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Unwritten: System Reference Document/Playing a Scene
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=====Advantage===== If you attempted to create an advantage, resolve the action as follows: ;If you fumble… :Choose one of the following: :* Describe how you failed to make a change to your advantage or failed to recognize a potential advantage. :* Describe how you create a situation aspect that is not what you intended. :* Succeed at a serious cost. Work with the GM to determine the cost, then describe how you created your advantage, and how the cost affected the success. :In any case, the GM can give a free invoke to someone else who would benefit from how things went badly for you. ;If you tie... :Describe how you created or recognized something to your advantage, but only get to use it momentarily. You receive a boost to reflect this. ;If you succeed... :Describe how you created an advantage or recognized something to your advantage. Place a situation aspect and receive a free invoke on that aspect. ;If you excel... :Describe how you created an advantage or recognized something that was distinctly to your advantage. Place a situation aspect and receive two free invokes on that aspect. If you chose to take advantage of an existing aspect, resolve the action as follows: ;If you fumble… :Choose one of the following: :* Describe how you failed to utilize the situation to your advantage. The GM can give a free invoke to someone else who would benefit from how things went badly for you. :* Succeed at a serious cost. Work with the GM to determine the cost, then describe how you succeed and how the cost affected the success. Receive a free invoke on the aspect. ;If you tie or you succeed... :Describe how you take advantage of the aspect in question. Receive a free invoke on that aspect. ;If you excel... :Describe how you take advantage of the aspect in question particularly well. Receive two free invokes on that aspect. ======That's going to leave a mark====== If you excel at creating an advantage on a target character, you can spend one of your free invokes to place a minor consequence on the target instead of a situation aspect. If the target has no open minor consequence slots available, it "rolls up" to the next available empty slot. If your target has no empty consequence slots, they are overwhelmed.
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