Anonymous
Not logged in
Talk
Contributions
Create account
Log in
Guild of Archivists
Search
Editing
Unwritten: System Reference Document/Stunts and Resources
(section)
From Guild of Archivists
Namespaces
Page
Discussion
More
More
Page actions
Read
Edit
Edit source
History
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Resources== A resource could be a place the character has access to, an item they have or someone they know who helps them in a specific way. The rules for a resource are exactly like those for a stunt, except that to use the stunt, you must have current access to the resource. ===Locations=== There are all sorts of places in the Ages that a character can turn into useful resources. These might be hidden strongholds, ancient ruins, or fields of useful materials. The key commonality is that the benefits that such a stunt gives you require you to go to the location in order to use them. :'''Extensive Library.''' You have a library full of useful books and research. You get a +2 on actions using Research while you are there. :'''Garden of Exotic Herbs.''' You have cultivated a garden of plants with unique medicinal properties. If you have access to your garden, I get a +2 on actions using Medicine. :'''Restored D’ni Pub.''' You are the proprietor of a new little restored pub in the D’ni city; it’s a great place to sit down and hash things out. You get a +2 to actions that involve getting people to cooperate while you are dealing with others there. ===Gadgets=== Engineers build all sorts of things, and the D’ni left all sorts of technology lying around as well. Any of this can be the basis for a stunt. Remember that standard items usually don’t give any special benefit or only serve narrative purposes, such as standard KIs and Linking Books. These would not be stunts unless they are special in some way. The trick to gadgets is that, since they are items, they can be stolen or damaged. Gadgets represented by stunts can’t be taken away from you permanently, however. At the end of a chapter, at the very least, you’ll be assumed to have repaired it, built a new one or recovered the item in some way. :'''Incredibly Useful Multi-Tool.''' You get a +1 on actions involving Engineering or Craft when using it. :'''D’ni Atlas.''' You get a +2 to discover actions in the cavern or well-traveled D’ni Ages when it is on hand. :'''D’ni Sounding Equipment.''' You’ve salvaged some portable D’ni sounding equipment—it’s like a personal sonar kit. You can use it to detect people or large items on the other side of walls, buried inside the ground, or in complete darkness with an overcome action. ===Contacts=== And other times, it’s all about who you know. Contacts represent people or organizations that you can call on for specific favors. The stunt represents the relationship you have built with your contact and the arrangements you have made. Contacts are specific, like all stunts. If you want the relationship to reflect story elements, you should use an aspect instead of, or in addition to, the stunt. :'''Joey DeAngelo, Carlsbad Pawn Shop Owner.''' Joey knows people who know people, ya know? You can spend a fate point and go see him to get unusual equipment. Really unusual items may take a long time, or the GM may veto them entirely. :'''Friends in the Guild of Greeters.''' You know a lot of people in the Guild of Greeters. When you can go chat with them, you get a +2 on discover actions focused on rumors in the cavern. :'''Apprentice.''' You have someone you are teaching your craft to. Pick a skill that you have at Great (+4) or above. You can give your apprentices tasks that use that skill to do while you are doing other things. Their level in that skill is Fair (+2), but you roll the dice. The results are available to you next session.
Summary:
Please note that all contributions to Guild of Archivists may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
GoArch:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation
Navigation
Main Page
Random page
Categories
All pages
Recent changes
Resources
D'ni dictionary
Reference material
Utilities
Community
Forums
Jalak Game Directory
Projects
Apocrypha
Unexplored Branches
All projects
Contribute
Stubs
Wanted
Cleanup
Dead ends
Image requested
Help
Help
Guide
Policies
Wiki tools
Wiki tools
Special pages
Page values
Page tools
Page tools
User page tools
More
What links here
Related changes
Page information
Page logs