Reference:Zandi, hints
You're missing an easy Journey right around here somewhere.
How could you miss the cloth on my Airstream? [chuckle]
You'll find one of the cloths, where she spoke to you.
There's still one in the room with the imager.
Did you check for a Journey Cloth in one of the other rooms in the Cleft?
It's in the bedroom in the Cleft.
The Riven remnants have a Journey.
Check the Wahrk bones behind the volcano.
Check for a Journey where your journey began.
Did you check behind the sign by the gate?
Check the bucket on the water lift in the Cleft.
Ok, you got to bring the lift down to you to, to get that one.
Sometimes, you've got to close one door to open another.
Alright, this one's tricky. Listen, it's on the outside of the Imager room door in the Cleft.
Well, you're gonna need power for that imager in the Cleft. Try releasing the brake on the windmill first.
OK, so, huh, you've got to use that handle in the Cleft to release the windmill break, ok?
Ah, sometimes the windmill seizes up. Try starting it by hand.
Come on, you gotta push pretty hard on the windmill handle to get it going, alright?
Listen, uhmm, You're still missing the message she's left in the imager. Make sure you see that before you enter the tree.
All right, for the imager, there are symbols next to the door. You've got to enter those to get her message.
All right, you've found all the Journeys. Now enter the tree.