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Unwritten: System Reference Document/Aspects and Fate Points
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==Character Aspects== Character aspects are just as permanent, but smaller in scope, attached to an individual PC or NPC. They describe a near-infinite number of things that set the character apart, such as: * Significant personality traits or beliefs (Argues at the Drop of A Hat, D’ni is the Epitome of Civilization). * The character’s background or profession (Top of His Class at West Point, Just a Working Stiff). * An important possession or noticeable feature (Mysterious Ancient Pendant, Built like a Sherman Tank). * Relationships to people and organizations (Wanted by Surface Authorities, Heir to a Fortune). * Problems, goals, or issues the character is dealing with (I’ll Never Amount to Anything, Determined to Master the Art). * Titles, reputations, or obligations the character may have (World-Renowned Physicist, I Promised to Look After My Sister). You can invoke or call for a compel on any of your character aspects whenever they’re relevant. GMs, you can always propose compels to any PC. Players, you can suggest compels for other people’s characters, but the GM is always going to get the final say on whether or not it’s a valid suggestion.
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