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Unwritten: System Reference Document/Playing a Scene
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====Resolve action==== So, what happened? That depends on the type of action, listed below. Also, if the action was actively opposed, the oppose action is resolved as well. You’ll notice below that in some cases, you have the option of turning a fumble or tie into a success by incurring a cost. We’ll discuss the nature of costs after we discuss the outcomes of each type of action. =====Overcome===== ;If you fumble... :Choose one of the following: :* Describe how you fail to overcome the situation at hand. :* Succeed at a serious cost. Work with the GM to determine the cost, then describe how you succeed and how the cost affected the success. ;If you tie… :Choose one of the following: :* Describe how you fail to overcome the situation at hand. :* Succeed at a minor cost. Work with the GM to determine the cost, then describe how you succeed and how the cost affected the success. ;If you succeed... :Describe how you overcome and obtain your goal. ;If you excel... :Describe how you overcome and obtain your goal particularly well or with flair. Receive an appropriate boost to reflect how well you did in overcoming the action. An obstacle that has been overcome successfully is no longer an obstacle for that character. Unless the situation changes, you should not have to overcome the obstacle again and again. For example, if you have managed to get across the menacing chasm in your way, you shouldn’t have to roll overcome every time you come to it again; overcoming it is no longer interesting. But if there was a earthquake, or someone has been tampering with the rope bridge you set up, it may be time for another overcome action. =====Advantage===== If you attempted to create an advantage, resolve the action as follows: ;If you fumble… :Choose one of the following: :* Describe how you failed to make a change to your advantage or failed to recognize a potential advantage. :* Describe how you create a situation aspect that is not what you intended. :* Succeed at a serious cost. Work with the GM to determine the cost, then describe how you created your advantage, and how the cost affected the success. :In any case, the GM can give a free invoke to someone else who would benefit from how things went badly for you. ;If you tie... :Describe how you created or recognized something to your advantage, but only get to use it momentarily. You receive a boost to reflect this. ;If you succeed... :Describe how you created an advantage or recognized something to your advantage. Place a situation aspect and receive a free invoke on that aspect. ;If you excel... :Describe how you created an advantage or recognized something that was distinctly to your advantage. Place a situation aspect and receive two free invokes on that aspect. If you chose to take advantage of an existing aspect, resolve the action as follows: ;If you fumble… :Choose one of the following: :* Describe how you failed to utilize the situation to your advantage. The GM can give a free invoke to someone else who would benefit from how things went badly for you. :* Succeed at a serious cost. Work with the GM to determine the cost, then describe how you succeed and how the cost affected the success. Receive a free invoke on the aspect. ;If you tie or you succeed... :Describe how you take advantage of the aspect in question. Receive a free invoke on that aspect. ;If you excel... :Describe how you take advantage of the aspect in question particularly well. Receive two free invokes on that aspect. ======That's going to leave a mark====== If you excel at creating an advantage on a target character, you can spend one of your free invokes to place a minor consequence on the target instead of a situation aspect. If the target has no open minor consequence slots available, it "rolls up" to the next available empty slot. If your target has no empty consequence slots, they are overwhelmed. =====Discover===== ;If you fumble... :Choose one of the following: :* Describe how you are unable to find any useful information. :* Succeed at a serious cost. Describe how your search inadvertently damages something helpful or important. Ask the GM a single question. ;If you tie... :Choose one of the following: :* Describe how you are unable to find any useful information. :* Choose to succeed at a minor cost. Describe how your search causes an inconvenience and ask the GM a single question. ;If you succeed... :Describe how you are seeking information. Ask one question for every shift you succeed by. If you excel... :Describe how you cleverly (or luckily) discover information. Ask one question for every shift you succeed by. You also have the option to ask the GM to reveal an important detail or hint. If you do not use that option during the scene, you receive a fate point. Your discover roll represents all of the details you can get out of the situation as it is. That means once you run out of questions, you cannot simply attempt another discover action to get more. Instead, you have to change the situation before you can dig further. Changing the situation is anything that would allow you to approach the question from a different angle. Ultimately, what qualifies as a sufficient change is up to the GM, but here are some suggestions: * Change the environment with a create advantage action, such as performing an experiment or setting up helpful equipment. A nice side-effect of this is that you get a free invocation to help out with your roll. * Get someone to help you using the Teamwork rules (someone different if you had help last time). * Go away to do research, or go off to clear your head. It should take you out of play for a little bit of time. * Provide a really detailed description on how you are approaching the problem differently that impresses the people at the table. =====Oppose===== Oppose is the mirror of an attempted action, so it is mostly resolved by the resolution of the action itself (if you succeed, the actor fumbles; if you tie, the actor ties, etc.). Describe your part in the action. However, you can excel at your opposition when you beat the actor’s roll by 3 or more shifts. When you excel at opposition, describe how you manage to turn the tables momentarily. Receive a boost to reflect this.
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