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Unwritten: System Reference Document/Dramatic Time and Milestones
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==Sessions== A traditional way to measure game time is in sessions. When everyone sits down to play, that’s the beginning of a session. The session ends when you and your friends pack it up for the night and go home. For most people, a session is about 2 to 4 hours, but there is no theoretical limit. Sessions do not necessarily reflect anything in the dramatic pacing of the story. However, it is a useful concept to use for pacing both player time and game time. At the end or the beginning of a session is a natural time for an interlude, either for wrapping up what has happened or preparing for the next round of the game. ===At the Beginning of a Session=== * Recap what happened the last session. * Refill all of the characters’ fate points up to their maximum refresh. If they have more than their refresh, they keep the extra fate points. * Remove any minor or moderate consequences marked as recovering. ===At the End of a Session=== * Go around the table and ask each player “As of right now, what is your character most interested in finding out?” * Each character gets a minor milestone.
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