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Unwritten: System Reference Document/Skills
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==Medicine== Medicine is the skill of making people better. Unlike many other skills, Medicine implies specific areas of knowledge: anatomy, pharmacology, human bio-chemistry. In those limited areas, Medicine can be used instead of Experiment. The big difference is that Medicine is also an applied skill—you can use it on people directly. '''Potential Uses:''' treating injury, diagnosing diseases, examining biological remains, preparing medications, preparing antidotes for poisons, determining cause of death ===Actions=== * '''Overcome:'''Use Medicine to help with recovery from physical injuries, dealing with medical emergencies and the like. An overcome roll using Medicine can be used to justify the recovery process starting on physical consequences. * '''Advantage:''' You can use Medicine to get a general sense of their health. You can use this to assess the aspects on another character’s sheet that involve their physical state, but sometimes you’ll also be able to create new aspects, especially on NPCs. * '''Discover:'''Medicine is the Experiment skill of all things involving the human body, everything from analyzing blood samples to examining a corpse. Experiment or Notice can be used for this as well, but Medicine is explicitly focused on these topics. * '''Sample Questions:''' ** What is the state of this person’s health? ** What medical issue is this person affected by? ** Is this material toxic? ===Example stunts=== '''Field Medic.''' You get a +2 to treat medical issues provided they happened in the current scene. '''Flora Analysis.''' Given a little bit of time, you can tell if a particular plant (from any Age) is dangerous to ingest and you can spend a fate point to ‘discover’ a medical use for it. '''Don’t Worry, I’m a Doctor.''' You can use your Medicine skill instead of Deceive to convince someone of a medical declaration.
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