Editing Eder Tsogahl

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Eder Tsogahl is a grassy, somewhat marsh-like Age. Like [[Eder Delin]] and [[Eder Kemo]], the garden is surrounded by high rock walls which prevent exploration outside of a small area. A number of deciduous trees can be seen on the rim of the rock wall, but in the garden itself there is only grass, landscaped rocks, and some puddles of water. Lamps, patios, and a gazebo with architecture similar to that of Eder Kemo are scattered around the garden.
Eder Tsogahl is a grassy, somewhat marsh-like Age. Like [[Eder Delin]] and [[Eder Kemo]], the garden is surrounded by high rock walls which prevent exploration outside of a small area. A number of deciduous trees can be seen on the rim of the rock wall, but in the garden itself there is only grass, landscaped rocks, and some puddles of water. Lamps, patios, and a gazebo with architecture similar to that of Eder Kemo are scattered around the garden.


Eder Tsogahl also has a [[journey door|bahro door]], similar to those in the Ages of [[Yeesha]]'s [[Yeesha's_Journeys#Second_Journey|Journey]]. This door is emblazoned with a different symbol, and is identical to the one found in [[Eder Delin]]. A series of seven [[journey cloth]]s scattered around the Age are used to activate various segments of the door's locking mechanism. This lock requires all of the cloths to be activated in a unique sequence each time the unlocking mechanism is triggered. The placement of cloths and the randomness of the activation sequence means that it takes multiple explorers to complete the unlocking sequence in the allotted time. Seven explorers is ideal, but experienced groups have been able to complete the process with fewer participants.
Eder Tsogahl also has a [[bahro door]], similar to those in the Ages of [[Yeesha]]'s [[Yeesha's_Journeys#Second_Journey|Journey]]. This door is emblazoned with a different symbol, and is identical to the one found in [[Eder Delin]]. A series of seven [[journey cloth]]s scattered around the Age are used to activate various segments of the door's locking mechanism. This lock requires all of the cloths to be activated in a unique sequence each time the unlocking mechanism is triggered. The placement of cloths and the randomness of the activation sequence means that it takes multiple explorers to complete the unlocking sequence in the allotted time. Seven explorers is ideal, but experienced groups have been able to complete the process with fewer participants.


==History==
==History==
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