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Unwritten: System Reference Document/The Art of Gamemastering
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===Let the players help you=== You don’t have to shoulder the whole burden of making up world details yourself. The more collaborative you get, the more emotional investment the players are going to have in the result, because they shared in its creation. If a character has an aspect that connects them to someone or something in the world, make that player your resident “expert” on whatever the aspect refers to. So if someone has Wrote the Book on Spelunking, poll that player for information whenever exploring caves comes up in conversation. Some players will defer back to you, and that’s fine, but it’s important that you keep making the offer so as to foster a collaborative atmosphere. A main use of the Advantage action is precisely to give players a way to add details to the world through their characters. Use that when you draw a blank or simply want to delegate more control. One good way to do this during play is to answer the player’s question with a question if they ask for information. Ask “What do you think it is?” and consider running with the answer. Deductions fit nicely into this role as well. Finally, when a player makes a suggestion (or even an interesting off-hand remark), you may want to roll with it. Instead of saying “yes” or “no”, try saying “yes, but...” or “yes, and....” Then, add your own twist. You can slip in something that you have been wanting to bring forward as part of going along. That makes transitioning plot elements smoother than just springing it on them. Or you can use a twist that gives the player a hard decision by making it one that could have unpleasant results. Make sure you let them know ahead of time, and give them the option to take it or leave it.
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