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Unwritten: System Reference Document/Skills
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==Experiment== Experiment is science in action. It’s the skill of scientific method and experimentation. This skill doesn’t necessarily imply specific knowledge; instead Experiment is used to tease out information through testing and trial-and-error. '''Potential Uses:''' trial and error, examining the composition of samples, analysing unknown plants, setting up lab equipment, neutralizing chemicals leaking from strange device, checking for background radiation ===Actions=== * '''Overcome:'''Experiment overcomes the obstacle of not knowing. Lab work and working with unknown devices and situations to see how they work qualify as uses of Experiment. The pure logic required for puzzle solving fits under this skill as well. * '''Advantage:'''Experiment is a versatile skill you can use to create an advantage. As long as you’re willing to take the time and make some tests, you can discover nearly any detail about a place or object, or make up aspects about nearly anything in the game world that your character could reasonably unearth. Creating advantages using Experiment can be used as a set-up for key actions where information is revealed. These would represent experiments that allow an investigator to dig deeper. * '''Discover:'''Experiment is one of the cornerstones of investigation. This is an active skill; if you are using Experiment, you are doing things, comparing results and verifying hypotheses. This is in contrast to Notice, which is a passive skill of observation, and Research, which is focused on previously discovered knowledge. Be prepared to describe the method of your analysis, at least in general terms. * '''Sample Questions:''' ** What is the most likely cause of this? ** How are these details interconnected? ** What is the most likely result of this particular action/experiment? ===Example stunts=== '''Shield of Reason.''' You can use Experiment as a defense against Provoke attempts, provided you can justify your ability to overcome your fear through rational thought and reason. '''Specialist.''' Choose a field of specialization, such as herbology, criminology, or zoology. You get a +2 to all Experiment rolls relating to that field. '''Expert Opinion.''' When using Experiment in combining skills on an action (see Teamwork rules), you provide a +2 bonus to the lead character instead of +1.
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