Difference between revisions of "Myst IV: Revelation"

m
(reference)
 
(7 intermediate revisions by 2 users not shown)
Line 7: Line 7:
 
| publisher = Ubisoft
 
| publisher = Ubisoft
 
| designers = Patrick Fortier, Mary DeMarle, Geneviève Lord
 
| designers = Patrick Fortier, Mary DeMarle, Geneviève Lord
| releases = Windows & macOS: Sep 10, [[2004 CE|2004]] <br>Xbox
+
| releases = Windows & MacOS: Sep 10, [[2004 CE|2004]] <br />Xbox: Mar 29, 2005<ref>{{cite web|url=https://www.metacritic.com/game/xbox/myst-iv-revelation|title=Myst IV: Revelation for Xbox Reviews|website=Metacritic|access-date=May 16, 2020}}</ref>
 
| genres = graphic adventure, puzzle
 
| genres = graphic adventure, puzzle
 
| mode = single-player
 
| mode = single-player
Line 14: Line 14:
 
| input = keyboard, mouse
 
| input = keyboard, mouse
 
| preceded-by = [[Myst III: Exile]]
 
| preceded-by = [[Myst III: Exile]]
| followed-by = [[Myst V: End of Ages]]}}
+
| followed-by = [[Uru: Ages Beyond Myst]]; [[Myst V: End of Ages]]}}
  
'''''Myst IV: Revelation''''' is the fourth installment in the Myst series, released in [[2004 CE|2004]]. It was published by [[Ubisoft]] and developed by [[Team Revelation]], a development group within Ubisoft's facilities in Montreal.
+
'''''Myst IV: Revelation''''' is the fourth installment in the Myst series, released in [[2004 CE|2004]]. It was published by [[Ubisoft]] and developed by [[Team Revelation]]<ref>{{cite web|url=https://www.mobygames.com/game/windows/myst-iv-revelation/credits|title=Myst IV: Revelation (2004) Windows credits|website=MobyGames|access-date=July 8, 2021}}</ref>, a development group within Ubisoft's facilities in Montreal.
  
 
The events of ''Revelation'' take place in [[1824 CE|1824]].
 
The events of ''Revelation'' take place in [[1824 CE|1824]].
Line 27: Line 27:
 
== Reception ==
 
== Reception ==
 
'''Myst IV''' brought back mixed responses. While the game had beautiful, photorealistic scenery, some puzzles were found to be too aggravating. For example, much to the dismay of a number of fans, the [[Spider Chair]] on Spire featured a timed puzzle, a style of puzzle that no previous game in the '''Myst''' series had utilized.
 
'''Myst IV''' brought back mixed responses. While the game had beautiful, photorealistic scenery, some puzzles were found to be too aggravating. For example, much to the dismay of a number of fans, the [[Spider Chair]] on Spire featured a timed puzzle, a style of puzzle that no previous game in the '''Myst''' series had utilized.
 +
 +
== Collector's Edition ==
 +
''Revelation'' was released in two editions:
 +
* ''Standard Edition'', containing just the game;
 +
* ''Collector's Edition'', containing a making-of CD with videos, trailers and the soundtrack, and a pack of Myst playing cards.<ref>{{cite web|url=https://www.mobygames.com/game/myst-iv-revelation-collectors-edition|title=Myst IV: Revelation (Collector's Edition)|website=MobyGames|access-date=December 8, 2022}}</ref>
  
 
== Prison Age controversy ==
 
== Prison Age controversy ==
 
In the original [[Myst (game)|Myst]] and [[Riven (game)|Riven]], [[Book#Trap Books|Trap Book]]s were described as Linking Books with subtly altered text, so as to trap the user inside the Link. This was a major factor in Riven's "good" ending. Trap Books were soon ''retconned'' as being actual links to [[Prison Age]]s, which is key to the events of ''Revelation''. Some fans have regarded this retcon as an unnecessary complication, in that when Atrus destroyed the red and blue books on [[Myst|Myst Island]], Sirrus and Achenar then traveled to their intended ages rather than remaining trapped in the link. In Myst IV however, neither brother recalls being trapped mid-link, although both of them seem to recognize the Stranger immediately.
 
