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=== Resolution === In the resolution phase, all orders are considered to take place simultaneously. The judge resolves the effects of the orders according to specific rules. No region can have more than one unit in it at any time. If an order has no other order conflicting with it, it happens—units are moved or stay, linking books are moved, etc. If one unit leaves a region while another moves into that same region, that is not considered a conflict, as they are happening at the same time. When more than one unit tries to move into the same space, or a unit tries to move into a space where a unit is staying, there is a conflict. This is resolved by counting the number of units reinforcing the move on each side. If there is a tie, the status quo is maintained. For example, if two units, A and B, are attempting to move into the same region, then neither moves. However, if a Unit C reinforces B's move, then there are two units behind B's order and it wins over A. If on the next turn, B then Stays in the region and A tries to move in again, nothing happens, as there is, once again, one unit behind each order. If C were to reinforce B's Stay order, then A still fails. However, if C supports A's move this time, then B loses. A moves into the region and B must flee. As many units can reinforce an order as there are units in adjacent regions. Additionally, conflicts can have more than two orders involved (i.e. three units trying to enter the same region). The order with the most units behind it wins. If there are any ties, the status quo is maintained. A unit reinforcing an order or involved in a transfer is considered to be under a Stay order if other units try to move into that space. If they must flee, it has no affect the Reinforce or Transfer order. If a unit must flee, then they are moved to an open region adjacent to the region they were previously occupying - this is chosen by the player who is fleeing. They cannot flee into a controlled or conflicted region. Or, if there is a linking book available, they can flee through the linking book, assuming the ink in point is not occupied. The unit cannot carry a book while fleeing. If there is no place to flee, the unit is removed from the game. Linking adds a wrinkle to this. Generally speaking it's the same as a move. However, the linking unit does go through the linking book. If they would normally not be allowed into the space, they actually must 'flee' the occupied destination space as if they'd been pushed out (including leaving a linking book they might be carrying behind). If they have no place to flee, they are removed from the game.
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