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Unwritten: System Reference Document/The Great Art of Writing
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=====Describe the aspect to be created===== As noted above, Age aspects are broad brushes that describe the Age. This is especially true of aspects that are written into an Age. Aspects that reflect sentient beings are far too complex for any Writer, much less anything reflecting cultures or individuals. Aspects can be divided into two general types: explanatory (or ‘how’) aspects and declarative (or ‘what’) aspects. Explanatory aspects describe how something works. These descriptions can be of specific phenomena, or they can be high-level thematic aspects that describe general ‘design principles’ of the Age. These aspects are harder for the Writer to Write and they require more detail and consideration. A successfully Written aspect will operate how it says, though the actual details may vary. Declarative aspects describe what is there, but do not specify why it is there or how became that way. These are easier to write because they only describe the state of things in the Age at the time of first linking. However, the repercussions of that state of affairs are filled in out of the Writer’s control. It is up to the GM to determine what forces lead to that state of affairs, what details that haven’t been specified exist, and the future effects of those forces in motion.
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