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| developer = [[Cyan]]
| developer = [[Cyan]]
| publishers = [[Ubisoft]] (2003–2004)<br />Cyan Worlds (2004–2007)<br />[[GameTap]] (2007–2008)<br />Cyan (2010–present)
| publishers = [[Ubisoft]] (2003–2004)<br />Cyan Worlds (2004–2007)<br />[[GameTap]] (2007–2008)<br />Cyan (2010–present)
| releases = Windows: Nov 17, 2003 (Ubisoft)<br />Windows & MacOS: Feb 15, 2007 (GameTap)<br />Windows: Feb 8, 2010 (Cyan)
| release-date = Ubisoft<br />November 17, 2003<br />GameTap<br />February 15, 2007<br />Cyan<br />February 8, 2010
| genres = adventure, puzzle, massively multiplayer online game
| genres = adventure, puzzle, massively multiplayer online game
| mode = multiplayer
| mode = multiplayer
| platforms = Windows, (macOS)
| platforms = Windows, (macOS)
| media = download
| series = Myst, Uru
| input = keyboard, mouse
}}
}}
'''''Myst Online: Uru Live''''' (usually shortened to '''Uru Live''' or '''MOUL''') is the massive multiplayer online (MMO) version of '''[[Uru: Ages Beyond Myst|Uru]]'''.
'''''Myst Online: Uru Live''''' (usually shortened to '''Uru Live''' or '''MOUL''') is the massive multiplayer online (MMO) version of '''[[Uru]]'''.


== Mudpie ==
== Mudpie ==
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The name is both a basis of jokes (regarding Mud Pie ice cream, Mud Pie cookies, etc.) as well as of backronyms, i.e. acronyms whose original meaning was apparently never actually agreed upon. Still, the backronyms are a reasonable, accurate description of the project's objectives:
The name is both a basis of jokes (regarding Mud Pie ice cream, Mud Pie cookies, etc.) as well as of backronyms, i.e. acronyms whose original meaning was apparently never actually agreed upon. Still, the backronyms are a reasonable, accurate description of the project's objectives:
* The '''MU''' can stand for ''Multi-user'', referring to the fact that Mudpie was, exclusively, a multi-user game. (Uru, however, is both single- and multi-user).
* The '''MU''' can stand for ''Multi-user'', referring to the fact that Mudpie was, exclusively, a multi-user game. (Uru, however, is both single- and multi-user).
* The '''D''' can represent ''D'ni'' or ''DIRT'' (''D'ni In Real Time''), the project Mudpie was original based on<ref>{{cite web|url=https://guildofmessengers.org/2019/07/13/pre-uru-dirt-descent-demo-released/|title=Pre-Uru DIRT/Descent demo released|website=The Guild of Messengers|access-date=October 25, 2021}}</ref> (DIRT, however, was exclusively single-player).
* The '''D''' can represent ''D'ni'' or ''DIRT'' (''D'ni In Real Time''), the project Mudpie was original based on (DIRT, however, was exclusively single-player).
* The '''P''' can mean ''Person'' or ''Player'', signifying the role a user of Mudpie has: unusually, the role they play is themselves.
* The '''P''' can mean ''Person'' or ''Player'', signifying the role a user of Mudpie has: unusually, the role they play is themselves.
* The '''I''' is sometimes lengthened to ''Integrated'', but more frequently to ''Interactive'', alluding to the unparalleled amount of influence every player has on the story, another key aspect to the game.
* The '''I''' is sometimes lengthened to ''Integrated'', but more frequently to ''Interactive'', alluding to the unparalleled amount of influence every player has on the story, another key aspect to the game.
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Most importantly, ''Mudpie'' stepped away from the single-player nature of ''DIRT'', radically replacing it with a multi-user model, commonly known as [[w:Massively multiplayer online game|Massively multiplayer online game]]. To date, virtually every MMOG implementation is a role-playing one; MMOG is therefore often considered synonymous with MMORPG. In Mudpie, however, the user is not meant to play a role; they are to be true to themselves. This idea has been carried over to '''[[Uru]]''' and is perhaps most clearly visible through the [[avatar]] customization options: Cyan has over the years added additional adjustments such as more clothing, more distinct facial complexions, more hairstyles, etc., to make the avatar match the real-life appearance (or, at least, the appearance a user would ''like'' to have in real life when exploring) as closely as possible.
Most importantly, ''Mudpie'' stepped away from the single-player nature of ''DIRT'', radically replacing it with a multi-user model, commonly known as [[w:Massively multiplayer online game|Massively multiplayer online game]]. To date, virtually every MMOG implementation is a role-playing one; MMOG is therefore often considered synonymous with MMORPG. In Mudpie, however, the user is not meant to play a role; they are to be true to themselves. This idea has been carried over to '''[[Uru]]''' and is perhaps most clearly visible through the [[avatar]] customization options: Cyan has over the years added additional adjustments such as more clothing, more distinct facial complexions, more hairstyles, etc., to make the avatar match the real-life appearance (or, at least, the appearance a user would ''like'' to have in real life when exploring) as closely as possible.


Mudpie mostly reflected a similar storyline to that of DIRT, but put a lot more focus on the [[City Proper|City]]; with the multi-player aspect, interaction in the City becomes a lot more feasible and realistic, leading to such ideas as a collaborative restoration effort, or, as in Uru, one led by a controversial organization, the [[DRC]].
Mudpie mostly reflected a similar storyline to that of DIRT, but put a lot more focus on the [[City]]; with the multi-player aspect, interaction in the City becomes a lot more feasible and realistic, leading to such ideas as a collaborative restoration effort, or, as in Uru, one led by a controversial organization, the [[DRC]].


