Anonymous
Not logged in
Talk
Contributions
Create account
Log in
Guild of Archivists
Search
Editing
Unwritten: System Reference Document/Skills
(section)
From Guild of Archivists
Namespaces
Page
Discussion
More
More
Page actions
Read
Edit
Edit source
History
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Research== Research is the skill of discovering and leveraging the knowledge that others have collected. It represents the act of actively looking for previously recorded information as well as applying education. '''Potential Uses:''' Digging through scientific journals, checking the library for what has been written on a certain subject, remembering facts you had studied before, reading and interpreting books, translating from one language to another, discovering documented strengths or weaknesses of an item, doing your homework before a debate ===Actions=== * '''Overcome:'''You can use Research to overcome any obstacle that requires applying your character’s knowledge to achieve a goal, assuming there is an aspect or stunt that justifies that you would have that knowledge. For example, you might roll Research to decipher an ancient D’ni inscription if you have had exposure to the language before. Also, if you need to dig through archives, Research is used to determine the quality of the information you discover. * '''Advantage:'''Research provides many flexible opportunities to create advantages, provided you can access relevant records. More often than not, you’ll be using Research to get a story detail, some obscure bit of information that you uncover or know already, but if that information gives you an edge in a future scene, it might take the form of an aspect. Likewise, you can use Research to create advantages based on any subject matter your character might have studied, which gives you a fun way to add details to the setting. * '''Discover:'''Investigation is where Research really shines. It can be used to uncover clues that can be found in existing records, and to piece together new insights out of existing details and research. Using Research to get free invokes on clue aspects is relatively common. * '''Sample Questions:''' ** What research has been done on this subject? ** What are the important details to look for when a particular situation occurs? ** Who are the experts on this subject? ===Example stunts=== '''I’ve Read about That!''' You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Research in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. '''It’s all Greek to You.''' Using Research, you can use a Create Advantage roll to confuse someone with a flood of obscure gobbledygook. '''Linguistic Prodigy.''' You can spend a fate point to get a basic idea of something written or said in a language you have never studied before.
Summary:
Please note that all contributions to Guild of Archivists may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
GoArch:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation
Navigation
Main Page
Random page
Categories
All pages
Recent changes
Resources
D'ni dictionary
Reference material
Utilities
Community
Forums
Jalak Game Directory
Projects
Apocrypha
Unexplored Branches
All projects
Contribute
Stubs
Wanted
Cleanup
Dead ends
Image requested
Help
Help
Guide
Policies
Wiki tools
Wiki tools
Special pages
Page values
Page tools
Page tools
User page tools
More
What links here
Related changes
Page information
Page logs