Reference:RAWA/2005 Lyst posts: Difference between revisions
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 19: | Line 19: | ||
<nowiki>:)</nowiki> | <nowiki>:)</nowiki> | ||
RAWA | |||
== Re: Cyan closing down after Myst V == | |||
Date: Thursday, January 27, 2005 | |||
{{ambox|text=NOTE: This statement was made in response to concerns and rumors that Cyan would close down after Myst V. RAWA said that there are no such plans, and Cyan Worlds has several projects they are working on.}} | |||
Gotta love rumors... | |||
For the record, we have no plans of closing down after Myst V. | |||
Things are tight, and they likely will be for awhile, but we have<br /> | |||
several projects in the wings that we are excited about doing. | |||
Of course, there's always the chance that we won't get funding for any<br /> | |||
of those projects, but we don't plan to close down. | |||
Yet another occasion when our motto "You never know..." applies. Or,<br /> | |||
quote an old, wise green dude: "Difficult to see. Always in motion is<br /> | |||
the future." | |||
:) | |||
RAWA | RAWA | ||
Line 51: | Line 74: | ||
RAWA | RAWA | ||
== Myst V's E3 trailer == | |||
Date: May 13, 2005 | |||
{{ambox|text=NOTE: The E3 trailer for ''Myst V: End of Ages'' caused some fans to worry about the quality of the game. RAWA responded to reassure the community that the trailer did not reflect the final product's quality.}} | |||
<Sigh.> | |||
I think we've been down this road several times before. | |||
And I'm reasonably sure that I've typed this precise phrase before: | |||
I've given up trying to understand the people in marketing. | |||
What they seem to like and what I like don't even seem to be in the | |||
same universe. | |||
Disclaimers: | |||
* We (Cyan) did not make the trailer. | |||
* If we had made it, it would have been different. | |||
* Some of our input was disregarded. | |||
* Our technology was not used to make the trailer. | |||
* The footage in the trailer was not captured from the game itself. | |||
On May 12, 2005, at 8:59 PM, Joseph Davies wrote: | |||
<blockquote>About the only complaint I have about what I see in that trailer is the 10-years-old CG human.</blockquote> | |||
Yeah, I didn't even recognize that guy. He was loosely based on a | |||
character in the game, but I believe that our real-time 3D characters | |||
look better than their pre-rendered guy. | |||
If you've kept up on the articles that have been written, you'll | |||
already have read the comments about our characters. One article | |||
explained: "the facial animations were filmed and superimposed on the | |||
polygonal models. Consequently, the effect seems expressive and | |||
lifelike, even at this early stage." | |||
Obviously, they didn't use our technology for the CG guy in the trailer. | |||
<blockquote>It reminds me of the attempts of the late Sierra or Ultima 9 at CG humans. I mean, surely we've been spoiled by some awesome stuff in recent years, but still I think this only reinforces your assertion. If you can't make it look terrific in pre-rendered CG, then why not go live-action?</blockquote> | |||
Unlike the trailer, nothing in the game is pre-rendered. The game is | |||
completely done in real-time 3D. Live-action simply would not work | |||
well. | |||
<blockquote>Oh well, I'm sure it won't detract terribly from my enjoyment of the game, but I'm concerned that the dated CG will hinder sales.</blockquote> | |||
It is very unfortunate that this trailer will give people the wrong | |||
impression of what the characters in the game will be like. | |||
When you see the actual character in the game itself, I think you'll | |||
agree that he bears very little resemblance to what was shown in the | |||
trailer. | |||
But never fear: I've been assured that 95% of people who see the | |||
trailer are going to love it the way it is. | |||
So there are only a few of us who don't like it, and we're just | |||
entirely too picky, I guess. | |||
To each his/her own. | |||
RAWA | |||
PS - _Everyone_ knows that the Bahro have _blue_ eyes… ;) |
Latest revision as of 05:47, 17 May 2018
Meaning of "Untìl Uru"[edit | edit source]
Date: Tuesday, January 25, 2005
NOTE: About a week before this message, there had been queries as to why the new multiplayer Uru was called Untìl Uru, and especially why the "i" had a reverse accent over it. RAWA gave the community a week to try to fogure it out, then revealed the answer. |
DING - time's up...
