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Unwritten: System Reference Document/The Art of Gamemastering
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===Fit the rules to the situation=== Unlike most D’ni construction, the rules in Unwritten are not set in stone. You can represent a situation in many different ways using the rules you have; it’s okay to be creative in how you apply them. Base what rules you use off of the needs of the moment, not the other way around. For example, if a character is trying to deal with an angry crowd, you could represent the situation in several ways: * Use the crowd as background description. * Represent the angry crowd with a situation aspect; compel and invoke as appropriate. * Represent the crowd as a passive opposition for actions (Overcome action to convince them to calm down, for instance). * Describe the crowd as if they were an NPC: give them a few aspects and maybe a skill or two and attempt actions with them. * Use a Contest to model the attempt to sway the crowd in one way or another (if someone else is trying to sway the crowd in a different direction, they would be your opposition, or the crowd itself might be). Any of the above options can work, and they all have their strengths and weaknesses. You don’t even have to use the same option for the crowd every time; let the needs of the fiction decide which you use at any given time. Focus on what the situation actually needs, even if that changes how you would normally handle it. As long as everyone at the table agrees, it should be fine.
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