see this one being broken into two parts. IC, it makes sense to refer to both parts as one “restoration” phase. OOC, though, it really is two distinct phases.

Phase 4a - Detailed Modeling - Models are refined to final forms (structures are secured and cleanup is performed), textures are added, lighting is added, etc. Once phase 4a is finished, the Age will "look" complete. If you get a screen shot of something at the end of this stage, you might assume "Hey, it’s done. Why haven't they opened it yet", but there's still a lot to do - it looks great, but nothing actually works yet. (The Kahlo screenshots mentioned earlier in this thread are from Phase 4a.)

Phase 4b - Wiring - This is where everything in the Age is made to "work". Machines, elevators, doors, buttons, levers, triggers, puzzles, game-play, etc. Once phase 4b is done, hopefully everthing in the Age works as it was designed. The Age is almost ready, now. (Kahlo was in this phase when it was suspended for technical reasons. Even now, it could end up stuck in phase 4b for a looong time, but I'm “cautiously optimistic” about that, too. :)

Phase 5
IC: Limited Access - In this final phase before completion, the Age or location is opened for limited access by authorized explorers. Dr. Sutherland oversees the operations of this phase.

OOC: Testing - In this final phase before completion, the Age or location is opened for testing by Quality Control (our in-house testers). They get to hammer on it, find bugs, and send it back to the phase 4 people to make fixes as needed.

Once it's passed Phase 5 inspection, it can be opened to you all.

The phases, both IC and OOC, are not completely isolated. For example, The massing modeling of Age (Phase 2) will probably begin before Design (Phase 1) is 100% finished, so sometimes the Age is actually in two or more different Phases simultaneously, but we generally keep the listing at Phase 1 until Initial Design is complete, even if the massing model has started, then keep it listed as Phase 2 until the Massing model is complete, even if some of the Detail Analysis has started, etc.

As for the current Age list on the DRC site: It was last updated just before the DRC disbanded in 2004. It, like most of the rest of the site, is about two years out of date now. There are places that are open in D'mala that are still listed in earlier phases of restoration. If we get a contract for funding, that's on the list of things to do. Without a contract, there really isn't a point of updating it 'cause it very well could all be shut down again. (Which is the reason for... say it with me now... "Cautious optimism".)

---------

Gondar wrote:

But, what it does imply.. are the people who do the various tasks then the players for said characters? Implying Marie Sutherland is played by one of the texture artists or something?

Then again, are they played by one dedicated person (easier to keep a cohesive personality) or a group (easier to allow them to be around any given time)

Do you really want the answers to these?

:)

RAWA

Re: Differences between RAWA and Dr. Watson

Posted: Tuesday, January 2, 2007
Original: Unavailable

QUOTE("vidkid7")

Gah, I'm so confused. For years, I thought that Dr. Watson and RAWA were the same person... but various people (including Rand at Mysterium) have told me that they're actually two different people.

The confusion between me and Dr. Watson is understandable. There are many similarities between the two of us.

What happened to the Sci-Fi Channel's Myst miniseries

Posted: January 24, 2007
Original: RAWA signal: The Lost mini-series?

Response #1: Sometimes it's best to let sleeping dogs lie. (Which was my response last time this was brought up because that company's rights to the miniseries were about to expire and I didn't want any flares being sent their way to encourage them to extend those rights. It was better for everyone. Really.)

Response #2: Things didn't work out, and that's all I'm going to say. (Which is a perfectly reasonable response, thanks.)

Response #3: If the mangling in the comics made you cringe, the outline of the miniseries would have sent you into convulsions.


Having said all that, we're not opposed to the Myst stories being told in another format (e.g. movie, miniseries, television, comic books, DVD, View-Master reels, etc.).

But I will give a hint for anyone planning to submit an outline to develop the Myst stories for another medium: The words "Atrus and Catherine consummate their relationship" do not belong anywhere in the Book of Atrus. Believe me, that one hint alone will save us all a great deal of time.

Thank you.

Notes

  1. This topic is not available on archive.org.