Latest revision |
Your text |
Line 74: |
Line 74: |
|
| |
|
| RAWA | | RAWA |
|
| |
| == Myst V's E3 trailer ==
| |
| Date: May 13, 2005
| |
|
| |
| {{ambox|text=NOTE: The E3 trailer for ''Myst V: End of Ages'' caused some fans to worry about the quality of the game. RAWA responded to reassure the community that the trailer did not reflect the final product's quality.}}
| |
|
| |
| <Sigh.>
| |
|
| |
| I think we've been down this road several times before.
| |
|
| |
| And I'm reasonably sure that I've typed this precise phrase before:
| |
|
| |
| I've given up trying to understand the people in marketing.
| |
|
| |
| What they seem to like and what I like don't even seem to be in the
| |
| same universe.
| |
|
| |
| Disclaimers:
| |
|
| |
| * We (Cyan) did not make the trailer.
| |
| * If we had made it, it would have been different.
| |
| * Some of our input was disregarded.
| |
| * Our technology was not used to make the trailer.
| |
| * The footage in the trailer was not captured from the game itself.
| |
|
| |
| On May 12, 2005, at 8:59 PM, Joseph Davies wrote:
| |
|
| |
| <blockquote>About the only complaint I have about what I see in that trailer is the 10-years-old CG human.</blockquote>
| |
|
| |
| Yeah, I didn't even recognize that guy. He was loosely based on a
| |
| character in the game, but I believe that our real-time 3D characters
| |
| look better than their pre-rendered guy.
| |
|
| |
| If you've kept up on the articles that have been written, you'll
| |
| already have read the comments about our characters. One article
| |
| explained: "the facial animations were filmed and superimposed on the
| |
| polygonal models. Consequently, the effect seems expressive and
| |
| lifelike, even at this early stage."
| |
|
| |
| Obviously, they didn't use our technology for the CG guy in the trailer.
| |
|
| |
| <blockquote>It reminds me of the attempts of the late Sierra or Ultima 9 at CG humans. I mean, surely we've been spoiled by some awesome stuff in recent years, but still I think this only reinforces your assertion. If you can't make it look terrific in pre-rendered CG, then why not go live-action?</blockquote>
| |
|
| |
| Unlike the trailer, nothing in the game is pre-rendered. The game is
| |
| completely done in real-time 3D. Live-action simply would not work
| |
| well.
| |
|
| |
| <blockquote>Oh well, I'm sure it won't detract terribly from my enjoyment of the game, but I'm concerned that the dated CG will hinder sales.</blockquote>
| |
|
| |
| It is very unfortunate that this trailer will give people the wrong
| |
| impression of what the characters in the game will be like.
| |
| When you see the actual character in the game itself, I think you'll
| |
| agree that he bears very little resemblance to what was shown in the
| |
| trailer.
| |
|
| |
| But never fear: I've been assured that 95% of people who see the
| |
| trailer are going to love it the way it is.
| |
|
| |
| So there are only a few of us who don't like it, and we're just
| |
| entirely too picky, I guess.
| |
|
| |
| To each his/her own.
| |
|
| |
| RAWA
| |
|
| |
| PS - _Everyone_ knows that the Bahro have _blue_ eyes… ;)
| |