In order to make Mudpie feasible, [[Plasma]] had to be rewritten, leading to version 20, with much improved networking facilities, and the ability to easily script Ages using the Python language. Unfortunately, this rewrite took significant amounts of time (and money) away from Cyan, who hadn't had a notable product since [[Riven (game)|Riven]], with the exception of the minor [[realMyst]] release. At this time, Cyan had an unusually high amount of employees working on the project, but in order to make the project financially feasible, they had to partner, and ultimately did, with Ubisoft, but this would significantly change the focus, and change the game's concept once more, towards a hybrid single- and multi-player one.
In order to make Mudpie feasible, [[Plasma]] had to be rewritten, leading to version 20, with much improved networking facilities, and the ability to easily script Ages using the Python language. Unfortunately, this rewrite took significant amounts of time (and money) away from Cyan, who hadn't had a notable product since [[Riven (game)|Riven]], with the exception of the minor [[realMyst]] release. At this time, Cyan had an unusually high amount of employees working on the project, but in order to make the project financially feasible, they had to partner, and ultimately did, with Ubisoft, but this would significantly change the focus, and change the game's concept once more, towards a hybrid single- and multi-player one.
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== Ubisoft ==
== Ubisoft ==
{{Main|Second Restoration of D'ni}}
===Choru===
===Choru===
In [[2002 CE|2002]], '''Choru'''<ref>{{cite forum post|url=http://uruobsession.com/forum/index.php/topic/7129-on-uru-and-choru/|author=lonelyto25|title=On Uru and Choru|forum=Uru Obsession forums|date=February 17, 2004|archive-url=https://web.archive.org/web/20111205154723/http://uruobsession.com/forum/index.php/topic/7129-on-uru-and-choru/|archive-date=December 5, 2011}}</ref> (the ''Closed Beta'') was the first test involving participants that weren't employees of Cyan. It began in March with the five explorers ([[Rico]], [[Blastercalm]], [[Dr. Greer]], [[IMForeman]], and [[Rivenchan]]) who are listed as [[Premier Explorers]] in the Uru credits. It was a small group, but distributed across multiple continents. Throughout 2002 and 2003, additional testers were added. However, Choru remained relatively small. In the context of Uru's storyline, the Choru testers were referred to as ''Authorized Explorers''; at the time of Uru's launch, there were only eighty-three participants on the ''Authorized Explorer'' forums.
In early summer of [[2002 CE|2002]], '''Choru'''<ref>[https://web.archive.org/web/20111205154723/http://uruobsession.com/forum/index.php/topic/7129-on-uru-and-choru/ lonelyto25], "On Uru and Choru". ''Uru Obsession forums.'' February 17, 2004. Archived from the original on December 5, 2011.</ref> was the first test involving participants that weren't employees of Cyan. It began in March with the five explorers ([[Rico]], [[Blastercalm]], [[Dr. Greer]], [[IMForeman]], and [[Rivenchan]]) who are listed as [[Premier Explorers]] in the Uru credits. It was a small group, but distributed across multiple continents. Throughout 2002 and 2003, additional testers were added. However, Choru remained relatively small. In the context of Uru's storyline, the Choru testers were referred to as ''Authorized Explorers''; at the time of Uru's launch, there were only eighty-three participants on the ''Authorized Explorer'' forums.


The term ''Choru'', alongside ''Ubiru'', was coined by ''75th Trombone'' in response to the then-impending Ubiru launch. Between March and May, Choru's former website stated "Choru we'll miss you".<ref>{{cite web|url=http://www2.cyanworlds.com:80/|title=Cyan Worlds News|website=Cyan Worlds website|access-date=November 29, 2019|archive-url=https://web.archive.org/web/20040523164322/http://www2.cyanworlds.com:80/|archive-date=May 23, 2004. Before and after the site showed news about ''Uru: Ages Beyond Myst''}}</ref>
The term ''Choru'', alongside ''Ubiru'', was coined by ''75th Trombone'' in response to the then-impending Ubiru launch. Between March and May, Choru's former website stated "Choru we'll miss you".<ref>[https://web.archive.org/web/20040523164322/http://www2.cyanworlds.com:80/ Cyan Worlds News], accessed November 29, 2019. Archived from the original on May 23, 2004. Before and after the site showed news about ''Uru: Ages Beyond Myst''.</ref>


===Ubiru===
===Ubiru===
From January [[2003 CE|2003]] to late August, '''Ubiru''' built upon Choru, expanded testing from dozens to eventually a few thousands and moved testing from Cyan-hosted machines to servers of Ubisoft's instead. Curiously, its focus was on single-player game testing most of the time. A page on Cyan's old website listed all the participants.<ref>{{cite web|url=http://www.cyanworlds.com:80/beta.php|title=Uru Beta Testers|website=Cyan Worlds website|access-date=November 29, 2019|archive-url=https://web.archive.org/web/20070407212943/http://www.cyanworlds.com:80/beta.php|archive-date=April 7, 2007}}</ref>
From January [[2003 CE|2003]] to late August, '''Ubiru''' built upon Choru, expanded testing from dozens to eventually a few thousands and moved testing from Cyan-hosted machines to servers of Ubisoft's instead. Curiously, its focus was on single-player game testing most of the time. A page on Cyan's old website listed all the participants.<ref>"[https://web.archive.org/web/20070407212943/http://www.cyanworlds.com:80/beta.php Uru Beta Testers]", Cyan Worlds website, accessed November 29, 2019. Archived from the original on April 7, 2007.</ref>


