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Unwritten: System Reference Document/Starting a Game
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===The Big Questions=== The future of D’ni, the Ages, and the Art are in front of the characters, and that opens up some serious questions. When you start your game, you should decide which of these questions interest you and your group the most, or if there is some other question you would like to address. ''What should the future of D’ni be, and what is the explorers’ place in that future?'' What purpose does the cavern serve now? Should D’ni be rebuilt anew? Are the explorers the spiritual successors of the D’ni people, or is this the beginning of humanity’s turn as stewards of the Ages? ''What will the explorers do with the power the Art provides them?'' What happens when someone has the ability to seemingly create whatever world they want? What will explorers do with such abundance? Will they see themselves as masters of the Ages, like the D’ni? How will they treat the peoples they meet and what will they do with the worlds they find—learn and explore, or exploit and dominate? ''How will the Art change the world?'' The Art is, if you will excuse the pun, a game-changer. What happens when the rest of humanity finds out about it (if they ever do)? How will it change society? What new societies will develop? What new technologies will we discover because of what we may encounter? Will space travel simply become passé when you can just open a book to go to the next universe over? ''What is out there on the Great Tree of Possibilities, and what does it mean?'' Just what is out there? What sorts of new things can we find? Are there other civilizations who know the Art and what are they like? What is the possibility that the characters my discover something that fundamentally changes their understanding of the universe?
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