Reference:RAWA/DRC forum posts/It being in Uru doesn't always make it real

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Posted: Friday May 26, 2006
Original: Unavailable

Morningstar wrote:

I would be surprised if the Myst island we see in EoA is the one that will be included in Uru Live. We have been told many times that the island was reduced in the Myst game with respect to the "real one" for techical reasons, while in EoA the island is much like the same as in the first game (apart from the obvious effects of time). As Live is supposed to be "real", then we should get the "real", full-sized Myst.

This has come up before back in beta the first time around. Zardoz can probably find my response to show how I answered this last time. :)

Here's my answer this time:

"Artistic License" was an IC explanation for things that had to be changed in the Myst games for financial, technical, or game-play reasons. It worked very nicely, because, IC, the games were recreations of historical events.

Uru, doesn't have that luxury, as it isn't meant to be a recreation of an historical event. Uru is supposed to be happening now; you are supposed to be you; etc. But... we still have to live within those same financial, technical, and game-play limitations. So just because you see something in Uru doesn't mean that it's "real" (the way we want it to be), it just means that we can't use "artistic license" as the explanation for why it isn't the way we wish it were.

The most glaringly obvious example of this is kicking those fish traps around. Anyone who thinks that's "real" (either that's really what you would do if you were there, or that that's the way we wanted it to be), well, I don't know what to say, other than "Um, no." :)

Suffice it to say, if Myst Island shows up in Uru at some point, I would be very, very surprised if it wasn't the same size as it was shown in Myst.

Such is life.

:)

RAWA