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Unwritten: System Reference Document/Skills
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===Actions=== * '''Overcome:''' Crafts allows you to build, break, or fix things, presuming you have the time and tools you need. Often, actions with Craft happen as one component of a more complex situation, making it a popular skill for challenges. For example, if you’re just fixing a broken door, neither success nor failure is interesting; you should just succeed and move on. Now, if there are wild animals scrabbling at the door, rolls will probably need to be made. * '''Advantage:'''You can use Craft to create aspects representing features of a piece of crafted item, pointing out useful features or strengths you can use to your advantage (like Rugged Construction) or a vulnerability for you to exploit (Flaw in the Cross-Beam, Hasty Work). * '''Discover:'''Craft is a good skill for discovering details about how things are built and how they can fall apart. Someone with Craft is likely to know what is required to make an item, or identify Craft specific materials or techniques. Like Experiment, Craft might be used to create advantages that can be invoked for help on uncovering clues and explanations. * '''Sample Questions:''' ** How is this object made? ** What purpose does this object serve? ** What would it take to repair this object?
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