Editing Restoration phases

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==Development==
 
==Development==
 
{{OOC|section}}
 
{{OOC|section}}
The restoration phases have OOC development equivalents:<ref>{{cite forum post|url=http://forums.drcsite.org/viewtopic.php?p=18288|author=RAWA|title=Link between Cyan's design and DRC restoration phases|forum=DRC forums|date=June 17, 2006|archive-url=https://archive.guildofarchivists.org/wiki/Reference:RAWA/DRC_forum_posts#Link_between_Cyan.27s_design_and_DRC_restoration_phases|archive-date=October 23, 2007}}</ref> This should help Age writers and restorers determine where their projects fall within the DRC's IC phase list.
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The restoration phases have OOC development equivalents:<ref>{{cite forum post|url=http://forums.drcsite.org/viewtopic.php?p=18288|author=RAWA|title=Link between Cyan's design and DRC restoration phases|forum=DRC forums|date=June 17, 2006|archive-url=https://archive.guildofarchivists.org/wiki/Reference:RAWA/DRC_forum_posts#Link_between_Cyan.27s_design_and_DRC_restoration_phases|archive-date=October 23, 2007}}</ref>
 
; '''Phase 1: Initial Design''': During this Phase, basic maps and documents are created for the Age or location being designed. This includes the design of the puzzles and story for the Age.
 
; '''Phase 1: Initial Design''': During this Phase, basic maps and documents are created for the Age or location being designed. This includes the design of the puzzles and story for the Age.
 
; '''Phase 2: Massing Model''': All structures are made in rough form to show their basic shapes and sizes. Little or no texture/lighting are done at this stage.
 
; '''Phase 2: Massing Model''': All structures are made in rough form to show their basic shapes and sizes. Little or no texture/lighting are done at this stage.
 
; '''Phase 3: Detailed Analysis''': The Age or location (massing model) is given a through examination by the design team. We can walk around and get a "feel" for the Age and make changes while the Age is still in the early stages. Design documents are updated to reflect any changes in the Age's design.
 
; '''Phase 3: Detailed Analysis''': The Age or location (massing model) is given a through examination by the design team. We can walk around and get a "feel" for the Age and make changes while the Age is still in the early stages. Design documents are updated to reflect any changes in the Age's design.
 
; '''Phase 4a: Detailed Modeling''': Models are refined to final forms (structures are secured and cleanup is performed), textures are added, lighting is added, etc. Once phase 4a is finished, the Age will "look" complete.
 
; '''Phase 4a: Detailed Modeling''': Models are refined to final forms (structures are secured and cleanup is performed), textures are added, lighting is added, etc. Once phase 4a is finished, the Age will "look" complete.
; '''Phase 4b: Wiring''': This is where everything in the Age is made to "work". Machines, elevators, doors, buttons, levers, triggers, puzzles, game-play, etc. Once phase 4b is done, hopefully everything in the Age works as it was designed. The Age is almost ready, now.
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; '''Phase 4b: Wiring''': This is where everything in the Age is made to "work". Machines, elevators, doors, buttons, levers, triggers, puzzles, game-play, etc. Once phase 4b is done, hopefully everthing in the Age works as it was designed. The Age is almost ready, now.
 
; '''Phase 5: Testing''': In this final phase before completion, the Age or location is opened for testing by Quality Control. They get to hammer on it, find bugs, and send it back to the phase 4 people to make fixes as needed.
 
; '''Phase 5: Testing''': In this final phase before completion, the Age or location is opened for testing by Quality Control. They get to hammer on it, find bugs, and send it back to the phase 4 people to make fixes as needed.
  
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}

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