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Unwritten: System Reference Document/The Great Art of Writing
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===Advanced Writing=== ====Writing changes into Descriptive Books==== Making changes to a Descriptive Book is hard. The GM should carefully consider whether they want to allow it at all. Even more so than other decisions, how modifying a Book affects the Age it describes is a narrative one and is akin to the level of a plot device. If you are looking to make some rolls, a character can use Journey rolls to attempt to make changes. The passive opposition for such rolls should is Superb (+5) at a minimum. Fumbling the action will always have some unintended and negative effect. Success at cost should lead to some truly epic drama. Even a tie should indicate that the change didn’t work, but amounted to no ill effects. No matter what the decision, the process should be long and stressful. ====Alternate materials==== The D’ni used a specific set of materials and processes for constructing their paper, Books, and ink. But that’s not the only way to make usable Books. Later Writers like Atrus, Gehn, and Catherine were able to find substitutions of varying degrees of reliability. In some cases, these variant Linking Books require a power source to work properly. There are no hard rules on what sorts of materials could be used and how they work. Rather this is something that has to fit into the specific game and background. Discovering or developing these alternatives would probably fuel an entire set of stories in and of themselves.
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