As has been pointed out:
In ancient Sumerian,
un = the people, the community
tìl = to live, to keep alive
Uru = the deep city
You can get many applicable meanings out of various combinations, but the one we had in mind is:
"The people keep alive Uru".
:)
RAWA
Re: Cyan closing down after Myst V[edit | edit source]
Date: Thursday, January 27, 2005
NOTE: This statement was made in response to concerns and rumors that Cyan would close down after Myst V. RAWA said that there are no such plans, and Cyan Worlds has several projects they are working on. |
Gotta love rumors...
For the record, we have no plans of closing down after Myst V.
Things are tight, and they likely will be for awhile, but we have
several projects in the wings that we are excited about doing.
Of course, there's always the chance that we won't get funding for any
of those projects, but we don't plan to close down.
Yet another occasion when our motto "You never know..." applies. Or,
quote an old, wise green dude: "Difficult to see. Always in motion is
the future."
- )
RAWA
Re: A couple of questions to our dear Historian ;-)[edit | edit source]
Date: Friday, February 25, 2005
On Jan 22, 2005, at 11:20 PM, Ivan Xuereb wrote:
Hi RAWA, I have a couple of questions for you, if you don't mind.
What language did Atrus speak before going down to D'ni with Ghen, his father?
English.
In the book of Atrus, he mis-pronounces Katran's name (calls her Cathrine) is this due to Atrus' different accent or is this Something Else ™ ;-) ?
Neither Atrus' nor Catherine's journals give specific details on why Atrus insisted on calling her Catherine.
I assume that Atrus' sons learnt the surface language from Anna,
Seems a safe bet.
but did Atrus/Cathrine teach Yeesha?
Seems a safe bet, too. :)
-Ivan ;-)
RAWA
Myst V's E3 trailer[edit | edit source]
Date: May 13, 2005
NOTE: The E3 trailer for Myst V: End of Ages caused some fans to worry about the quality of the game. RAWA responded to reassure the community that the trailer did not reflect the final product's quality. |
<Sigh.>
I think we've been down this road several times before.
And I'm reasonably sure that I've typed this precise phrase before:
I've given up trying to understand the people in marketing.
What they seem to like and what I like don't even seem to be in the same universe.
Disclaimers:
- We (Cyan) did not make the trailer.
- If we had made it, it would have been different.
- Some of our input was disregarded.
- Our technology was not used to make the trailer.
- The footage in the trailer was not captured from the game itself.
On May 12, 2005, at 8:59 PM, Joseph Davies wrote:
About the only complaint I have about what I see in that trailer is the 10-years-old CG human.
Yeah, I didn't even recognize that guy. He was loosely based on a character in the game, but I believe that our real-time 3D characters look better than their pre-rendered guy.
If you've kept up on the articles that have been written, you'll already have read the comments about our characters. One article explained: "the facial animations were filmed and superimposed on the polygonal models. Consequently, the effect seems expressive and lifelike, even at this early stage."
Obviously, they didn't use our technology for the CG guy in the trailer.
It reminds me of the attempts of the late Sierra or Ultima 9 at CG humans. I mean, surely we've been spoiled by some awesome stuff in recent years, but still I think this only reinforces your assertion. If you can't make it look terrific in pre-rendered CG, then why not go live-action?
Unlike the trailer, nothing in the game is pre-rendered. The game is completely done in real-time 3D. Live-action simply would not work well.
Oh well, I'm sure it won't detract terribly from my enjoyment of the game, but I'm concerned that the dated CG will hinder sales.
It is very unfortunate that this trailer will give people the wrong impression of what the characters in the game will be like. When you see the actual character in the game itself, I think you'll agree that he bears very little resemblance to what was shown in the trailer.
But never fear: I've been assured that 95% of people who see the trailer are going to love it the way it is.
So there are only a few of us who don't like it, and we're just entirely too picky, I guess.
To each his/her own.
RAWA
PS - _Everyone_ knows that the Bahro have _blue_ eyes… ;)