===Prologue===
===Prologue===
'''Prologue''', launched on November 17, 2003, was an aborted attempt by Ubisoft and Cyan at bringing ''Uru: Ages Beyond Myst'' to the masses for the first time.<ref>{{cite web|url=http://www.magma.ca/~daylmer/Urulive/index.html|title=Toria's Uru Explorers|website=|access-date=November 29, 2019|archive-url=https://web.archive.org/web/20110107023623/http://www.magma.ca/~daylmer/Urulive/index.html|archive-date=June 18, 2018}}</ref> It was public and NDA-less, though it did require an invitation. People who bought the game at retail were invited to apply for entry into the online portion of the game. Upon acceptance, in the form of an email from [[Jeff Zandi]], they would then be allowed to sign on to one or multiple of the [[shard]]s.
'''Prologue''' was an aborted attempt by Ubisoft and Cyan at bringing ''Uru: Ages Beyond Myst'' to the masses for the first time.<ref>[https://web.archive.org/web/20110107023623/http://www.magma.ca/~daylmer/Urulive/index.html Toria's Uru Explorers], accessed November 29, 2019. Archived from the original on June 18, 2018.</ref> It was public and NDA-less, though it did require an invitation. People who bought the game at retail were invited to apply for entry into the online portion of the game. Upon acceptance, in the form of an email from [[Jeff Zandi]], they would then be allowed to sign on to one or multiple of the shards.


Prologue was unique in that it already had a story arc, surrounding a conflict between the DRC on the one side, and [[Douglas Sharper]] and followers of his on the other.
Prologue was unique in that it already had a story arc, surrounding a conflict between the DRC on the one side, and [[Douglas Sharper]] and followers of his on the other.
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====The Clerical Error====
====The Clerical Error====
While it was to continue past Prologue and throughout actual subcriptions, none of this ended up happening, due to a mistake that became known as the '''Clerical Error''', the Rehearsal in fact ended much earlier than the Prologue itself. On January 2, [[2004 CE|2004]], mere weeks after Rehearsal had begun, an Ubisoft employee in Montreal accidentally invited all pending Prologue registrations, causing a script to send out thousands of invitations simultaneously, and many to actually join within the day. The two public shards were completely unprepared to handle the added node, and, in an effort to minimize the damage, the Rehearsal shard became a public one under the name [[Achenar]]; to undo the invitations was deemed unethical, even though it had been a mistake.
While it was to continue past Prologue and throughout actual subcriptions, none of this ended up happening, due to a mistake that became known as the '''Clerical Error''', the Rehearsal in fact ended much earlier than the Prologue itself. On January 2,[[2004 CE|2004]], mere weeks after Rehearsal had begun, an Ubisoft employee in Montreal accidentally invited all pending Prologue registrations, causing a script to send out thousands of invitations simultaneously, and many to actually join within the day. The two public shards were completely unprepared to handle the added node, and, in an effort to minimize the damage, the Rehearsal shard became a public one under the name [[Achenar]]; to undo the invitations was deemed unethical, even though it had been a mistake.


Due to the lack of an actual subscription-based Uru Live launch, and due to the premature Rehearsal cancellation even during Prologue, the idea was not truly tested at that time.
Due to the lack of an actual subscription-based Uru Live launch, and due to the premature Rehearsal cancellation even during Prologue, the idea was not truly tested at that time.
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===Uru Live===
===Uru Live===
After several periods and stages of testing, Rand Miller announced<ref>{{cite web|url=http://www.cyanworlds.com:80/letter.php|title=Rand's letter to the community|website=Cyan Worlds website|access-date=November 29, 2019|archive-url=http://web.archive.org/web/20070408111524/http://www.cyanworlds.com:80/letter.php|archive-date=April 8, 2007}}</ref> (on behalf of Cyan and Ubisoft) on February 4, [[2004 CE|2004]] that the project was aborted, and that servers would cease to run on February 9, citing failure to generate enough potential subscribers. Among fans, this has been in heavy debate ever since, with many accusing Ubisoft of not having given the project its due chance.
After several periods and stages of testing, Rand Miller announced<ref>[http://web.archive.org/web/20070408111524/http://www.cyanworlds.com:80/letter.php Rand's letter] to the community, Cyan Worlds website, accessed November 29, 2019. Archived from the original on April 8, 2007.</ref> (on behalf of Cyan and Ubisoft) on February 4, [[2004 CE|2004]] that the project was aborted, and that servers would cease to run on February 9, citing failure to generate enough potential subscribers. Among fans, this has been in heavy debate ever since, with many accusing Ubisoft of not having given the project its due chance.


For many fans, the product represented a very highly and long-anticipated project of Cyan's, making its cancellation agonizing. However, many details of what went right and wrong were never disclosed, and a fair analysis is therefore, for better or worse, not possible in public.  
For many fans, the product represented a very highly and long-anticipated project of Cyan's, making its cancellation agonizing. However, many details of what went right and wrong were never disclosed, and a fair analysis is therefore, for better or worse, not possible in public.  
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===Untìl Uru===
===Untìl Uru===
After the cancellation of the original Uru Live effort, many fans were hoping for a self-hosted alternative, without new content, but still retaining the ability to meet in-game. This finally came to fruition on August 7, 2004, under the name of '''Untìl Uru'''.<ref>{{cite web|url=http://plasma.cyanworlds.com/|title=Untìl Uru official website|website=|access-date=November 29, 2019|archive-url=https://web.archive.org/web/20060710212813/http://plasma.cyanworlds.com/|archive-date=July 10, 2006}}</ref>
After the cancellation of the original Uru Live effort, many fans were hoping for a self-hosted alternative, without new content, but still retaining the ability to meet in-game. This finally came to fruition in August 2004, under the name of '''Untìl Uru'''.<ref>Untìl Uru [https://web.archive.org/web/20060710212813/http://plasma.cyanworlds.com/ official website], accessed November 29, 2019. Archived from the original on July 10, 2006.</ref>


