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Unwritten: System Reference Document/Skills
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==Deceive== Deceive is the skill about lying to and misdirecting people. Deceive is the skill you use for determining if a disguise works, whether on yourself or others. You’ll need to have the time and supplies to create the desired effect. (This is subject to GM approval—the GM may require a stunt for this in some games). '''Potential Uses:''' lying, cheating, stealing, passing yourself off as someone who is supposed to be there, convincing someone that you are on their side when you aren’t, passing along misinformation ===Actions=== * '''Overcome:'''Use Deceive to bluff your way past someone, to get someone to believe a lie, or to get something out of someone because they believe in one of your lies. For nameless NPCs, this is just an overcome roll, but for PCs or named NPCs, it requires a contest, and the target opposes with Empathy. Winning this contest could justify placing a situation aspect on your target, if buying into your lie could help you in a future scene. * '''Advantage:'''Use Deceive to create momentary distractions, cover stories, or false impressions. You could do the whole, “What’s that over there!” trick to give you a Head Start when you run away. You could establish a Cover Story. You could trick someone into revealing one of their aspects or other information. * '''Discover:'''Deceive is more than likely to be used to oppose discover rather than support it. ===Example stunts=== '''Lies upon Lies.''' +2 to create a Deceive advantage against someone who has believed one of your lies already during this session. '''Mind Games.''' You can use Deceive in place of Provoke on an advantage action, as long as you can make up a clever lie as part of the action. '''The Long Con.''' When you create an aspect on a target that shows they believe one of your deceptions, you can spend free invokes on that aspect to make it last like consequences do: 1 invoke for Minor, 2 invokes for Moderate and 3 invokes for Severe. These aspects recover just like consequences do, but do not count towards consequences for filling up consequence slots.
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