Reference:Dialogue: Difference between revisions

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(→‎Add dialogue: Added some examples and reworded the explanations to account for multi-character scenes.)
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When adding a new block of dialogue, the title format is:
When adding a new block of dialogue, the title format is:


''Character name, context for lines [(full title of game)]''
''[Character name], context for lines [(full title of game)]''


Examples:
Examples:
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* Esher, Keep addresses
* Esher, Keep addresses
* Yeesha, imager recordings
* Yeesha, imager recordings
* Endgame (Myst V: End of Ages)
* Amulet memories, Haven


Note that the game title should only be included if clarification is needed. You should, however, categorize the entry by game. Use '''<nowiki>[[Category:<full game title> dialogue]]</nowiki>'''. You should also include a '''<nowiki>[[Category:<character name> dialogue]]</nowiki>''' category where appropriate, to organize dialogue by character. If multiple characters speak in a particular dialogue block, tag each of them with their own dialogue category.
When creating a new dialogue entry, consider collecting multiple related small bits of dialogue together into a single entry, organized with a table of contents. For example, [[Reference:Amulet memories, Haven]] contains all of the incidental dialogue available through the [[memory amulet]] in the Age of [[Haven]].


When creating a new dialogue entry, consider collecting multiple related small bits of dialogue together into a single entry, organized with a table of contents. For example, [[Reference:Amulet memories, Haven]] contains all of the incidental dialogue available through the [[memory amulet]] in the Age of [[Haven]].
Some scenes may include dialogue from multiple characters. In that case, leave the character's name off and provide only the context of the scene or collection. The name of the game is only required when clarification is necessary. You should, however, always categorize the entry by game. Use '''<nowiki>[[Category:<full game title> dialogue]]</nowiki>'''. You should also include a '''<nowiki>[[Category:<character name> dialogue]]</nowiki>''' category where appropriate, to organize dialogue by character. If multiple characters speak in a particular dialogue block, tag each of them with their own dialogue category.

Revision as of 17:11, 15 May 2018

This collection is for all spoken dialogue (or monologues) in the Myst universe. For conversations between characters in Uru that appeared in text via KI chat, use the chat logs category.

Contents

Add dialogue

When adding a new block of dialogue, the title format is:

[Character name], context for lines [(full title of game)]

Examples:

  • Atrus, opening voiceover (Myst)
  • Esher, Keep addresses
  • Yeesha, imager recordings
  • Endgame (Myst V: End of Ages)
  • Amulet memories, Haven

When creating a new dialogue entry, consider collecting multiple related small bits of dialogue together into a single entry, organized with a table of contents. For example, Reference:Amulet memories, Haven contains all of the incidental dialogue available through the memory amulet in the Age of Haven.

Some scenes may include dialogue from multiple characters. In that case, leave the character's name off and provide only the context of the scene or collection. The name of the game is only required when clarification is necessary. You should, however, always categorize the entry by game. Use [[Category:<full game title> dialogue]]. You should also include a [[Category:<character name> dialogue]] category where appropriate, to organize dialogue by character. If multiple characters speak in a particular dialogue block, tag each of them with their own dialogue category.