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On the day of release, the interest was so overwhelming that for the most time, the servers were down or slow to the point that most users could not access the game. Cyan had not expected such an amount of players<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?p=316269#p316269 |author=Jamey|title=Rand is in the city|forum=Myst Online forums|date=February 10, 2010. "I think a couple thousand have signed up so far (...) I thought it would have been a couple hundred"}}</ref> and were running the game on servers incapable of handling the loads. On February 9, Cyan shut down all servers and started moving to larger ones<ref>{{cite forum post|url=http://mystonline.com/forums/viewtopic.php?t=19258|author=Chogon|title=MOULagain servers down|forum=Myst Online forums|date=February 9, 2010}}</ref>, although still with many problems regarding the Launcher and log-in procedures<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?p=318227#p318227|author=Drakmyth|title=Common Problems and How To Solve Them|forum=Myst Online forums|date=February 11, 2010}}</ref>, as well as lag and sporadic server kicks. Additional server adjustments were made, and later the game became quite stable and playable, networking wise.
On the day of release, the interest was so overwhelming that for the most time, the servers were down or slow to the point that most users could not access the game. Cyan had not expected such an amount of players<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?p=316269#p316269 |author=Jamey|title=Rand is in the city|forum=Myst Online forums|date=February 10, 2010. "I think a couple thousand have signed up so far (...) I thought it would have been a couple hundred"}}</ref> and were running the game on servers incapable of handling the loads. On February 9, Cyan shut down all servers and started moving to larger ones<ref>{{cite forum post|url=http://mystonline.com/forums/viewtopic.php?t=19258|author=Chogon|title=MOULagain servers down|forum=Myst Online forums|date=February 9, 2010}}</ref>, although still with many problems regarding the Launcher and log-in procedures<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?p=318227#p318227|author=Drakmyth|title=Common Problems and How To Solve Them|forum=Myst Online forums|date=February 11, 2010}}</ref>, as well as lag and sporadic server kicks. Additional server adjustments were made, and later the game became quite stable and playable, networking wise.


On April 6, [[2011 CE|2011]], the client engine (CWE) and development tools were made available as '''open source'''<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?f=36&t=24534|author=Chogon|title=An Open Letter on Open Source|forum=Myst Online forums|date=April 6, 2011}}</ref>. At the same time, the server replacement MOSS, written by a'moaca' and cjkelly, was also released on OpenUru.org. Shortly after, the Guild of Writers' H'uru fork was announced<ref>{{cite forum post|url=https://forum.guildofwriters.org/viewtopic.php?f=114&t=5115|author=Tsar Hoikas|title=CyanWorlds.com Engine|forum=Guild of Writers forums|date=April 11, 2011}}</ref>, along with the alternative server replacement DirtSand. This led to the opening of a few MOUL-based [[shard#Myst Online: Uru Live|shard]]s.
On April 6, [[2011 CE|2011]], the client engine (CWE) and development tools were made available as '''open source'''<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?f=36&t=24534|author=Chogon|title=An Open Letter on Open Source|forum=Myst Online forums|date=April 6, 2011}}</ref>. At the same time, the server replacement MOSS, written by a'moaca' and cjkelly, was also released on OpenUru.org. Shortly after, the Guild of Writers' H'uru fork was announced<ref>{{cite forum post|url=https://forum.guildofwriters.org/viewtopic.php?f=114&t=5115|author=Tsar Hoikas|title=CyanWorlds.com Engine|forum=Guild of Writers forums|date=April 11, 2011}}</ref>, along with the alternative server replacement DirtSand.


On September 18, [[2014 CE|2014]], the server crashed in what became known as the '''Great Crash'''. While the accounts survived, all avatars (except those created less than a week before that date) were wiped. The game reopened on September 26.
On September 18, [[2014 CE|2014]], the server crashed in what became known as the '''Great Crash'''. While the accounts survived, all avatars (except those created less than a week before that date) were wiped. The game reopened on September 26.
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