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Myst V: End of Ages
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==== Graphics ==== * Myst (and Myst Masterpiece Edition) uses single-perspective pre-rendered nodes. All animation is done by embedding video clips, and characters are actual live-action movies with performing actors. * Riven uses an increased amount of animation, but similar techniques. However, the water is instead real-time-generated with a comparably primitive algorithm. * Exile allows for 360-degree panorama panning, although still merely through stitched-together, pre-rendered-image nodes. It does similar real-time-generated water animation as Riven. * Revelation uses similar panning, but increases the use of real-time pieces for some animated aspects of the scene. By contrast, End of Ages uses almost no pre-rendered data whatsoever, instead using full real-time 3d scenes, and relying on pixel shaders for water and grass animation—making for a much more scalable result: looking significantly worse on old machines, but arguably superior to preceding games on very modern computers. This makes for a recent source of negative reviews; many people's perception of the game is changed tremendously by presenting it on a more capable computer setup. Even the characters appearing are rendered in real-time, with the only exception being their faces, which are pre-recorded video files for added realism. While ''realMyst'' uses an older version of the same real-time 3D engine as ''End of Ages,'' very few actually played it, making ''End of Ages'' the first widespread [[Plasma]]-based experience of a Myst game (not counting Uru).
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