In the original [[Myst (game)|Myst]] and [[Riven (game)|Riven]], [[Book#Trap Books|Trap Book]]s were described as Linking Books with subtly altered text, so as to trap the user inside the Link. This was a major factor in Riven's "good" ending. Trap Books were soon ''retconned'' as being actual links to [[Prison Age]]s, which is key to the events of ''Revelation''. Some fans have regarded this retcon as an unnecessary complication, in that when Atrus destroyed the red and blue books on [[Myst|Myst Island]], Sirrus and Achenar then traveled to their intended ages rather than remaining trapped in the link. In Myst IV however, neither brother recalls being trapped mid-link, although both of them seem to recognize the Stranger immediately.
 +
 +
== External Links ==
 +
* [https://www.unseen64.net/2014/11/26/myst-iv-adventure-beyond-dni-ultraworld-cancelled/ Adventure Beyond the D'ni Ultraworld], an early version developed by DreamForge Intertainment, that was cancelled as the rights to the Myst franchise transferred from Mattel to Ubisoft.
 +
 +
== References ==
 +
{{reflist}}
  
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Articles needing cleanup]]
 
[[Category:Articles needing cleanup]]

Latest revision as of 18:34, 8 December 2022

Myst IV: Revelation
Revelation boxart.jpg
Developer Ubisoft
Designers Patrick Fortier, Mary DeMarle, Geneviève Lord
Releases Windows & MacOS: Sep 10, 2004
Xbox: Mar 29, 2005[1]
Genres graphic adventure, puzzle
Mode single-player
ESRB rating T
Media 2 DVD
Input keyboard, mouse
Preceded by Myst III: Exile
Followed by Uru: Ages Beyond Myst; Myst V: End of Ages


Myst IV: Revelation is the fourth installment in the Myst series, released in 2004. It was published by Ubisoft and developed by Team Revelation[2], a development group within Ubisoft's facilities in Montreal.

The events of Revelation take place in 1824.

Storyline[edit]

Atrus summons the Stranger to ask for help what should be done with his sons, Sirrus and Achenar, which were trapped in their prison Ages 20 years before. After an explosion, the Stranger is knocked unconscious and wakes up at night, realising that Yeesha has disappeared.

The Stranger discovers the two prison books, which lead to Haven (Achenar) and Spire (Sirrus). The brothers are eventually tracked down to Serenia, where Yeesha is found trapped.

Reception[edit]

Myst IV brought back mixed responses. While the game had beautiful, photorealistic scenery, some puzzles were found to be too aggravating. For example, much to the dismay of a number of fans, the Spider Chair on Spire featured a timed puzzle, a style of puzzle that no previous game in the Myst series had utilized.

Collector's Edition[edit]

Revelation was released in two editions:

  • Standard Edition, containing just the game;
  • Collector's Edition, containing a making-of CD with videos, trailers and the soundtrack, and a pack of Myst playing cards.[3]

Prison Age controversy[edit]

In the original Myst and Riven, Trap Books were described as Linking Books with subtly altered text, so as to trap the user inside the Link. This was a major factor in Riven's "good" ending. Trap Books were soon retconned as being actual links to Prison Ages, which is key to the events of Revelation. Some fans have regarded this retcon as an unnecessary complication, in that when Atrus destroyed the red and blue books on Myst Island, Sirrus and Achenar then traveled to their intended ages rather than remaining trapped in the link. In Myst IV however, neither brother recalls being trapped mid-link, although both of them seem to recognize the Stranger immediately.

External Links[edit]

  • Adventure Beyond the D'ni Ultraworld, an early version developed by DreamForge Intertainment, that was cancelled as the rights to the Myst franchise transferred from Mattel to Ubisoft.

References[edit]

  1. "Myst IV: Revelation for Xbox Reviews", Metacritic, accessed May 16, 2020.
  2. "Myst IV: Revelation (2004) Windows credits", MobyGames, accessed July 8, 2021.
  3. "Myst IV: Revelation (Collector's Edition)", MobyGames, accessed December 8, 2022.