|This article is a stub. You can help the Archive by expanding it.|
This article is written from an OOC point-of-view. Events and elements in the D'ni Universe are regarded as fictional.
|Designers||Robyn Miller, Rand Miller|
Windows: Nov 20, 2000 |
Mac OS: Mar 30, 2002
iOS: Jun 14, 2012
Windows: Feb 7, 2014 (r:ME)
Android: Jan 26, 2017
Switch: May 21, 2020 (r:ME)
|Genres||graphic adventure, puzzle|
realMyst: Interactive 3D Edition (working titles Myst 3D and Myst Dimensions) is an adaptation of Myst made in 2000 using Cyan's real-time 3D engine Plasma. It was developed by people from Cyan as well as Sunsoft, and originally published by the short-lived Mattel Interactive.
realMyst's interface is vastly different from the point-and-click interface. While the first-person perspective is retained (unlike Uru's default), movement is continuous, rather than stepping from one node to another. This allows for a virtually infinite amount of perspectives, compared to the fixed point of view in Myst and Riven.
realMyst also allowed for music fade-in and out when the player approached a certain screen (such as the Forechamber) instead of beginning and stopping abruptly.
In addition to all Ages featured in Myst (and Myst Masterpiece Edition), realMyst features Rime, a small experimental Age of Atrus's for various purposes. Its viewer technology provides a new tie-in with Riven, as that Age can be seen through the viewer. Therefore, the storyline connection between the two games has been improved through this additional Age.
realMyst also adds some weather effects. For example, Myst Island features a day cycle of 30 minutes, and Selenitic, Mechanical and Stoneship each of 15 minutes, allowing the player to experience sunset. Stoneship also has rain and thunderstorms. A night version of Channelwood was planned, but it was left out.
Some small tidbits were also added, such as Ti'ana's gravestone.
This was the first actual released product using the Plasma engine, and is thus seen by many as a testing ground for their then-ongoing Mudpie project. realMyst still has various remains of DIRT, with hidden settings making no sense for this type of game (such as avatar emotes), and strings in the binaries pointing at its origin.
However, Mudpie would later move to using version 2 of Plasma, obsoleting much of realMyst's architecture.
Mere months before release, realMyst was also the basis of Myst Mayhem, Cyan's 2000 April Fool's joke.
A visually enhanced revision was released for Windows and macOS on February 7, 2014, running on the Unity engine. The remake received a significant graphical overhaul on January 28, 2015, which fixed several bugs and upgraded the detail of many models and textures.
Re-releases and ports
realMyst has been remade various times and ported to multiple platforms:
- Windows: November 20, 2000
- Mac OS: March 30, 2002
- iOS: June 8, 2012
- realMyst: Masterpiece Edition: February 5, 2014
- January 28, 2015 (v2.0)
- Android: January 26, 2017
- Switch: May 21, 2020 (rM:ME)
- ↑ Walker, Trey (October 20, 2000). "Real Myst Shipping in Early November". GameSpot. Archived from the original on May 25, 2011.
- ↑ Matulef, Jeffrey (February 7, 2014). "Myst gets remade, again, in realMyst: Masterpiece Edition". Eurogamer. Retrieved May 13, 2020.
- ↑ 3.0 3.1 3.2 3.3 3.4 "Myst Masterpiece and realMyst", Myst Journey, accessed November 14, 2020.
- ↑ Webster, Andrew (January 26, 2017). "Iconic adventure game Myst debuts on Android today". The Verge.
- ↑ Romano, Sal (May 13, 2020). "realMyst: Masterpiece Edition for Switch launches May 21". Gematsu. Retrieved May 13, 2020.