Myst III: Exile
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This article is written from an OOC point-of-view. Events and elements in the D'ni Universe are regarded as fictional. |
Developer | Presto Studios |
---|---|
Designers | Mary DeMarle, Phil Saunders |
Releases |
MacOS & Windows: May 7, 2001 PS2: Sep 22, 2002[1] Xbox: Sep 22, 2002[2] |
Genres | graphic adventure, puzzle |
Mode | single-player |
ESRB rating | E |
Media | 4 CD-ROMs, 1 DVD |
Input | keyboard, mouse |
Preceded by | Riven; Myst: The Book of D'ni |
Followed by | Myst IV: Revelation |
Myst III: Exile is the third game in the Myst series, developed by Presto Studios[3] and released in 2001. It was the first Myst game not to be developed by Cyan, although they still had some creative input. It was voted the only Myst game that can be taken out of the plot-line and have (with some changes) the same story.[citation needed]
In the fictional universe, the events of Myst III: Exile take place in 1815.
Storyline
The story told by the game takes place about ten years after the events in Riven. A man named Saavedro wants revenge for what Atrus's sons, Sirrus and Achenar, did to him long ago. Early in the game, you witness Saavedro stealing the book Releeshahn, so naturally you follow him into J'nanin, and the game begins.
There are five major Ages visited in Exile: J'nanin, Voltaic, Edanna, Amateria, and Narayan. The prologue of the game is in Tomahna, but you don't get to see much of that place until Myst IV: Revelation.
References
- ↑ "Myst III: Exile - PlayStation 2, Metacritic. Accessed May 16, 2020.
- ↑ "Myst III: Exile - Xbox, Metacritic. Accessed May 16, 2020.
- ↑ "Myst III: Exile (2001) Windows credits", MobyGames, accessed July 8, 2021.