Anonymous
Not logged in
Talk
Contributions
Create account
Log in
Guild of Archivists
Search
Editing
Reference:RAWA/DRC forum posts
(section)
From Guild of Archivists
Namespaces
Reference
Discussion
More
More
Page actions
Read
Edit
Edit source
History
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== It being in Uru doesn't always make it real == '''Posted: Friday May 26, 2006'''<br /> ''Original: Unavailable'' {{ambox|text=This was in response to a discussion about the seeming discrepancy between RAWA's statements that Myst Island would actually be larger than in the first game, and the appearance of Myst in ''Myst V: End of Ages'' (which was no different from in ''Myst'').}} <blockquote> Morningstar wrote: I would be surprised if the Myst island we see in EoA is the one that will be included in Uru Live. We have been told many times that the island was reduced in the Myst game with respect to the "real one" for techical reasons, while in EoA the island is much like the same as in the first game (apart from the obvious effects of time). As Live is supposed to be "real", then we should get the "real", full-sized Myst.</blockquote> This has come up before back in beta the first time around. Zardoz can probably find my response to show how I answered this last time. :) Here's my answer this time: "Artistic License" was an IC explanation for things that had to be changed in the Myst games for financial, technical, or game-play reasons. It worked very nicely, because, IC, the games were recreations of historical events. Uru, doesn't have that luxury, as it isn't meant to be a recreation of an historical event. Uru is supposed to be happening now; you are supposed to be you; etc. But... we still have to live within those same financial, technical, and game-play limitations. So just because you see something in Uru doesn't mean that it's "real" (the way we want it to be), it just means that we can't use "artistic license" as the explanation for why it isn't the way we wish it were. The most glaringly obvious example of this is kicking those fish traps around. Anyone who thinks that's "real" (either that's really what you would do if you were there, or that that's the way we wanted it to be), well, I don't know what to say, other than "Um, no." :) Suffice it to say, if Myst Island shows up in Uru at some point, I would be very, very surprised if it wasn't the same size as it was shown in Myst. Such is life. <nowiki>:)</nowiki> RAWA
Summary:
Please note that all contributions to Guild of Archivists may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
GoArch:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation
Navigation
Main Page
Random page
Categories
All pages
Recent changes
Resources
D'ni dictionary
Reference material
Utilities
Community
Forums
Jalak Game Directory
Projects
Apocrypha
Unexplored Branches
All projects
Contribute
Stubs
Wanted
Cleanup
Dead ends
Image requested
Help
Help
Guide
Policies
Wiki tools
Wiki tools
Special pages
Page values
Page tools
Page tools
User page tools
More
What links here
Related changes
Page information
Page logs