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Myst Online: Uru Live
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===MO:ULa=== In February 8, [[2010 CE|2010]] Cyan opened '''Myst Online: Uru Live (again)'''<ref>{{cite forum post|url=http://forums.drcsite.org/viewtopic.php?t=2790|author=Victor Laxman|title=Activity in the Cavern?|forum=DRC forums|date=February 4, 2010|archive-url=https://web.archive.org/web/20111103231711/http://forums.drcsite.org/viewtopic.php?t=2790|archive-date=November 3, 2011}}</ref><ref>{{cite web|url=http://www.massively.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how|title=Myst Online is alive... again...|website=Massively|access-date=November 29, 2019|archive-url=https://web.archive.org/web/20100212212245/http://www.massively.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how|archive-date=February 12, 2010}}</ref>. Like D'mala, it is a single shard maintained exclusively by Cyan, in this case hosted on an Amazon AWS instance<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?p=320422#p320422|author=Mac_Fife|title=Number of players in MO:ULagain|forum=Myst Online forums|date= February 14, 2010}}</ref>. Unlike D'mala, it contains all of the bug fixes and content releases that occurred during Gametap's time, and is based on that version of the game. On the day of release, the interest was so overwhelming that for the most time, the servers were down or slow to the point that most users could not access the game. Cyan had not expected such an amount of players<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?p=316269#p316269 |author=Jamey|title=Rand is in the city|forum=Myst Online forums|date=February 10, 2010. "I think a couple thousand have signed up so far (...) I thought it would have been a couple hundred"}}</ref> and were running the game on servers incapable of handling the loads. On February 9, Cyan shut down all servers and started moving to larger ones<ref>{{cite forum post|url=http://mystonline.com/forums/viewtopic.php?t=19258|author=Chogon|title=MOULagain servers down|forum=Myst Online forums|date=February 9, 2010}}</ref>, although still with many problems regarding the Launcher and log-in procedures<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?p=318227#p318227|author=Drakmyth|title=Common Problems and How To Solve Them|forum=Myst Online forums|date=February 11, 2010}}</ref>, as well as lag and sporadic server kicks. Additional server adjustments were made, and later the game became quite stable and playable, networking wise. On April 6, [[2011 CE|2011]], the client engine (CWE) and development tools were made available as '''open source'''<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?f=36&t=24534|author=Chogon|title=An Open Letter on Open Source|forum=Myst Online forums|date=April 6, 2011}}</ref>. At the same time, the server replacement MOSS, written by a'moaca' and cjkelly, was also released on OpenUru.org. Shortly after, the Guild of Writers' H'uru fork was announced<ref>{{cite forum post|url=https://forum.guildofwriters.org/viewtopic.php?f=114&t=5115|author=Tsar Hoikas|title=CyanWorlds.com Engine|forum=Guild of Writers forums|date=April 11, 2011}}</ref>, along with the alternative server replacement DirtSand. This led to the opening of a few MOUL-based [[shard#Myst Online: Uru Live|shard]]s. On September 18, [[2014 CE|2014]], the server crashed in what became known as the '''Great Crash'''. While the accounts survived, all avatars (except those created less than a week before that date) were wiped. The game reopened on September 26. On February 3, [[2015 CE|2015]], the first fan-made [[clothing]] item was made available.<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?f=36&t=27743|author=Chogon|title=Build 918.0.1|forum=Myst Online forums|date=February 3, 2015}}</ref> In the following years, more fan-made or previously unavailable items were added. On March [[2016 CE|2016]], because of an increase in [[w:griefer|griefer]]s activity, account creation was disabled,<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?f=40&t=28274|author=Virg|title=Account Creation Service Issues|forum=Myst Online forums|date=March 27, 2016}}</ref> and did not come back until July 26, [[2017 CE|2017]],<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?f=36&t=28680|author=Chogon|title=Account Creation back ONLINE!!!!|forum=Myst Online forums|date=July 26, 2017}}</ref> with a new mechanism for new accounts that requires an authentication SMS. On October 28, [[2019 CE|2019]], Cyan announced<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?f=36&t=29200|author=Chogon|title=Fan developers: Modifying MOULa Assets|forum=Myst Online forums|date=October 28, 2019}}</ref> that the game assets are open for fan modifications. On August 21, [[2020 CE|2020]], fan-made Ages were added<ref>{{cite forum post|url=https://guildofmessengers.org/2020/08/21/a-new-era-in-dni/|author=Korov'ev|title=A New Era in Dβni|forum=Guild of Messengers website|date=August 21, 2020}}</ref> for the first time to Cyan's server: [[Chiso Preniv]], a renovated [[Messengers' Pub (new)|Messengers Pub]], and [[Veelay Tsahvahn]]. More fan-made Ages [[Fourth Restoration of D'ni#Ages recovered|were added]] in subsequent years. On April 20, [[2022 CE|2022]], an update<ref>{{cite forum post|url=https://guildofmessengers.org/2022/04/21/moula-update-openuru205d/|author=Korov'ev|title=MOULa update OpenUru#205d|forum=Guild of Messengers website|date=April 21, 2022}}</ref> added a choice for the starting experience, either in the [[Cleft]] (as in the offline game) or straight in [[Relto]] (previously the only choice); the Cleft is still available in the latter case.
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