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Unwritten: System Reference Document/Skills
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==Craft== Craft is the skill of making things out of other things. Craft is focused on making things from ‘scratch’. It’s all about hands on work with materials and tools. While there is some overlap with Engineering, Craft is more likely to focus on ‘simple’ machines and hand-made items. Activities like carpentry, carving, blacksmithing, and sewing fall under Craft, as do many artistic endeavors that use those skills. '''Potential Uses:''' Building rope bridges, repairing shredded clothing, shoring up old wooden walls, making tools out of found materials, finding the one load-bearing beam that if destroyed will bring the whole building crashing down ===Actions=== * '''Overcome:''' Crafts allows you to build, break, or fix things, presuming you have the time and tools you need. Often, actions with Craft happen as one component of a more complex situation, making it a popular skill for challenges. For example, if you’re just fixing a broken door, neither success nor failure is interesting; you should just succeed and move on. Now, if there are wild animals scrabbling at the door, rolls will probably need to be made. * '''Advantage:'''You can use Craft to create aspects representing features of a piece of crafted item, pointing out useful features or strengths you can use to your advantage (like Rugged Construction) or a vulnerability for you to exploit (Flaw in the Cross-Beam, Hasty Work). * '''Discover:'''Craft is a good skill for discovering details about how things are built and how they can fall apart. Someone with Craft is likely to know what is required to make an item, or identify Craft specific materials or techniques. Like Experiment, Craft might be used to create advantages that can be invoked for help on uncovering clues and explanations. * '''Sample Questions:''' ** How is this object made? ** What purpose does this object serve? ** What would it take to repair this object? ===Example stunts=== '''Always Making Useful Things.''' You don’t ever have to spend a fate point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is just off the table. '''Better than New!''' Whenever you excel on an overcome action to repair an item, you can immediately give it a new situation aspect (with a free invoke) reflecting the improvements you’ve made, instead of just a boost. '''Expert Witness.''' Pick a craft (woodworking, jewelry making, etc). You can use your Craft skill instead of Experiment or Research in regards to your specified craft.
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