Though frequently spelt '''Until''', the Untìl actually doesn't primarily refer to the English word, but actually the two Sumerian words '''''un''''' (people, community) and '''''tìl''''' (live, keep alive): ergo, the title actually means the community keeps Uru alive.<ref>{{cite web|url=http://mystembassy.net/dmalafaq.html|title=D'mala Untìl Uru Shard FAQ|website=Myst Embassy|access-date=November 29, 2019|archive-url=https://web.archive.org/web/20180617152632/http://mystembassy.net/dmalafaq.html|archive-date=June 17, 2018}}</ref>
Though frequently spelt '''Until''', the Untìl actually doesn't primarily refer to the English word, but actually the two Sumerian words '''''un''''' (people, community) and '''''tìl''''' (live, keep alive): ergo, the title actually means the community keeps Uru alive.<ref>"[https://web.archive.org/web/20180617152632/http://mystembassy.net/dmalafaq.html D'mala Untìl Uru Shard FAQ]", Myst Embassy, accessed November 29, 2019. Archived from the original on June 17, 2018.</ref>


Untìl Uru consisted of:
Untìl Uru consisted of:
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On Janurary 31 [[2007 CE|2007]], Cyan announced they would be closing Untìl Uru on February 5.<ref>{{cite forum post|url=http://www.mystonline.com/forums/viewtopic.php?t=6340|author=greydragon|title=D'mala, Until Uru and player created content.|forum=Myst Online forums|date=January 31, 2007}}</ref>
On Janurary 31 [[2007 CE|2007]], Cyan announced they would be closing Untìl Uru.<ref>[http://www.mystonline.com/forums/viewtopic.php?t=6340 greydragon], "D'mala, Until Uru and player created content.". ''Myst Online forums.'' January 31, 2007.</ref>


===D'mala===
===D'mala===
'''D'mala''' was an ''Untìl Uru'' shard launched on February 15, 2006 and run by Cyan.
'''D'mala''' was an ''Untìl Uru'' shard launched in early 2006 and run by Cyan.


D'mala was used as a means to gauge interest in a revival of ''Uru Live'', and in that sense, it has been a tremendous success, as evidenced by ''Myst Online: Uru Live''. Between its original launch date and December 19, 2006, ''D'mala'' served as the canonical continuation of the DRC storyline. From the 20th on, ''Myst Online: Uru Live'' took over this role. ''D'mala'', however, had briefly remained online, mainly for people in countries not currently supported by ''MO:UL''. On February 5, 2007, D'mala and Untìl Uru were finally discontinued.
D'mala was used as a means to gauge interest in a revival of ''Uru Live'', and in that sense, it has been a tremendous success, as evidenced by ''Myst Online: Uru Live''. Between its original launch date and December 19, 2006, ''D'mala'' served as the canonical continuation of the DRC storyline. From the 20th on, ''Myst Online: Uru Live'' took over this role. ''D'mala'', however, had briefly remained online, mainly for people in countries not currently supported by ''MO:UL''. On February 5, 2007, D'mala was finally discontinued.


A number of software updates were deployed throughout the year of 2006, mostly to fix long-standing bugs and sometimes including minor additions, such as new clothing.
A number of software updates were deployed throughout the year of 2006, mostly to fix long-standing bugs and sometimes including minor additions, such as new clothing.


====D'ni soccer ball====
====D'ni soccer ball====
One patch provided on December 15 actually added a hidden goodie. Two balls in the same shape appeared: a green one in [[Kadish Tolesa]] and a purple one in [[Ae'gura]]. They have writing in [[D'ni (language)#Alphabet|D'ni script]] on them, but it is not actual D'ni. It appears to be a D'ni transliteration of the English phrase "D'ni soccer ball".<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?p=73723#p73723|author=Maratanos|title=D'mala|forum=Myst Online forums|date=December 17, 2006}}</ref>
One patch provided on December 15 actually added a hidden goodie. Two balls in the same shape appeared: a green one in [[Kadish Tolesa]] and a purple one in [[Ae'gura]]. They have writing in [[D'ni (language)#Alphabet|D'ni script]] on them, but it is actually [[D'ninglish]], not actual D'ni, meant to read D'ni soccer ball.


== GameTap ==
== GameTap ==
{{Main|Third Restoration of D'ni}}
===Nuru===
===Nuru===
Starting in late spring 2006, fans were able to sign up for an invite-only beta test of Myst Online: Uru Live. Testing began on July 31<ref>{{cite web|url=http://support.urulive.com/faq.php?do=article&articleid=35|title=Page on the Uru Live website|website=|access-date=[not archived]}}</ref> and had been dubbed '''Nuru''', not to be confused with the fan term '''N'uru''', which instead referred to ''Myst Online: Uru Live'' as a whole. Due to the NDA, few details are known, although the FAQ section<ref>{{cite web|url=http://support.urulive.com:80/faq.php|title=Questions and Answers|website=Myst Online: Uru Live website|access-date=November 29, 2019|archive-url=https://web.archive.org/web/20070428063041/http://support.urulive.com:80/faq.php|archive-date=April 28, 2007}}</ref> gave some information—including the release notes for several of the released updates:
Starting in late spring 2006, fans were able to sign up for an invite-only beta test of Myst Online: Uru Live. Testing began on July 31<ref>[http://support.urulive.com/faq.php?do=article&articleid=35 Page on the Uru Live website] [not archived]</ref> and had been dubbed '''Nuru''', not to be confused with the fan term '''N'uru''', which instead referred to ''Myst Online: Uru Live'' as a whole. Due to the NDA, few details are known, although the FAQ section<ref>"[https://web.archive.org/web/20070428063041/http://support.urulive.com:80/faq.php Questions and Answers]", Myst Online: Uru Live website, accessed November 29, 2019. Archived from the original on April 28, 2007.</ref> gave some information—including the release notes for several of the released updates:


* [http://support.urulive.com/faq.php?do=article&articleid=35 July 31] [unavailable]
* [http://support.urulive.com/faq.php?do=article&articleid=35 July 31] [unavailable]
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There have been occasional comments that the test was going well or even exceeding expectations{{citation needed}}.
There have been occasional comments that the test was going well or even exceeding expectations{{citation needed}}.


