Anonymous
Not logged in
Talk
Contributions
Create account
Log in
Guild of Archivists
Search
Editing
Unwritten: System Reference Document/Aspects and Fate Points
(section)
From Guild of Archivists
Namespaces
Page
Discussion
More
More
Page actions
Read
Edit
Edit source
History
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==What Aspects Do== In Unwritten, aspects do two major things: they tell you what’s important about the game, and they help you decide when to use the mechanics. ===Importance=== Your collection of game and character aspects tell you what you need to focus on during your game. Think of them as a message from yourself to yourself, a set of flags waving you towards the path with the most fun. GMs, when you make scenarios for Fate, you’re going to use those aspects, and the connections between aspects, to generate the problems your PCs are going to solve. Players, your aspects are the reason why your PC stands out from every other character who might have similar skills—lots of characters might have a high skill in some science, but only Victor Laxman is a DRC Expert in D’ni Technology. When his specialization in D’ni technology comes into play, or the DRC takes action, it gives the game a personal touch that it wouldn’t have had otherwise. The game aspects do something similar on a larger scale—they tell us why we care about playing this particular game in the first place, what makes it concrete and compelling to us. We can all say, “Oh, we like games about exploring new places,” but until we drill down to the specifics of a universe where There is Always a Surprise Over the Next Hill, and where D’ni Left Their Mark Everywhere, we don’t have anything to attach our interest to. Situation aspects make the moment-to-moment interactions of play interesting by adding color and depth to what might otherwise be a boring scene. A scene in ancient ruins is generic by nature—there are a lot of ancient ruins around D’ni, after all. But when you add the aspect Huge Bronze Statue to the scene, and people bring it into play, it becomes “that time we were at the Bronze Statue, when I was blocking the door and you were deciphering the inscription.” The unique details add interest and investment. ===Deciding When to Use Mechanics=== Because aspects tell us what’s important, they also tell us when it’s most appropriate to use the mechanics to deal with a situation, rather than letting people decide what happens just by describing what they do. GMs, this comes up for you most often when you’re trying to figure out whether to require a player to roll dice. If a player says, “I climb this ladder and grab the idol,” and there’s nothing special about the ladder or the idol, then there’s no real reason to require an action to grab it. But if the situation aspects tell you that the ladder is a Rotting Rope Ladder and the idol is Protected by Deadly Traps, then you suddenly have an element of pressure and risk that makes it worth going to the dice. Players, this comes up for you most often when invoking your aspects and considering compels. Your aspects highlight what makes your character an individual, and you want to play that up, right? So when the opportunity comes up to make your character more awesome by invoking, go for it! When you see an opportunity to influence the story by suggesting a compel for your character, do it! The game as a whole will be much richer for it.
Summary:
Please note that all contributions to Guild of Archivists may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
GoArch:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation
Navigation
Main Page
Random page
Categories
All pages
Recent changes
Resources
D'ni dictionary
Reference material
Utilities
Community
Forums
Jalak Game Directory
Projects
Apocrypha
Unexplored Branches
All projects
Contribute
Stubs
Wanted
Cleanup
Dead ends
Image requested
Help
Help
Guide
Policies
Wiki tools
Wiki tools
Special pages
Page values
Page tools
Page tools
User page tools
More
What links here
Related changes
Page information
Page logs