Difference between revisions of "Shard"

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A '''shard''' is an array of one or several game servers to support one instance of [[Myst Online: Uru Live|Uru Live]]. Shards do not communicate with each other; indeed, explorers end up on completely separate instances of ages, unable to see or send messages to each other.
 
A '''shard''' is an array of one or several game servers to support one instance of [[Myst Online: Uru Live|Uru Live]]. Shards do not communicate with each other; indeed, explorers end up on completely separate instances of ages, unable to see or send messages to each other.
  

Revision as of 17:02, 1 September 2020

Uru derivatives.png

A shard is an array of one or several game servers to support one instance of Uru Live. Shards do not communicate with each other; indeed, explorers end up on completely separate instances of ages, unable to see or send messages to each other.

Prologue

During Prologue, three shards were created; first Atrus, then Katran, and finally, following the Clerical Error and the cancellation of Rehearsal, Achenar (using what used to be Rehearsal's hardware). Explorers frequently registered KI numbers on all three shards, and communicated outside the game to meet on one particular shard so they could actually meet each other in game.

Untìl Uru

In Untìl Uru, administrators unrelated to Cyan got to create their own shards[1][2] and configure them to their liking, including such details as what areas of the City are accessible. The auth(entication) server, however, had remained Cyan's throughout. Particularly popular shards included Slackers and Tapestry.

In early 2006, Cyan created their own Untìl Uru shard, D'mala, as a precursor to their attempt at reviving Uru Live itself, which ultimately led to Myst Online: Uru Live.

Myst Online: Uru Live

From Nuru until the cancellation and eventual reopening of Uru Live in 2010, no fan-managed shards were officially allowed.

After the client (CWE) was made open source on April 6, 2011,[3] a number of shards not managed by Cyan opened. Some of the most notable ones are:

  • The Open Cave (Alcugs), opened in August 1, 2010[4]
  • Deep Island (Alcugs), opened in August 23, 2010[5]
  • Windring, opened in 2011, later closed[6]
  • The Open Cave, opened in August 1, 2011[7]
  • Minkata (testing shard), opened in December 11, 2011[8]
  • Gehn, opened in February 4, 2012[9]
  • Lyros (testing shard), opened in March 2, 2012, later closed[10]
  • Destiny (testing shard), opened in February 1, 2013[11]
  • The Lost City Of Atlantis (testing shard), opened in April 29, 2013, later closed[12]

References

  1. Uru Shards, February 5, 2007. Archived on March 26, 2015.
  2. Semplers' shard visits, September 5, 2009. Archived on September 9, 2009.
  3. Chogon, "An Open Letter on Open Source", Myst Online forums. April 6, 2011.
  4. "How to Play", The Open Cave, accessed December 2, 2019.
  5. diafero, "Welcome to The Deep Island Shard!", Guild of Writers forums. August 23, 2010.
  6. "Open Source Shard List", OpenUru.org wiki, accessed December 1, 2019.
  7. "How to Play", The Open Cave, accessed December 2, 2019.
  8. "Play", OpenUru.org, accessed December 2, 2019.
  9. "Gehn Shard", Guild of Writers, accessed December 2, 2019.
  10. Lyrositor, "Fan Run MOULa Based Server List", Myst Online forums. March 2, 2012.
  11. Mystler, "What is DestinyURU?", DestinyURU forums. February 1, 2013.
  12. MercAngel, "Fan Run MOULa Based Server List", Myst Online forums. April 29, 2013.