On November 8, Ryan Warzecha announced<ref>{{cite forum post|url=http://www.urulive.com/forums/viewtopic.php?p=40117#40117|author=greydragon|title=Post|forum=Myst Online forums|date=[unavailable]}}</ref> that "a major amount of invites" would be sent on the 9th.
On November 8, Ryan Warzecha announced<ref>[http://www.urulive.com/forums/viewtopic.php?p=40117#40117 greydragon]. ''Myst Online forums.'' [unavailable]</ref> that "a major amount of invites" would be sent on the 9th.


On November 28, '''Nuru''' was superseded by '''Uru Live Preview'''.
On November 28, '''Nuru''' was superseded by '''Uru Live Preview'''.
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Launched on November 28, ''Uru Live Preview'' was a closed beta. Like its predecessor Nuru, it was invite-only, but unlike it, it lacked an NDA: that is, anything seen in-game by an invited person could be openly, publicly discussed.
Launched on November 28, ''Uru Live Preview'' was a closed beta. Like its predecessor Nuru, it was invite-only, but unlike it, it lacked an NDA: that is, anything seen in-game by an invited person could be openly, publicly discussed.


A post on the Uru Live Forums<ref>{{cite forum post|url=http://www.urulive.com/forums/viewtopic.php?t=3351|author=Cyan|title=Post|forum=Myst Online forums|date=[unavailable]}}</ref> detailed what could be talked about, and what was still covered by Nuru's NDA.
A post on the Uru Live Forums<ref>[http://www.urulive.com/forums/viewtopic.php?t=3351 ''Myst Online forums.''] [unavailable]</ref> detailed what could be talked about, and what was still covered by Nuru's NDA.


The test was roughly analogous to ''Uru Live (2003) Prologue'', but lacked a multi-player storyline. Another notable difference is the lack of multiple [[shard]]s, suggesting that player interaction will be a smoother experience now.
The test was roughly analogous to ''Uru Live (2003) Prologue'', but lacked a multi-player storyline. Another notable difference is the lack of multiple [[shard]]s, suggesting that player interaction will be a smoother experience now.
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Open beta was also frequently referred to as '''sneak peek'''. Unlike its predecessor Uru Live Preview, the open beta removed the requirement of invitations: anyone could take part immediately.
Open beta was also frequently referred to as '''sneak peek'''. Unlike its predecessor Uru Live Preview, the open beta removed the requirement of invitations: anyone could take part immediately.


Open beta launched on December 12<ref>{{cite forum post|url=http://www.mystonline.com/forums/viewtopic.php?t=3701|author=essjay|title=Latest News from GameTap about UruLive!|forum=Myst Online forums|date=December 7, 2006}}</ref><ref>{{cite web|url=http://www.urulive.com/blog/?p=26|title=Page|website=Uru Live website|access-date=[unavailable]}}</ref>, and was scheduled to close again on December 18<ref>{{cite forum post|url=https://www.mystonline.com/forums/viewtopic.php?p=67410#p67410|author=darkstar|title=Latest News from GameTap about UruLive!|forum=Myst Online forums|date=December 7, 2006}}</ref>. Following a [[Vault wipe]], it was scheduled to be superseded by the '''Preview of Uru Live''' on December 20.
Open beta launched on December 12<ref>[http://www.mystonline.com/forums/viewtopic.php?t=3701 essjay], "Latest News from GameTap about UruLive!". ''Myst Online forums.'' December 7, 2006.</ref><ref>Page  on the [http://www.urulive.com/blog/?p=26 Uru Live website] [unavailable]</ref>, and was scheduled to close again on December 18<ref>[https://www.mystonline.com/forums/viewtopic.php?p=67410#p67410 darkstar], "Latest News from GameTap about UruLive!". ''Myst Online forums.'' December 7, 2006.</ref>. Following a [[Vault wipe]], it was scheduled to be superseded by the '''Preview of Uru Live''' on December 20.


This beta was "open" only to GameTap subscribers. Previous Uru Live Preview invitees would continue to be able to participate. In countries where GameTap itself was not yet available, no additional people compared to the Preview were able to join, and in GameTap-supported countries peopleed need to pay a subscription fee to GameTap if they didn't already, even if they only intended to play the pre-release of Uru Live—however, due to a "99 cents for the first month" deal, and due to the short length of this beta phase, this essentially amounted to a very small price.
This beta was "open" only to GameTap subscribers. Previous Uru Live Preview invitees would continue to be able to participate. In countries where GameTap itself was not yet available, no additional people compared to the Preview were able to join, and in GameTap-supported countries peopleed need to pay a subscription fee to GameTap if they didn't already, even if they only intended to play the pre-release of Uru Live—however, due to a "99 cents for the first month" deal, and due to the short length of this beta phase, this essentially amounted to a very small price.
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Not to be confused with the ''Uru Live Preview,'' it was the final phase of ''Myst Online: Uru Live'' pre-release testing.
Not to be confused with the ''Uru Live Preview,'' it was the final phase of ''Myst Online: Uru Live'' pre-release testing.


Most notably, it differed from the ''open beta'' in that, much like ''Prologue'' from ''Uru Live (2003),'' a multi-player storyline arc was being built up<ref>{{cite web|url=http://games.yahoo.com/gametap|title=Myst Online: Uru Live|website=page on Yahoo! Games|access-date=November 29, 2019|archive-url=https://web.archive.org/web/20071018193500/http://games.yahoo.com/gametap|archive-date=October 18, 2007}}</ref><ref>{{cite forum post|url=http://www.mystonline.com/forums/viewtopic.php?t=4034|author=Cyan|title=Post|forum=Myst Online forums|date=[unavailable]}}</ref>. It involves the [[DRC]], the [[bahro]], and the expansion of opened areas in [[Ae'gura]].
Most notably, it differed from the ''open beta'' in that, much like ''Prologue'' from ''Uru Live (2003),'' a multi-player storyline arc was being built up<ref>[https://web.archive.org/web/20071018193500/http://games.yahoo.com/gametap Myst Online: Uru Live], page on Yahoo! Games, accessed November 29, 2019. Archived from the original on October 18, 2007.</ref><ref>[http://www.mystonline.com/forums/viewtopic.php?t=4034 ''Myst Online forums.''] [unavailable]</ref>. It involves the [[DRC]], the [[bahro]], and the expansion of opened areas in [[Ae'gura]].


