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Unwritten: System Reference Document/Playing a Scene
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=====Discover===== ;If you fumble... :Choose one of the following: :* Describe how you are unable to find any useful information. :* Succeed at a serious cost. Describe how your search inadvertently damages something helpful or important. Ask the GM a single question. ;If you tie... :Choose one of the following: :* Describe how you are unable to find any useful information. :* Choose to succeed at a minor cost. Describe how your search causes an inconvenience and ask the GM a single question. ;If you succeed... :Describe how you are seeking information. Ask one question for every shift you succeed by. If you excel... :Describe how you cleverly (or luckily) discover information. Ask one question for every shift you succeed by. You also have the option to ask the GM to reveal an important detail or hint. If you do not use that option during the scene, you receive a fate point. Your discover roll represents all of the details you can get out of the situation as it is. That means once you run out of questions, you cannot simply attempt another discover action to get more. Instead, you have to change the situation before you can dig further. Changing the situation is anything that would allow you to approach the question from a different angle. Ultimately, what qualifies as a sufficient change is up to the GM, but here are some suggestions: * Change the environment with a create advantage action, such as performing an experiment or setting up helpful equipment. A nice side-effect of this is that you get a free invocation to help out with your roll. * Get someone to help you using the Teamwork rules (someone different if you had help last time). * Go away to do research, or go off to clear your head. It should take you out of play for a little bit of time. * Provide a really detailed description on how you are approaching the problem differently that impresses the people at the table.
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