Editing Wahrk game

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[[Gehn]] had a fairly morbid way of teaching the [[Rivenese]] children [[D'ni]] numerals. He invented a game where two small game pieces, in the shape of humans suspended by their ankles, were lowered in increments toward a miniature [[Wahrk]] figurine. These increments were "rolled" by spinning the base of the game, which in turn revealed a D'ni numeral. The losing player's game piece was fed to the Wahrk after dropping a set number of increments down from the top of the game.
 
[[Gehn]] had a fairly morbid way of teaching the [[Rivenese]] children [[D'ni]] numerals. He invented a game where two small game pieces, in the shape of humans suspended by their ankles, were lowered in increments toward a miniature [[Wahrk]] figurine. These increments were "rolled" by spinning the base of the game, which in turn revealed a D'ni numeral. The losing player's game piece was fed to the Wahrk after dropping a set number of increments down from the top of the game.
 
{{OOC}}
 
  
 
It was noted by [[RAWA]] that they had originally considered having the game roll numbers higher than 10 but ultimately decided against it, forcing the player to rely on pattern recognition in the symbols between 1 and 10 to infer the rest of the sequence.
 
It was noted by [[RAWA]] that they had originally considered having the game roll numbers higher than 10 but ultimately decided against it, forcing the player to rely on pattern recognition in the symbols between 1 and 10 to infer the rest of the sequence.

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