Contrary to previous rumors, non-subscription testers from previous pre-release tests who had been invited up until (and including) ''Uru Live Preview'' could continue to play without any subscription fee, including invitees both from countries where the GameTap subscription service would be available (the United States and Canada) as well as countries where it is not (Australia, Denmark, Finland, France, Germany, Italy, the Netherlands, New Zealand, Norway, Spain, Sweden and the United Kingdom). Further, for the latter set of countries, a sign-up page was provided for others to join for free and without invitation.
Contrary to previous rumors, non-subscription testers from previous pre-release tests who had been invited up until (and including) ''Uru Live Preview'' could continue to play without any subscription fee, including invitees both from countries where the GameTap subscription service would be available (the United States and Canada) as well as countries where it is not (Australia, Denmark, Finland, France, Germany, Italy, the Netherlands, New Zealand, Norway, Spain, Sweden and the United Kingdom). Further, for the latter set of countries, a sign-up page was provided for others to join for free and without invitation.
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===Uru Live===
===Uru Live===
'''Myst Online: Uru Live''' launched on February 15, 2007.<ref>{{cite forum post|url=http://www.urulive.com/forums/viewtopic.php?p=98719#98719|author=greydragon|title=Launch Date Announced|forum=Myst Online forums|date=January 25, 2007}}</ref>
'''Myst Online: Uru Live''' launched on February 15th, 2007.<ref>[http://www.urulive.com/forums/viewtopic.php?p=98719#98719 greydragon], "Launch Date Announced". ''Myst Online forums.'' January 25, 2007.</ref>


While the GameTap service itself was limited to the US and Canada, Uru Live was available in Australia, Canada, Denmark, Finland, France, Germany, Italy, the Netherlands, New Zealand, Norway, Spain, Sweden, the United Kingdom, the United States.
While the GameTap service itself was limited to the US and Canada, Uru Live was available in Australia, Canada, Denmark, Finland, France, Germany, Italy, the Netherlands, New Zealand, Norway, Spain, Sweden, the United Kingdom, the United States.


Uru Live featured many of the same aspects as the previous Ubisoft-published project of the same name.
Uru Live featured many of the same aspects as the previous Ubisoft-published project of the same name, '''[[Uru Live (2003)|Uru Live]]'''.


====Intro====
====Intro====
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====Technical differences====
====Technical differences====
The physics engine has been changed from ''Havok'' to Ageia's ''PhysX'', which also features an optional hardware extension card for additional acceleration, though it is unknown if, and to what extent, Uru Live will benefit from such hardware. Havok's then-lack of Mac compatibility (later added<ref>{{cite web|url=http://www.macworld.com/news/2006/09/14/havok/index.php|title=Havok physics engine comes to Mac, thanks to Blizzard|website=MacWorld website|access-date=November 29, 2019|archive-url=https://web.archive.org/web/20071031064548/http://www.macworld.com/news/2006/09/14/havok/index.php|archive-date=October 31, 2007}}</ref>) was one of the main reasons for the move. By contrast, [[Myst V: End of Ages|End of Ages]] uses the ''ODE'' open-source physics engine, which was apparently too limited for the complexity Uru Live required.
The physics engine has been changed from ''Havok'' to Ageia's ''PhysX'', which also features an optional hardware extension card for additional acceleration, though it is unknown if, and to what extent, Uru Live will benefit from such hardware. Havok's then-lack of Mac compatibility (later added<ref>"[http://www.macworld.com/news/2006/09/14/havok/index.php Havok physics engine comes to Mac, thanks to Blizzard]", MacWorld website, September 13, 2006.</ref>) was one of the main reasons for the move. By contrast, [[Myst V: End of Ages|End of Ages]] uses the ''ODE'' open-source physics engine, which was apparently too limited for the complexity Uru Live required.


Changes to the [[Plasma]] graphics and networking engine are apparently major enough to prompt a new version, "205" (right between Uru's original "20" and End of Ages's "21"), and to make old data incompatible.
Changes to the [[Plasma]] graphics and networking engine are apparently major enough to prompt a new version, "205" (right between Uru's original "20" and End of Ages's "21"), and to make old data incompatible.
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===Cancellation===
===Cancellation===
On February 4, [[2008 CE|2008]], GreyDragon posted<ref>{{cite forum post|url=http://www.mystonline.com/forums/viewtopic.php?p=241946|author=greydragon|title=Myst Online: Uru Live Season 2 Status|forum=Myst Online forums|date=February 4, 2008}}</ref> an announcement from Ricardo Sanchez of GameTap that said that GameTap was discontinuing Myst Online.
On February 4, [[2008 CE|2008]], GreyDragon posted<ref>[http://www.mystonline.com/forums/viewtopic.php?p=241946 greydragon], "Myst Online: Uru Live Season 2 Status". ''Myst Online forums.'' February 4, 2008.</ref> an announcement from Ricardo Sanchez of GameTap that said that GameTap was discontinuing Myst Online.


