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Unwritten: System Reference Document/The Great Art of Writing
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===Reading Books=== Any Writer can understand the gahro-hevtee in a book. Getting a general feel of the nature of the Age it describes is relatively simple and should not require a roll. Given the complexity of the Art, however, any deeper understanding takes time and effort. Basic information should simply be provided to the investigating character, such as the Age’s theme aspect. Those who have stunts or aspects in specific areas should get a little more information relevant to that area without rolls (e.g. a Geology stunt gets you a Geology-specific clue). Further information requires digging deeper with discover actions. The passive opposition should be based on the complexity of the Age. Additionally, Ages that were written in ways to be intentionally deceiving (such as Books written to be traps) would have higher opposition values. Note that some skills that might not be useful in Writing Ages may be useful in deciphering Descriptive Books (especially those involving deductive logic or finding patterns). A character that does not have the Art of Writing stunt, but has some knowledge of the D’ni language, might be able to investigate a Descriptive Book. This is up to the GM to decide. If the GM does allow it, no details should be given without successful discover actions, even the Age’s theme aspect.
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