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Unwritten: System Reference Document/What is Unwritten?
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==For the Myst fans== If you are a fan of the ''Myst'' franchise, Unwritten offers you a different experience of the D’niverse than you have had before. ''Myst'' games have always tried to focus on your personal experience of the game as a player. However, the narrative has always been one direction—from the game developer to you. Role-playing is even more interactive than a video game. You have the chance to carve out your own place in the D’niverse, a place where you can experience a version of the setting that is under your control. A lot of ''Myst'' fans are very concerned with ‘canon’—the truth of the game as derived from the games. ''Unwritten'' is not solely about that truth. Rather it is a way to play with a universe you love. You have the option to add to it and adjust it. Don’t be afraid to experiment. If there is an element you never liked, change it. If you want to go a different direction, then go. This game is focused on providing you possibilities. You can combine the known and your ideas into just the game you want. Role-playing games are all about sharing imagination with other people. Sure, we can all tell stories. But with the right tools, you can tell better stories. The rules in here provide a framework that you can use to help you. They help you keep focus on the narrative in front of you and provide hints and surprises (in the form of dice rolls) that you can use as inspiration for even more. Remember that this is a toolbox. The mechanics here are intended to support you with your story. There isn’t a right or wrong way to use the rules. Use what makes your game more enjoyable and don’t worry about what seems to get in the way.
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