On April 10, [[2008 CE|2008]], hundreds of fans gathered in the game to await the cancellation with friends and fellow players. Several [[ResEng]]s as well as GreyDragon visited with explorers in A Beginner's Bevin. At 12:01 AM Eastern Standard Time, Rand Miller's avatar logged into the game, and Myst Online was shut down. It was removed from the games in GameTap's library, being replaced by [[Uru: Complete Chronicles]] the next day.
On April 10, [[2008 CE|2008]], hundreds of fans gathered in the game to await the cancellation with friends and fellow players. Several [[ResEng]]s as well as GreyDragon visited with explorers in A Beginner's Bevin. At 12:01 AM Eastern Standard Time, Rand Miller's avatar logged into the game, and Myst Online was shut down. It was removed from the games in GameTap's library, being replaced by [[Uru: Complete Chronicles]] the next day.


== Myst Online: Uru Live (again) ==
== Myst Online: Uru Live (again) ==
{{Main|Fourth Restoration of D'ni}}
===MORE===
===MORE===
On June 29, 2008 Cyan reacquired<ref>{{cite web|url=http://www.spokesmanreview.com/blogs/txt/archive/?postID=6114|title=GameTap gives Myst Online back to Cyan. Cyan says it's opening the game to fan development|website=Spokesman Review TXT blog|access-date=August 20, 2020|archive-url=https://web.archive.org/web/20080702194841/http://www.spokesmanreview.com/blogs/txt/archive/?postID=6114|archive-date=July 2, 2008}}</ref> the license for Myst Online: Uru Live, though GameTap was receive a cut if Cyan made significant profits.
On the June 29 Cyan reacquired<ref>"[http://www.spokesmanreview.com/blogs/txt/archive/?postID=6114 GameTap gives Myst Online back to Cyan. Cyan says it's opening the game to fan development]", Spokesman Review TXT blog [unavailable]</ref> the license for Myst Online: Uru Live, though GameTap was receive a cut if Cyan made significant profits.


A largely explorer-based Uru was planned<ref>{{cite forum post|url=https://www.mystonline.com/forums/viewtopic.php?t=15804|author=Chogon|title=MORE - letter to MystOnline fans.|forum=Myst Online forums|date=July 2, 2008}}</ref> to launch as '''Myst Online Restoration Experiment''' ('''MORE'''), but was eventually put on hold in October 2008<ref>{{cite forum post|url=http://www.mystonline.com/forums/viewtopic.php?p=272848#272848|author=Chogon|title=MORE Urulive status - Strange times.|forum=Myst Online forums|date=October 7, 2008}}</ref>.
A largely explorer-based Uru was planned<ref>[http://www.mystonline.com/forums/viewtopic.php?p=272848#272848 Chogon], "MORE Urulive status - Strange times.". ''Myst Online forums.'' October 7, 2008.</ref> to launch as '''Myst Online Restoration Experiment''' ('''MORE'''), but was eventually put on hold in October 2008.  


===MO:ULa===
===MO:ULa===
In February 8, [[2010 CE|2010]] Cyan opened '''Myst Online: Uru Live (again)'''<ref>{{cite forum post|url=http://forums.drcsite.org/viewtopic.php?t=2790|author=Victor Laxman|title=Activity in the Cavern?|forum=DRC forums|date=February 4, 2010|archive-url=https://web.archive.org/web/20111103231711/http://forums.drcsite.org/viewtopic.php?t=2790|archive-date=November 3, 2011}}</ref><ref>{{cite web|url=http://www.massively.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how|title=Myst Online is alive... again...|website=Massively|access-date=November 29, 2019|archive-url=https://web.archive.org/web/20100212212245/http://www.massively.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how|archive-date=February 12, 2010}}</ref>. Like D'mala, it is a single shard maintained exclusively by Cyan, in this case hosted on an Amazon AWS instance<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?p=320422#p320422|author=Mac_Fife|title=Number of players in MO:ULagain|forum=Myst Online forums|date= February 14, 2010}}</ref>. Unlike D'mala, it contains all of the bug fixes and content releases that occurred during Gametap's time, and is based on that version of the game.
In 2010 Cyan opened '''Myst Online: Uru Live (again)'''. Like D'mala, it is a single shard maintained exclusively by Cyan. Unlike D'mala, it contains all of the bug fixes and content releases that occurred during MO:UL.


On the day of release, the interest was so overwhelming that for the most time, the servers were down or slow to the point that most users could not access the game. Cyan had not expected such an amount of players<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?p=316269#p316269 |author=Jamey|title=Rand is in the city|forum=Myst Online forums|date=February 10, 2010. "I think a couple thousand have signed up so far (...) I thought it would have been a couple hundred"}}</ref> and were running the game on servers incapable of handling the loads. On February 9, Cyan shut down all servers and started moving to larger ones<ref>{{cite forum post|url=http://mystonline.com/forums/viewtopic.php?t=19258|author=Chogon|title=MOULagain servers down|forum=Myst Online forums|date=February 9, 2010}}</ref>, although still with many problems regarding the Launcher and log-in procedures<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?p=318227#p318227|author=Drakmyth|title=Common Problems and How To Solve Them|forum=Myst Online forums|date=February 11, 2010}}</ref>, as well as lag and sporadic server kicks. Additional server adjustments were made, and later the game became quite stable and playable, networking wise.
On the day of release, the interest was so overwhelming that for the most time, the servers were down or slow to the point that most users could not access the game. Cyan had not expected such an amount of players<ref>[https://mystonline.com/forums/viewtopic.php?p=316269#p316269 Jamey], "Rand is in the city". ''Myst Online forums.'' February 10, 2010. "I think a couple thousand have signed up so far (...) I thought it would have been a couple hundred"</ref> and were running the game on servers incapable of handling the loads. On February 8, Cyan shut down all servers and started moving to larger ones, although still with many problems regarding the Launcher and log-in procedures, as well as lag and sporadic server kicks. Additional server adjustments were made, and later the game became quite stable and playable, networking wise.


