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Unwritten: System Reference Document/Skills
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==Athletics== The Athletics skill represents your character’s general level of physical fitness and strength, whether through training, natural gifts, or other means. It’s how good you are at using your body and a popular choice for nearly any action-y character. '''Potential Uses:''' Outrunning charging animals, lifting heavy things, dodging poison darts fired from ancient temple traps, jumping chasms, climbing to the top of trees ===Actions=== * '''Overcome:'''You can use Athletics to overcome any obstacle that requires raw physicality. This can be feats of strength and endurance as well overcoming obstacles that require physical movement: jumping, running, climbing, swimming, etc. * '''Advantage:'''When you’re creating an advantage with Athletics, you’re jumping to high ground, running faster than the opponent can keep up with, or performing dazzling acrobatic maneuvers in order to confound your foes. * '''Discover:'''Athletics does not have much of a role in discovery. It’s just not a skill about information. However, you might be able to use it to size up a person and guess their physical capabilities, or gauge how athletic someone would have to be to perform some physical task (jump a chasm, for instance). * '''Sample Questions:''' ** Is this person capable of jumping that chasm/lifting this stone/climbing up this cliff? ** How physically fit is this person? ===Example stunts=== '''No Pain, No Gain.''' You have an extra Minor consequence slot that can only be used for physical consequences. '''Hardcore Parkour.''' +2 to overcome actions with Athletics if you are in a chase across rooftops or a similarly precarious environment. '''Grappler.''' +2 to Athletics rolls made to create advantages on a target by wrestling or grappling with them.
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