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Unwritten: System Reference Document/Skills
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===Actions=== * '''Overcome:'''Notice is used in a reactive way: noticing something in a scene, hearing a faint sound, spotting the concealed gun in that guy’s waistband. * '''Advantage:'''You use Notice to create aspects based on direct observation—looking over a room for details that stand out, finding an escape route in a debris-filled building, noticing someone sticking out in a crowd, etc. When you’re watching people, Notice can tell you what’s going on with them externally; for internal changes, see Empathy. You might also use Notice to declare that your character spots something you can use to your advantage in a situation, such as a convenient Escape Route when you’re trying to get out of a building, or a Subtle Weakness in the enemy’s line of defense. * '''Discover:'''Notice is the on-the-scene investigator’s best friend. You use it to justify uncovering clues and questions based off of observation. You can roll Notice to create free invokes on clues so you can ask more questions. Notice is a passive ability and something that happens quickly. Once it becomes an active process of testing out ideas, you’ve moved into territory for Experiment instead. * '''Sample Questions:''' ** What detail is the most out of place? ** Where would something be hidden here? ** What here is dangerous?
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