On April 6, [[2011 CE|2011]], the client engine (CWE) and development tools were made available as '''open source'''<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?f=36&t=24534|author=Chogon|title=An Open Letter on Open Source|forum=Myst Online forums|date=April 6, 2011}}</ref>. At the same time, the server replacement MOSS, written by a'moaca' and cjkelly, was also released on OpenUru.org. Shortly after, the Guild of Writers' H'uru fork was announced<ref>{{cite forum post|url=https://forum.guildofwriters.org/viewtopic.php?f=114&t=5115|author=Tsar Hoikas|title=CyanWorlds.com Engine|forum=Guild of Writers forums|date=April 11, 2011}}</ref>, along with the alternative server replacement DirtSand. This led to the opening of a few MOUL-based [[shard#Myst Online: Uru Live|shard]]s.
On September 18, [[2014 CE|2014]], the server crashed in what became known as the '''Great Crash'''. While the accounts survived, all avatars created about a week before that date were wiped. The game reopened on September 26.


On September 18, [[2014 CE|2014]], the server crashed in what became known as the '''Great Crash'''. While the accounts survived, all avatars (except those created less than a week before that date) were wiped. The game reopened on September 26.
On March [[2016 CE|2016]], because of an increase in grefers activity, account creation was disabled,<ref>[https://mystonline.com/forums/viewtopic.php?f=40&t=28274 Virg], "Account Creation Service Issues". ''Myst Online forums.'' March 27, 2016.</ref> and did not come back until July 26, [[2017 CE|2017]],<ref>[https://mystonline.com/forums/viewtopic.php?f=36&t=28680 Chogon], "Account Creation back ONLINE!!!!". ''Myst Online forums.'' July 26, 2017.</ref> with a new mechanism for new accounts that requires an authentication SMS.


On February 3, [[2015 CE|2015]], the first fan-made [[clothing]] item was made available.<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?f=36&t=27743|author=Chogon|title=Build 918.0.1|forum=Myst Online forums|date=February 3, 2015}}</ref> In the following years, more fan-made or previously unavailable items were added.
On October 28, [[2019 CE|2019]], Cyan announced<ref>[https://mystonline.com/forums/viewtopic.php?f=36&t=29200 Chogon], "Fan developers: Modifying MOULa Assets". ''Myst Online forums.'' October 28, 2019.</ref> that the game assets are open for fan modifications.
 
On March [[2016 CE|2016]], because of an increase in [[w:griefer|griefer]]s activity, account creation was disabled,<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?f=40&t=28274|author=Virg|title=Account Creation Service Issues|forum=Myst Online forums|date=March 27, 2016}}</ref> and did not come back until July 26, [[2017 CE|2017]],<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?f=36&t=28680|author=Chogon|title=Account Creation back ONLINE!!!!|forum=Myst Online forums|date=July 26, 2017}}</ref> with a new mechanism for new accounts that requires an authentication SMS.
 
On October 28, [[2019 CE|2019]], Cyan announced<ref>{{cite forum post|url=https://mystonline.com/forums/viewtopic.php?f=36&t=29200|author=Chogon|title=Fan developers: Modifying MOULa Assets|forum=Myst Online forums|date=October 28, 2019}}</ref> that the game assets are open for fan modifications.
 
On August 21, [[2020 CE|2020]], fan-made Ages were added<ref>{{cite forum post|url=https://guildofmessengers.org/2020/08/21/a-new-era-in-dni/|author=Korov'ev|title=A New Era in D’ni|forum=Guild of Messengers website|date=August 21, 2020}}</ref> for the first time to Cyan's server: [[Chiso Preniv]], a renovated [[Messengers' Pub (new)|Messengers Pub]], and [[Veelay Tsahvahn]]. More fan-made Ages [[Fourth Restoration of D'ni#Ages recovered|were added]] in subsequent years.
 
On April 20, [[2022 CE|2022]], an update<ref>{{cite forum post|url=https://guildofmessengers.org/2022/04/21/moula-update-openuru205d/|author=Korov'ev|title=MOULa update OpenUru#205d|forum=Guild of Messengers website|date=April 21, 2022}}</ref> added a choice for the starting experience, either in the [[Cleft]] (as in the offline game) or straight in [[Relto]] (previously the only choice); the Cleft is still available in the latter case.


===External links===
===External links===
* [https://web.archive.org/web/20111103231711/http://forums.drcsite.org/viewtopic.php?t=2790 Victor Laxman], "Activity in the Cavern?". ''DRC forums.'' February 4, 2010. Archived from the original on November 3, 2011.
* [http://mystonline.com/en/play/ Myst Online: Uru Live] website.
* [http://mystonline.com/en/play/ Myst Online: Uru Live] website.
* [https://wave.google.com/wave/#restored:wave:googlewave.com%21w%252BXxmvLNZVA.1 MO:UL Server Status], Google Wave [discontinued]
* [https://wave.google.com/wave/#restored:wave:googlewave.com%21w%252BXxmvLNZVA.1 MO:UL Server Status], Google Wave [discontinued]
* "[http://www.massively.com/2010/02/08/myst-online-is-alive-again-for-the-um-we-lost-count-how/ Myst Online is alive... again...]" Massively, dated February 8, 2010.
* [http://mystonline.com/forums/viewtopic.php?t=19258 Chogon], "MOULagain servers down". ''Myst Online forums.'' February 9, 2010.
* [https://mystonline.com/forums/viewtopic.php?p=318227#p318227 Drakmyth] on the 1.918 patcher, "Common Problems and How To Solve Them". ''Myst Online forums.'' February 11, 2010.


== References ==
== References ==
{{reflist|2}}
{{reflist|2}}
{{Uru navbox}}


[[Category:Uru]]
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[[Category:Myst Online: Uru Live]]
[[Category:Myst Online: Uru Live]]
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