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Unwritten: System Reference Document/Dramatic Time and Milestones
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=====Complete a Project===== Completing a project is an umbrella option for endeavors that would take a good deal of time and effort but, in the interest of drama, happen off-stage. If the GM feels that there should be an effort behind something the character was attempting and that failure has interesting dramatic implications, they can fall back on this mechanism. * Fumble - It didn’t work at all. The player may choose success at a serious cost. The cost should become a continuing thorn in the character’s side. * Tie - The project is a success... sort of. It is basically what you wanted, but there should be unwanted quirks or unexpected consequences. The GM should devise something sufficiently annoying to be noticeable but not severe. * Succeed - The project was completed just as the player had hoped. * Excel - The project exceeded expectations. The character should get an extra benefit out of the project. The result is particularly good quality, or useful in some additional way. Alternatively, the player can get an appropriate situation aspect in reserve for use in the next chapter.
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