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Unwritten: System Reference Document/The Art of Gamemastering
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===Arbitrate Rules=== It’s also your job to make most of the moment-to-moment decisions about what’s legit and what’s not regarding the rules. Most often, you’re going to decide when something in the game deserves a roll, what type of action that is (Overcome, Discover, etc.) and how difficult that roll is. In challenges and contests, this can get a little more complicated, like determining if a situation aspect should force someone to make an Overcome action, or deciding whether or not a player can justify a particular advantage they’re trying to create. You also judge the appropriateness of any invocations or compels that come up during play and make sure that everyone at the table is clear on what’s going on. With invocations, this is pretty easy—as long as the player can explain why the aspect is relevant, you’re good to go. With compels, it can get a little more complicated, because you need to articulate precisely what complication the player is agreeing to.
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