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Unwritten: System Reference Document/Dramatic Time and Milestones
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===Minor Milestone=== Minor milestones usually occur at the end of a session of play, or when one piece of a story has been resolved. These kinds of milestones are more about changing your character rather than character growth, about adjusting in response to whatever’s going on in the story if you need to. Sometimes it won’t really make sense to take advantage of a minor milestone, but you always have the opportunity if you should need to. In a minor milestone, each player can choose one of the following: * Switch the rank value of any two skills. * Replace an Adequate (+1) skill with a new skill. * Swap out one stunt for another stunt. * Rename a journey aspect. This is a good way to make slight character adjustments, if it seems like something on your character isn’t quite right—you don’t end up using that stunt as often as you thought, or you resolved a journey aspect you had and thus it’s no longer appropriate, or any of those changes that keep your character consistent with the events of play. In fact, you should almost always be able to justify the change you’re making in terms of the game’s story. GMs, you’re the final arbiter on this, but don’t be so much of a stickler that you sacrifice a player’s fun for consistency.
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